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  1. Any of the pre-gen maps the mod comes with, I would think, but RWG does work too. Almost all the maps I've generated for V5 so far, which is rather a lot, have had all the DF POIs, and the one map that didn't had been generated without snow and wasteland, for some reason (the A21 RWG has a very relaxed attitude when it comes to respecting your biome percentages, in my experience).
  2. B24: The Vegetable Soup recipe doesn't seem to get marked as read (I think I've read it 3-4 times in this game). Don't know if this is a bug or intended, but Nerdy Glasses don't give an XP bonus anymore (according to their stats page, at least).
  3. Are you using Alpha 21.2? Darkness Falls V5 only works with A21.1 for now.
  4. I normally don't pay attention; I just do a quest here and there and then I get an Open Trade Routes quest some day, and then at some point I have tier II quests available without really knowing how I got there. In my current game (day 8 so far) I had an Open Trade Routes from Hugh in my quests list, so I decided to pay attention this time (I play 120 minute days, so that's one reason it took a while to reply). My reputation with Hugh was 5. I did the quest and, and after having to wait to the next day, then 5 more fetch/clear/buried quests until my reputation with him was 10. When I handed in the last quest, I got a console error (screenshot below), so I don't know if that has anything to do with things turning out how they have, but I didn't get the tier II reward, and the next day I didn't have tier II quests either. I did another quest, just to see if it changed anything, but it didn't. So maybe there is a problem. I'm reasonably certain I had tier IIs in my B23 game (but I'd done more Scout quests in that game than I have now, so I should maybe see if they affect things). EDIT: I got the Scout faction up to 10 and then did random stuff for a day or a bit more, took a clear quest (tier I) from Hugh late in the day and did it the next morning and now he has tier II quests. Hugh is at 13 now. So I don't know if Scout reputation matters or exactly what is going on, but it is possible to get tier IIs.
  5. The one to the DF site seems to work for me (I do get a warning from Firefox about it not being allowed or some such, so I have to manually allow it). The Google links have never worked for me for any of the versions; they always say too many downloads.
  6. Only for 21.1. Doesn't work with 21.2 for now. Khaine has said that they're waiting for 21.2 to get a stable version before they move DF to it. It'll probably take a while before there's a DF version that is considered stable. A21 seems like it's a pain to work with...
  7. I would think you can spawn her, but I can't actually see how because I can't find any of the traders in the menu. Granted, never tried to spawn a trader before, but still, it seems like they should be there. An alternative might be to add her POI. This video was helpful when I needed to add a trader a while ago. It's for A20, but hopefully not much has changed in this respect in A21.
  8. I haven't had problems with missing POIs in any of the ... 10 or so maps I've generated since the first V5 experimental (there's usually two of each POI, actually). Eve's POI does need desert, so if you've made a map without, that would be the problem.
  9. I only get two leather from the chairs now when wrenching them (without Salvage Operations). Maybe you end up with the full resources (titanium, etc.) with maxed Salvage? Very nice. And I noticed that you also get valuables when you lockpick them now (previously you only got those when you broke the chest, but you got more items when you lockpicked. Which made it a bit hard to choose). woo. Must have felt good to finally find a fix for that. I'm only on day 3 so far, but I did notice I had 63 glue at the end of day 1, much from the construction crates in Hugh's compound, but also from random junk, and I hadn't done any POIs (aside from Anna's). I'm not complaining, but it might be a bit more than intended.
  10. Right-click on 7DtD in your Steam library, choose Properties, then Betas and select Alpha 21.1 Stable from the pulldown menu. It's possible it's a good idea to uninstall the game first, to get a clean install. I run DF A21 from a copy of the 7DtD install (and DF A20 from another copy). That way I don't have to worry about it auto-updating and such.
  11. A problem with A21.2, maybe? Khaine has said they won't be moving DF to A21.2 until there's a stable release of it, so better use A21.1 for now. Edit: I don't know for certain that will fix it, but I'm using A21.1 with B22 and I've never seen that problem, so it seems likely.
  12. Move the "PEP-POIExpansionPack" folder out of the "Mods" folder and generate a new map. That should give you only vanilla POIs plus the Darkness Falls plot POIs (and ore nodes and such). I've been doing this for the past few V5 versions and it seems to work well enough. I've not had problems with missing DF POIs or other things (might be an idea to check that everything's there before you start playing, though). I don't think there's an easy way to do the second thing. You probably have to figure out the names of the POIs you want to exclude and then go into Mods\PEP-POIExpansionPack\Config\rwgmixer.xml and comment out any lines containing the names of those POIs. That might be some work. I've not tried this, so I don't know if it makes things explode, but I don't think it should.
