I've never played 7 Days To Die with 8 GB of RAM. I already started playing it with 16 GB RAM. To be honest, I've played only solo offline and Navezgane so far. But I'll experiment with Random World Generation when Navezgane gets boring (whenever that might be).
Back on topic (Alpha 21). I have some (probably silly) ideas for the game:
- A day and night realtime option, depending on the player's system clock.
- Seasons, depending on the player's system date. A part of the map that is only accessable on the day of a full moon (like in Dungeon Keeper).
- Zombie fishes. Something that attacks you when you swim through water.
- A Zombie like the 'Pregnant' in Dead Space. You shoot it and it vomits out smaller enemies.
- A Zombie that will temporarily contaminate a area with toxic fumes when dying. There was a discussion about Zombie children in the past and I'd like to see them in this game too. For example there could be a group of Zombie children that are protected by a big Guardian-Zombie (yeah, I've played Bioshock too). The Zombie children attack, but you can't kill them. If you hit or shoot them, they just fall on the ground giggling, stand up and continue attacking. You need to kill the Guardian. When the Guardian dies, he befogs the area and the Zombie children just vanish in this fog (while maybe singing a nursery rhyme?). So we have Zombie children in the game, but without the problematic of killing them.