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Blake_

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Everything posted by Blake_

  1. LOL. On aNother nOte, please stay on topic or you will be banned ..... from my heart.
  2. I hope so too. We see too many of the same faces every playthrough. The exploding and ragdolling are amazing and it never gets old, but the same clothing and faces... well.... let's just say variety of feelings and scenery in a procedural world is better than repetition (even high quality repetition is BAD for immersion) . And that stands for ALL systems. A19 is a step forward. They only do steps forward lately. The graphics bar is also SO high lately that we are entitled to demand the real deal. Special infected are a whole other issue. At the very least, entities of any size should change colour of clothing or even skin tone to different decay levels. See the ghouls in FALLOUT. They are very easily reused to different forms with just a little time put into clothing and extra detail variety. That said, THE BEST is always an entity creation tool made from scratch. It takes A LOT of time to create properly with all modular options, but the performance in game and the speed at which you create new entities (Zds, npcs) afterwards is so fast that it is worth it. Worth it for 7dtd, for 7dtd2, 3 or 4. For TESVIII or any title created or in design in any timeline in the past, present or future.
  3. Yes. And I hope we get rid of POIs too. Just a block with different paintings on it would do. Imagine the gains. And all the Zds can be just Arlene. It's not like she isn't used to it already.
  4. Intended for balance. Predators and " big game preys" are rare. Chickens and rabbits abundant. Predators abundant at night and can stay spawned through the day if you are close. Not a bug. Intended. That means that you are noise too. Got it teach :P.
  5. I see... I forgot about those. It certainly is useful for glass jars. So being able to stack sand and clay would be cool indeed. I will object if she doesn't get to have physics. The absence of buttock physics would instantly make me quit the game for a couple of minutes (to mourn). TFP should understand that these kind of technology within a game comes with great responsibility and it's all about "learn by doing". Now, the "hanging eye" physics I can do without thank you very much.
  6. I completely agree that they should be bundled. Because there's no particular reason why they shouldn't and it makes sense, it's streamlined and simpler to have them handled that way. Clay is arguably as useful as stone for building and workstations. Sand.... well.... IMO sand should be gone from the game : it has limited use and can be replaced by , yeah, clay. They are not "technically" the same, but I could suspend my disbelief if I have to charge my mixer with dirt, right? What would @madmole think of this ?
  7. Clay and sand are "diggable", not "mineable". That's one why. The other why might be that sand is made from stone, and clay is abundant. Very. And passively obtained through buried supply quests.
  8. Yes, and without stereotypes please. JUST PLAIN NAKED. With a syringe :P
  9. I don't know about that. Somehow I feel like plain Zds being conspicuous would be a bit worse for the general feeling , not better. The lesser some of the Zds stand out the more believable crowd they can make. Special infected on the other hand, should be as visible as a lighthouse in design terms, like spiders, screamers ,cops and bombers. Anyway, let's see how this all pans out in A20. I'm good with whatever they design as long as they are well done. Meaning good sculpting, colour and animation.
  10. Later alphas usually go up to .4 , though that last patch is usually later and way within the next alpha development; .2 and .3 could be with us within a 30 day timeframe, but it really is in flux, so it depends on the severity of the tickets adressed, so When It's done™️ is applied here too. Backporting is time-consuming and focused on most needed fixes because, as the word implies, fixes that come our way are already implemented in the next alpha. In this case, optimization is in need of love for the next few patches (as it is always WIP) , among other things. Be aware that the actual patch notes are usually bigger, as making the notes is also a pain in the knees. .5s, .6 and so on are extremely uncommon and haven't been happening for 3 years now. So I'm just stating the obvious as I experienced it over the years. Short answer: When it's done. But sooner than soon™️ and rather sooner than later.
  11. I forgot to put it in Inches. That would be 7 inches, give it or take. For international measurement system.
  12. Hello, I am Roland, I'm 23 years old, blonde hair, piercing blue eyes, 2 meters tall and 220 pounds of pure tanned, muscled body. Just like me. Roughly.
  13. Catfishing is a deceptive activity where a person creates a sockpuppet presence or fake identity on a social networking service, usually targeting a specific victim for abuse or fraud. Catfishing is often employed for romance scams on dating websites. There you go. While open to interpretation, it is a bad comparison nevertheless. "ninja stuff" or "investigating a person without his/her knowledge" can vaguely be deducted if translated to other languages. That's the why. It really is "impersonation" though.
  14. Lol, I meant "false spy" stuff, not "impersonator" stuff. Language barrier. Zombie bear with me. Cheers to google translator.
  15. I see the problem now. Oh well. Not much of an improvement over the former website really. Just catfish fluff.
  16. Not a pain in the buttocks now that we have the Edit history button, isn't it ? I did change the new report screenshots to avoid inventory clutter misinformation plus added the output log of a newly created world while reproducing the bug plus edited the title and the summary to make the report clearer. So I consider your comment to be right on point with my reason why I did edit it. Anyways, checking edited posts is not a pain now that we have an Edit history log, so blocking us people from editing is just detrimental to the process of reporting. When we had the old website sure, but not being able to edit is overkill because the bureoucracy it creates is slowing down the reporting more times than not.
