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Sergant1000

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Posts posted by Sergant1000

  1. Mod updated to version 44.250
    Added:
    Added unlocking flour, cheese, and vinegar to the Chef perk.
    Added a description of the Penalty.
    Added zombie Vulture (Hunter) - doubled movement speed.
    Added a new mod "Vehicle Madness Overhaul" from "Ragsy" and "ActiniumTiger", contains a new vehicle.
    Spare parts for transport compartments in the "Transport Spare Parts" classification
    Added mod "Compo Pack 48 Complete". Adapted in "zCompoPack" module
    Added reload penalty.
    Added "Run and Shoot" skill


    Changed:
    Edits have been made to the discovery.
    Fixed "zPE_GG_CustomObjectsForER" module recipes
    fixed resource in hemp.
    Removed "scrap metal" from some items.
    the "Ultimate Vehicles For ER" module has been cut out of fashion.
    Fixed loot bug in "Bdubs Vehicles For ER" module
    Fixed crafting error in module "Bdubs Vehicles For ER"
    Removed error when repairing\installing transport.
    Updated vehicle inventory in "Bdubs Vehicles For ER" module
    Increased the amount of cooking salt from halite.
    Fixed a bug when firing from the "Deaf Zombies" firearm.
    Changed recipe "weapons table 3"
    Fuel briquette was removed from the "basic" category
    mod "Vehicle Madness Overhaul" converted to mod into module "zVehicleMadnessOverhaulForER"
    Autogyro crafting has been moved to a metal workbench
    Fixed wrong height "Broom"
    Broom and upgraded Broom cool down for 10 minutes after the explosion to explode.

  2. Mod updated to version 43.151
    Added:
    Added fuel briquette
    Added to the merchant for sale: serpentarium, insectarium, chicken coop.

    Changed:
    Rebalanced resource burning.
    Increased the amount of ammo for the merchant.
    Changed the loot of zombie bosses.
    Increased mod gain for base stats.
    The merchant was managed by selling a hare and a pig.
    Fixed parsing of cement in mechanical parts.
    Mechanical parts have been removed from the Mechanic perk.
    Removed iron gears, brass insert and smd board under Mechanic perk.
    Increased loot from treasure chests.

  3. Mod updated to version 43.140
    Added:
    Added recipe for Auger Auger and Jackhammer Chisel.
    Added burn time for engine oil.
    Added a recipe for an engine oil torch.
    Added: female snake, snake egg, chicken egg.
    Added Serpentarium similar to chicken coop. Obtaining snake meat, eggs and skin.
    Added Insectarium similar to the chicken coop. Obtaining protein and spider eggs.
    "Killing Set" is divided into "Killing Kit 1" and "Killing Kit 2", the second set will be used for Farming 2.0

     

    Changed:
    changes have been made to the localization.
    Fixed skill "Mechanic's Spare Parts"
    fixed infection treatment with herbal antibiotics and honey tincture.
    fixed stack of oil products.
    Stump burning time has been changed.
    fixed animation for ratchet wrench and wrench.
    Fixed pig and boar behavior.
    Combat plants moved to a separate category.
    egg renamed to bird egg, icon changed.
    Chicken coop recipe changed.
    Changed drop from chicken egg to chicken egg
    Changed chicken coop model.
    Changed work with the Chicken Coop. A cell is created. A chicken egg is placed. A grown chicken, either kill it or feed it. Big chicken, either kill it and get more meat, or feed it. Chicken with eggs, pick up the eggs. Return to Big Chicken
    chicken coop loot changed.
    Changed bird nest loot.
    Fixed flagstone breaking into steel block.
    glove range changed from 2 to 1.5 blocks
    increased expenditure of stamina gloves in accordance with the shooting gallery.
    Updated pen for the Cow.

