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Bmo

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Everything posted by Bmo

  1. Summary: (A short description of the bug) Game Version: A21 b324 OS/Version: Windows CPU Model: i5-7600K CPU @ 3.80GHz System Memory: 16 GB GPU Model and VRAM: nVidia GeForce 1050 Ti 4 GB Screen Resolution: 1920x1080 Video Settings: Low / Medium Game mode: MP host / MP client, RWG Did you wipe old saves? (Yes/No) Yes Did you start a new game? (Yes/No) Yes Did you validate your files? (Yes/No) Yes Are you using any mods? (Yes/No) No EAC on or off? On Status: NEW New. Couldn't find similar bug reports in bug pool or known issues list. Bug Description: When riding a vehicle (say a Motorcycle), it accelerates noticably slower than in A20. As far as I can tell, this bug was introduced with the Stable patch of A21, and wasnt present in Experimental build prior to A21 b324. Friend of mine suggested it could be due to overweight/encumberance, but further testing revealed that it did not influence this behaviour. It doesnt feel intended, as it doesnt behave consistently. Detailed steps to reproduce the bug: 1) Place Motorcycle in World, ride and observe acceleration specifically. (top speed seems unaffected) 2) Ride a couple meters, reaching a certain velocity doesnt seem to matter, only riding at all. 3) Stop riding the Motorcycle, let it come to a full stop. 4) Ride the Motorcycle. Acceleration should now feel way faster, than it is the first time placing and riding the Motorcycle. 5) Pick up the Motorcycle, and place it down again. Repeat the steps, and keep an eye on the acceleration rate. Note: This bug might affect other vehicles too, but I am too inexperienced with other vehicles besides Motorcycle from previous gameplay. Further testing is recommended. Motorcycle very consistently showed this behaviour however. Extra Note: Motorcycle did not use Vehicle Super Charger mod, however it did use Fuel Saver and Extra Gas-Tank mods at the moment of testing. Actual result: (description of what is occurring) Inconsistent vehicle acceleration Expected result: (what you expect to occur) Consistant vehicle acceleration regardless of vehicle being picked up, or left in the world until next time riding. Link to Pastebin Output Log:
  2. ive done this in single player occasionally. I eventuelly make the "digsite" more appealing. so i just walk up to the spot where the chest should spawn, and dont have to dig again
  3. I wanna start off by saying, I love a20! The RWG is just impressive, as for what it achieves. The cities and towns look great and feel great to play! Beautiful atmosphere and really fun moments to be had, especially when you alert the neighbours and it feels like an actual zombie movie is directed at your seat. On the topic of additional Random World Gen options, I'd like to add something. Slight tangent towards a20 rwg Trader questing ^^; Suggestion: -Add options to control how many "Major cities" generate, or better yet which biome. (this might already be solved by the biome slider, indirectly) -Weight based POI generation. As in more Tier4s inside the city itself, not in the wilderness. (factories, big tower, construction sites, sewer system exploration, all that cool lategame jazz) Current common scenario is: a) You find a city, it lacks Tier3-4 viable POIs. making that city "dry" for a longer stay. (common 5km+ paths once you reach Tier4 Trader Quests of that city) b) You find a city, with many POIs, it has a fluid and beautiful transition from rural/suburbs, to city, to main district. Plenty Tier2/3s around. Some Tier4s even in that main district. But once you've done the Tier4s, they are "off the list", and you get sent miles away again. (This doesn't mean those POIs become obsolete, but you don't bother with them until the loot respawns) ((sidenote quest-type suggestion: "Recapture". Previously player cleared POIs respawn with higher difficulty zombies that re-took the cleared POI from the player.)) tldr RWG feels a little too uncontrollable, as for what you get gameplay wise in longer runs. I hope the addition of more big tile POIs and biome sliders fixes this indirectly. But more control over city size would be nice nontheless. short hype ramble wooo! Really excited for a21, gonna be checking this thread every couple days for a new thing to be on the list the worlds biggest dam couldnt hold my excitement for water rework, I'm hopeful it makes it!
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