  17. I know all that and I'm in agreement and I also understand why you did it ; I wouldn't trust a plain "no mods" statement either. And yet I used you to point out that I hate the non-edit feature. Me creating another similar report post allowed me to edit both the title and some wording. Fixing my words is pretty important to me as I'm not an english speaker. It also helps in communicating bugs properly. Just looking at the Edit history that was introduced in this new version of the website could help you guys in seing the post as it was at first, no need to block edits altogether for the sake of purity. I certainly would prefer, as a tester, to see a clean and fixed report rather than a huge, messy conversation asking for further feedback or stuff. There's much testing work to be done, and I'll be helping with as much free time as I can. "in fact I had plans tomorrow to check it out " I like that phrase. Sounds like the imminent procastination for a college test.
  18. I see. You have cured my butthurtness with logic. Not that I agree with all of Hated's fishy actions, but I find them ok due to the nature of the "noise reports". All that really matters is fixing bugs and enjoying the game. This is a Chinese Pasta Restaurant forum after all.
  19. Here's my take on this: Performance feedback is not specifically related to the ideal "bug" report tickets because it needs constant back and forward and, what's more important, more times than not, it gets buried in hundreds of other posts and delays the most important issues (optimization on minimum and recomended systems). Also, sometimes testers overlook a valid report due to the constant bombardment of non-canon tickets generating a bureoucratic hell, like in this particular example in which with just a look at the armor mods you could reproduce it in a19, yet he asked me for useless feedback probably from experiencing false statements daily, resulting in him just moving it to the "never gonna try" section (incomplete reports) forcing me to create a new one (can't edit old ones). Another problem that the bug report section has for us general people, is that WE CAN'T EDIT OUR OWN POSTS (at least, me, in the bug report section) . Only official testers can do that, apparently. That is crutial for fixing, improving the ticket and reporting correctly. So what we need: -To be able to edit our own posts on the bug report section. -A proper forum entry for the bug report forums and not a green spam on the top of the screen. That's just awful. -We also need testers that waste time testing seemingly incomplete reports that have at least repro steps. Testers that review ALL the reports if they have the minimum amount of feedback ( in my example, I had repro, some info and screenshots, MORE THAN ENOUGH for a report in many cases, and certainly a "good enough" in this case. Minimum amount of feedback is just: General info and REPRO STEPS . They should test it and waste time for the good of finding the bug because that's what testers are meant to be; if they can't reproduce then ask for an output log OR they should move it to incomplete if no answer in, like 24 hours. The unability to edit in the bug report section forces me to engage here in fast feedback with @faatal , because in the case of some performance issues, an Output log wouldn't really be enough without the wall of text pointing out the problem in real time and with shorter notice. In the future (a20 and forward), I will create a whole thread to avoid clogging this "interesting thread of inconspicuous theme" with offtopic banter. I do nevertheless use the bug report forum for reporting proper bugs/issues. Pointing out a problem with the AIDirector seldom counts as a bug if not properly tested, which I'm unable to do due to the fact that I don't know how to make wandering Zd hordes happen faster for testing purposes.
  20. So true. Lower end Pcs can "sense" the horde spawning since .........wow, it's been many alphas already. Edit: @Gazz , have you seen this one ?
  21. Things that are confirmed (sort of): New pipe weapons for all (EDIT: idk if is actually all or some ?) fireguns. The blunder will be deprecated along with its ammo and replaced for a pipe shotgun which is basically the same and uses shells. New special infected Zds. As of right now, only the Gasser has been revealed. The fatty warty one in the screenshots. It produces a cloud of gas when hit. Other special infected have been hinted at, like a Zd that can resurrect dead Zds. This is probably one of the main features of a20. And one that will extend gameplay to infinity even before npcs. Quest pages, allowing players to select quests from tier 1, 2, 3 , 4 and 5 for a total of 5 pages when they are unlocked of course. RWG version 0.9999. A total remake of the RWG algorithm to make it better, more robust, as bug free as possible and optimized. 16kx16k maps could be a thing if everything goes well. New doors. New POIs. Every Zd that wasn't touched will be looked at to see if they make the cut design-wise. Cheerleaders and Football players are used very little and are meh. Say goodbye to those two specifically. Drone A ton of fixes, more decoration/ stuff, optimizations, work, testing, more work. That's 8 months of work. But we can expect surprises. Things that are unknown: This is going to be eventually in, as for when, we don't know. Vehicle mods with a new book Legendary Weapons and Armor Npcs and Bandits ( It's an almost certain NO for a20. They are trying to make a nice thing with character creation programming, so better wait ). New quests (most of them are tied to npcs, but I wouldn't discard new non-npc ideas on that front, like scavenging for specific materials or decoration -which would also be cool for npc quests as they actually planned-). From here, we know a few more things, but I won't tell you the whole thing. Just wait for @The Fun Pimp to spill the beans at the streaming a20 announcement which will happen Soon™️
  22. That's not 7 days to die 1. TFP said this title is sticking with 1m blocks. Now, some structures, like thin walls and stuff like that, idk. I didn't expect the doors to go full Battlefield though. Very nice.
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