  4. Mod updated to version 43.108
    Added:
    Added farm table.
    Added mushrooms
    Added a recipe for slicing mushrooms on the kitchen table.
    Added the Calorie Spreader perk. Reduces the loss of food during action, when pumping from 5% to 50%

    Changed:
    changes have been made to the localization.
    Composter moved to wooden workbench
    Fixed bug with covelitu material.
    Changed the use of mushrooms.
    recipes with mushrooms have been changed.
    fish cutting recipe changed.
    Increased the number of hit points for the dead body of animals.
    reduced loss of food during actions.
    Increased water consumption during actions.
    Increased knife damage on corpses.
    Metabolism perk has been changed. Reduces permanent food loss while leveling from 5% to 25%
    Passive skills have been optimized.
    Fixed pumping passive skills.
    In recipes, Angled Iron Strips have been replaced with Iron Strips.

  5. Mod updated to version 43.052
    Added:
    Added: bronze brass knuckles, gypsum, medical splint.
    Start screen logo changed.

    Changed:
    The recipe for overcooked fish in the fire has been changed.
    Removed an error when hovering over the main skill of the class.
    changes have been made to the localization.
    Added water waste when using fried beetles.
    Changed leg fracture. When jumping -10hp.
    Changed hand fracture. Reload and attack speed reduced by 50%
    Changed splint placement on legs and arms. The speed depends on the applied tire.
    Stick tire - 25% speed reduction
    Bone Bus - 15% speed reduction
    Medical splint - 5% speed reduction
    the recipe for the applied gypsum has been changed.

  6. Mod updated to version 43.016


    Added:
    Recipes for obtaining overcooked fish without butchering have been added to the campfire.

     

    Changed:
    Fixed DMS bug. Thank you "n2n1".
    NavezganeER map. Jen's shop has been replaced with a shop with 4 merchants. (Change for new game only)
    NavezganeER map. The Rekt Shop has been replaced with a shop with 2 merchants. (Change only for the new game)
    Fixed a bug with parsing wooden items.
    fixed localization of zBdubsVehiclesForER module
    Bandage recipe changed.
    The creation of various armor has been moved to the "Armor maker" skill.
    fixed a set of water with a plastic bottle.
    Fixed fist weapon damage.
    corrected the level of perks "Way of Faith"
    fixed blueprint parsing for 5.45x39mm cartridge
    increased the yield of resources from butchered fish.
    Fixed shooting from the sawn-off and right.

  7. Hi all. mod  the version 43.000 is out for a20

     

    Added:
    Added quality class display for items
    Armature, iron corner strips, steel plate.
    Added prefabs with copper and tin to the surface.
    Added unknown seeds that grow into a random plant when planted.
    Added no wired box.
    Adapted vanilla weapons.
    Added chainsaw turret.
    Added candies with boosts for the chef.
    Updated colors.
    Added death penalty. Decreasing hp, stamina, damage: by blocks, by zombies.
    New model: winchester M1912, Injector105S, gL-06.
    Added combat plants for the farmer.
    Added m40a5m rifle.
    Added sight for uzi.
    Added a passive skill to fists.
    Added a passive skill that increases the damage of all hand weapons.
    Added a passive skill that increases the damage of all firearms.
    Rocket launcher, grenade launcher and flamethrower, united in the "Special" class.
    Added module "zPE_GG_CustomObjectsForER" from "GoodlyGear"
    In the creative menu, groups with mod items and blocks have been added. Removed vanilla groups.

     

    Changed:
    Reduced the chance of unique zombies spawning.
    Wrench quality class changed to "Advanced Tools"
    Changes to the description of items and perks.
    Fixed drop of grain from plants.
    Cleaned up loot.
    Changed boss loot.
    Removed remnants of a19.
    Removed trees from the desert.
    Removed some items and blocks.
    Reworked food: items, recipes, skills.
    Fixed incendiary ammo.
    Traders have been changed.
    Changed the chance and size of the reward for the quest.
    Fixed quest spawn.
    Fixed the position of the sight on the firearm.
    Fixed position of models: Colt Python, Colt Navi, benelli M3 S90, benelli XM1014, iMI Galil, mg 42, lsat, m 202a1, mk1S MGL, culprits.
    Increased stamina cost for sledgehammers.
    Changed the view of the "skill" category.
    Some skills have been changed.
    Part of the group of skills from the profession are divided into classes, for ease of search.
    Various text edits.
    Fixed passive skills.
    Zombie blanks are hidden in the spawn menu.
    Changed the display of Stamina, hunger and water in the HUD.
    Decreased wood burning time.