  13. I've never seen that. I've read that there's some long standing multiplayer bug where people suddenly can't interact with containers, but I don't think they get any errors or messages from that. I would make a clean install of the game and the mod and see if that fixes it (especially if the messages you get are console errors). Though, I don't know if it could be a problem with A21.2? Khaine is using A21.1 in his videos, so I'm sticking with that version for B22 for now.
  14. https://community.7daystodie.com/topic/4941-darkness-falls-they-mostly-come-out-at-night/?do=findComment&comment=538824
  15. I don't know if this counts as a bug, but I've never seen a vanilla trader in the wasteland in my DF games, so maybe? My first B22 Opening Trade Routes (for trader, not Scout) leads to a Jen in the wasteland. She's only about 200 meters in, but as far as I could tell it really is the wasteland, not a small patch of other biome or such. New RWG map for B22, no PEP (I moved the "PEP-POIExpansionPack" out of the mods folder, but as far as I can tell, that shouldn't affect normal trader generation). (oh, I can see that in 4.1.2 the vanilla traders had "<property name="AllowedBiomes" value="forest,snow,desert" />", but they don't in B22).
  16. Might not just be you. Khaine's B22 post didn't show up for me either until long after it seemingly should have.
  17. There are rain catchers you can craft, and if you have Master Farmer, also an irrigation system with pipes, pumps and also grow lamps, for underground farms (don't know if everything is in B22 yet). You can dig the rain catchers into the ground (3x1 trench, dig the middle block out, so it's two blocks down, and put the rain catcher in the hole) and plant the crops around them. I usually make a 7x7x2 frame of cobble or concrete (don't try dirt; it won't hold the farm plots...) holding a 5x5 of farm plot blocks, over a 5x5 of empty space, and then a single block hole in the center of the dirt 'under' the empty space where the rain catcher resides. More expensive (I start gathering rotting flesh on the first day of a new game), but I feel it's easier to manage. Those quests usually seem to be placed in the wilderness, away from cities and, usually (?), POIs. Outside of that the direction appears to be pretty random. Maybe there aren't that many places the system can put yours in the area you're in? Granted, my trader is around 250 meters from the edge of a snow biome and it does seem eager to put all sorts of quests in there, which is a problem because I don't have clothes or mods or vehicles so far, nor weapons to deal with snow biome wild life. There's a whole forest biome town where it could put clear/fetch quests and plenty of open forest space for Scout quests, but nope. So sometimes it's just evil, I think.
  18. There's still the Basic, Tactical and Advanced Tactical Riggings. IIRC, it used to be that you could unlock all slots without having to put points into Pack Mule. Don't know if that's still the case.
  19. yeh. And if both axes had been damaged and the resulting item ended up not being full health, it would have stayed level 48. There is something odd going on. I have some military gloves that keep reverting to level 40 even when both items are above level 41, but then I combined a bunch of laser pistols, multi-tools and plasma batons after doing the military bunker. Those all retained the level of the highest level item (50+). Which is what I would expect.
  20. hmm. I don't think that's what is happening, and my results are weirdly inconsistent too. I have stuff to do today, but I'll do some testing later and come back with some examples.
  21. In B21 (and probably earlier) some things end up as level 40 when you combine them in a workbench even if their levels are higher than 40 (and if combining them results in them having full health) while others can be combined and stay as level 41-60. Is this intended? Just wanted to check because if it is intended I can't figure out the system.
  22. I just heard the morning bell for the first time in all my rather many hours of V5. Is that because I crafted a watch?
  23. B21: Lock Picking 1 doesn't unlock lockpick crafting, which it seems like it should according to the description (pretty sure it also used to in previous versions).
  24. yeh. I'm not getting flooded with the tools, but I think I have one of each on day 10 (120 minute days). I haven't looted any Working Stiffs yet. Maybe they are a bit too common now, but it's a hard thing to balance. Lots of stuff locked behind especially the welding torch, so it would get annoying if they're too rare. I did notice that in B20 and previous, I always got lathes far earlier than any of the workstation tools, mostly from WS crates and air drops (haven't found any in my B21 game so far). My best gun is a level 22, but that was a quest reward, otherwise weapons seem to be between level 4 and 19. I've found one single purple so far and that was a SWAT helmet. No blues at all. So that definitely will encourage crafting, I think. Though, I don't have Survivalist yet, so I don't know how the loot bonus from that will affect things. Probably a coincidence, but right before I quit for the night yesterday, I reached Quality Joe 5, ran into a wandering horde right after and all the loot bags were suddenly terrible. They had been perfectly fine on Quality Joe 4. I need to play more to see if that persists, but it was pretty depressing.
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