Ok first of all, I finally made an account to post on here after like 2-3 years of just lurking and reading news bits now and then lol. However when I saw this post I really did feel the need to speak up because of the level of ridiculousness in it. So lets go through it line by line.
This is definitely wrong in alpha 20 as currently miner 69er allows you to upgrade your tools at least to level 5 quality, but yes you will largely be limited to primitive tools and weapons. However If you aren't questing or looting AT ALL, then you are also missing out on like 80% of what the game has to offer you. Not that questing and looting is 80% of the game mind you, but that if you aren't questing or looting then you also aren't exploring any of the POI's in the game and that is a travesty.
What survival games out there are better? I agree that the voxel part creates an amazing customizable world, I love being able to mine and alter the world as I please. To me 7 days really is the best survival game out there largely because of this system in combination with the looting and the many many POI's to explore. The random world generation is the crown on top because it adds a really amazing level of replayability to the game that almost no other survival games out there posses.
What? I'm sorry did you even read this sentence before you hit enter? Because all you have to do is read it again and it doesn't make any sense. The point of making an open world game, is having an open world for you to explore and interact with. How is incentivizing someone to go out and explore and find things defeating the purpose of said open world? To some degree I could understand if you meant that the game is far too reliant on the quest system to give players loot and I do feel that way also but going out to loot is the same as going out and exploring, you can't do one without the other, and if you aren't exploring anything why are you even playing open world games?
I can honestly say that the only part of the game that I've played that had this learning by doing system was the Darkness Falls mod, and while in concept I really liked the idea because it made a lot of sense, in practice it was extremely boring and tedious and took a ton of resources and time to even slightly increase my skills. I also like to do larger builds, you didn't specify any kind of dimensions so I'm not totally sure what you meant by that, and I've never had any problems with spending a little time outside of building to go get some resources and maybe find better tools in say a Working Stiff tools building. If you read what they said clearly then you would understand that A) The perks are still going to be important, investing in Miner 69er will make those tool magazines drop more often and we don't even know what those drop rates will look like so there is no reason to believe it will be slowed down any more than the current build is. B) If building is your only concern then you won't need to find nearly that many magazines. C) They specifically said that some things will have 100 levels while others will have less as necessary, the pictures they showed were only for the robot turrets and the shotguns so we don't even know if that really applies to tools nor do we know if those pictures represent the finalized values for each category of this new mechanic. Just slow your roll and chill, things are still prone to change.
I would very much disagree on this point. Because of the fact that items have a random stat roll added to them a level 5 item that you craft can still be better than a level 6 item you find or buy. The only reason I would take a level 6 item that had worse stats than a level 5 would be if I really wanted the extra mod slot for a mod like maybe throwing in the tempered blade mod into a pickaxe or whatever. Of course if you are only ever crafting primitive weapons/tools you wouldn't know that because they don't have any random stats associated with them, they are the same every time.