     

    Additionally:
    Added mod: Minigun
    Added mod: HQ_Vehicles
    Some of the buildings have been updated. removed identical and obsolete. Huge thanks to Dragon.
    Mod UltimateVehiclesForER is partially disabled.
    Removed mods due to inoperability:
    Snufkin_CustomVehiclesForER
    Snufkin_CustomWeaponsForER

  8. On 6/4/2021 at 9:31 AM, susumu0607 said:

    Can I generate a city with my original POI in NitroGen or other software?

    no

    On 6/8/2021 at 12:15 PM, susumu0607 said:

    When I set up a server with multiple servers and created a city with the enclosed prefab and started the server, I got a prefab error, what should I do?

     


     

    World was create with NitroGen  or other software?

  9. Mod updated to version 40.644

    Added:
    Added improved fertilizer.
    Added the ability for choppers to improve normal soil.
    Added skill for getting improved fertilizer.
    added improvement of blocks of sand, snow, broken stone to the ground.
    added boxes for fruits and resources, for sale.
    added missing recipes for improving seeds.
    Added Paracetamol (Acetaminophen) to treat concussions.
    Added "Creature Pack Animals" mod by "Xyth". Fox, goat, 4 birds, 2 bats, 10 insects, wolf.
    added bone cudgel.
    Added fish cutting on the cutting table.
    added fish fillets and bones.
    Wild plant gathering has been added to the sickle and scythe.
    added mod "ZT-Paintings Posters"
     

    Changed:
    Fixed negative experience when improving blocks.
    removed poisoning from mushrooms on a stick.
    experience gain from hammers and nail guns has been changed.
    The farm plot has been renamed to a garden bed.
    Farming. improved seed improvement.
    Reworked the skills for unlocking seeds and spores.
    fixed the sheet with the starting quest.
    Merchant Tatarin. The assortment of goods has been changed to a unique one, and now he sells vehicles and spare parts for it.
    Updated "Snufkin CustomVehicles For ER". Removed transport added.
    Updated "Snufkin CustomVehicles For ER". Reworked skills.
    Updated "Snufkin CustomVehicles For ER". All vehicles have been added to the merchant.
    Updated "BdubsVehicles For ER". Files from the "War3zuk" mod.
    Updated "BdubsVehicles For ER". Removed transport added.
    Updated "BdubsVehicles For ER". Reworked skills.
    Updated "BdubsVehicles For ER". Blueprints changed.
    Updated "BdubsVehicles For ER". All vehicles have been added to the merchant.
    Updated "BdubsVehicles For ER". Transport added to the spawn of the game world.
    Updated "BdubsVehicles For ER". Added the ability to assemble vehicles in the world with a wrench and Spare Parts, just like in the "Ultimate Vehicles Mod".
    Updated "Ultimate Vehicles For ER". Removed transport added.
    Updated "Ultimate Vehicles For ER". All vehicles have been added to the merchant.
    All machines that can be assembled with a wrench have a (Repairable) attachment added.
    Changed the "Mechanic" skill
    Added skill "Mechanic spare parts"
    The description of the skill of opening iron blocks has been corrected.
    Zombie loot has been changed.
    Brutalam has the same loot as the Feral.
    Zombie policeman, unique loot exposed.
    Fixed collection of resources from vehicles "BdubsVehicles For ER" and "Ultimate Vehicles For ER".
    hunger and thirst changed. debuff start reduced from 50% to 40%
    The calf was added to the merchant's sale at stage 6.
    Piglet added to the plant vendor's sale at stage 5.
    The bunny was added to the sale of the plant merchant at the 4th stage.
    Brass was added to the sale of the resource merchant at the 1st stage.
    Zinc was added to the resource vendor's sale at stage 3.
    Zombie nurse, unique loot exposed.
    Increased damage to clubs.
    Removed unique HP from vanilla zombies.
    Radioactive zombies have increased health by 25% of the level.
    Increased the amount of material from trash items.
    Clubs have been corrected to spend stamina per hit.
    The sickle and scythe now break completely.
    Dried fish is unlocked through the skill.
    changed recipes with fish.
    Bookshelves no longer collapse.
    Increased the chance of falling out of books in shelves and piles.
    Piercing material changed to silver.
    Taken into account the waste of stamina when running and swimming when pumping Cardio.
     

    Additionally:
    There is a bug when creating a Stone Pickaxe. Clogs all inventory.
    Vanilla resources drop. Write where you got them.
    When crafting leather from animal fur, if you go out and back in, all recipes with skins are replaced with a recipe with rabbit skin. (Do not leave the crafting table) (vanilla error)
    The character washing system does not work correctly.
    Incendiary cartridges do not work.

  10. On 5/7/2021 at 5:03 PM, techytoon said:

    When using your mod i keep receiving an error when joining my server about missing 'modgunmeleeblessedmetal'

    I need screen of this error. How to install the mod.

  11. Mod updated to version 40.491
    Added:
    Added stage display for beehive, nest and chicken coop.

    Changed:
    changed recipe for Copper Scale.
    changed recipe for copper ointment.
    fixed repair finca.
    Fixed a bug when opening the quest window.
    6th base quest was changed.
    Changed the text of the basic quests.
    The final quest to find the Merchant has been returned.
    Fixed generation of traders.
    World generation has been changed. Added generations of vanilla Hubs 4K and 8K, with perfubs from COMPOPACK.
    Fixed incorrect experience gain.
    Fixed the zeroing of the experience bar.
    nerfed fish tacos.
    changed fish taco recipe.

  12. Mod updated to version 40.477
    Added:
    Added requirements for leveling up building skills.

    Changed:
    The collection of resources from mod machines has been fixed.
    Reworked the cardio perk.
    Reduced the resource multiplier on the Hunting and Cooking Knives.
    Dynamite pack recipes unlocked.
    Reduced chance of spawning zombie bosses.
    removed duplicate skill C-4.
    Changed the effect and sound on electric zombies.
    Changed the effect of spitting fire zombies.
    Fixed missing fire effect on Burning UMA zombies.

    Additionally:
    It is required to re-download the mod.

  13. Mod updated to version 40.457
    Added:
    Exposed damage depending on the level: Vultures, zombie dogs, Cerberus.
    Returned UMA zombies. (+ 120 species)
    Added 3 types of UMA zombies: feral, brutal, spitting fire.
    Added zombie mod "Snufkin_CustomZombies"
    Experience bottles and skill reset have been added to the merchant.
    Zombops and Cerberus have been added to the horde.
    Added the ability to create a part of a drawing from books.
    Added the ability to disassemble drawings into the corresponding parts of the drawing.

    Changed:
    Reduced the damage of the pump cartridge.
    Reduced the damage multiplier of the spear throw. from 80% to 50%.
    The quest for the merchant has been removed.
    Fixed repair of titanium armor.
    Fixed incorrect spawn of level 10 zombies for 4th place.
    Changed the loot of the green trash can.
    Increased the chance of a radioactive vulture spawning.
    localization changes were made.
    Increased the difficulty of zombies from level 5.
    Removed the recipe for the body kit: water distiller, bags +2, bags +3.
    Changed recipe for Copper Ointment.
    Changed recipe for copper scale.
    The lenses are inserted into the helmet.
    changed recipe for Sleds with a wolf.
    Increased the amount of tin from spoons, forks and a box from a candy bar.

  14. Mod updated to version 40.242
    Added:
    Added recipes for creating ammo blueprints when using blueprint parts.
    The ability to search corpses in packages has been added.
    Added new recipes to the sawing table.

    Changed:
    Increased the price of a large furnace
    Improved damage from DIY shot.
    Increased damage from chasing.
    Reduced the damage of the Mechanical Turret
    Increased the damage of Mechanical Hammer Turret
    The description of the requirements for the Robber skill has been corrected.
    fixed concrete repair.
    Fixed resource extraction: Vulture, radioactive vulture, zombie dog, cerberus.
    removed the sale of some items.
    Fixed parsing of vegetable fiber bag
    the resources dropped from the washing machine have been fixed.
    Increased the chance of useful items falling out of the cabinet with papers.
    Reduced durability of copies.
    fixed the levels of the wooden club.
    increased damage of clubs.
    Changed loot for piles of food.
    Nail gun increased damage
    Changed damage depending on the level: nail gun, drill, saw, jackhammer, all Uzi, machine guns, machine guns, rifles and sniper rifles.
    Changed bait recipes for fishing.
    Fixed old canned food.
    Reduced the time to create blocks and resources in a concrete mixer.
    the price of an average furnace has been increased.
    fixed the model of the first and second weapon tables.
    Increased the speed of electric zombies.
    Changed the recipe for the Stone Spear.
    Increased damage from using broken glass.
    Added bleeding from using broken glass.
    The boar is now aggressive.
    fixed attack on hare and rooster.
    Removed vanilla resource drops from blocks.
    Disabled UMA zombies, we are waiting for the developers to make them.


    Additionally:
    There is a bug when creating a Stone Pickaxe. Clogs all inventory.
    Vanilla resources drop. Write where you got them.
    When crafting leather from animal fur, if you go out and back in, the entire skin is replaced with a rabbit.
    The character skill system does not work correctly.
    Incendiary cartridges do not work.

  15. 2 hours ago, ahtawulfa said:

    Is there a classes mod that is compatible with yours? I would love to add some extra challenges of that nature to my SP mode - thank you :) loving it!

    no compatible mod with my mod

  16. Mod updated to version 40.065
    Added:
    added recipes for fixtures.
    Added "electricity" group to stone workbench.
    Added recipes for Electric Door and Hatch.
    A small stone has been added to the number of sales from 100 units.
    Mountain Lion has been added to the spawn.
    Added rooster, chicken model, angry chicken.
    Added difficulty levels to the zombie dog.
    The boss dog "Cerberus" is returned.
    Added icon for "shelf5".
    Added Radioactive Vulture.
     

    Changed:
    Rewritten the "Pathfinder" skill.
    Removed vanilla resources from white mattresses.
    The boss dog "Cerberus" has been fixed. The size is doubled, hp 500.
    Fixed ammo on the Compound Bow.
    The characteristics of the football uniform have been corrected.
    Fixed the position of the decorator table model.
    Fixed recipe for sawdust.
    Changed spawn for vulture, dogs, snow zombies.
    Changed the recipe for a wooden barrel.
    Removed vanilla lamps from merchants, replaced with mod ones.
    fixed recipe for hatch.
    Fixed the group at the Sawing Bench.
    fixed bronze sickle repair.
    Fixed container door.
    Fixed a bug when pressing the "Sniper: Damage" skill.
    Fixed Blunderbuss repair.
    The metabolism skill is nerfed.
    Removed the fire-spitting Dead Crawler.
    Removed the ability to add body kit modifications to points.
    Removed the ability to mount vehicle modifications to the bike.
    Fixed collision between vehicles and mushrooms.
    Changes have been made to the Russian localization.
    Mushroom cooking is available from the first level.
     

    Additionally:
    There is a bug when creating a Stone Pickaxe. Clogs all inventory.
    Vanilla resources drop. Write where you got them.
    When crafting leather from animal fur, if you go out and back in, the entire skin is replaced with a rabbit.

  17. Mod updated to version 40.001 Google link
    Added:
    Returned Nesevgrad with combined mods "Mavezgane" and "Navezhatten". Renamed to "Nesevgrad + ER" as a separate map. Added 94 buildings, of which 58 are unique.

    Changed:
    Fixed incorrect allocation of skill points.
    Fixed Mod for expanding the gas tank for transport.
    corrected description for bullets and ingots.
    Flamethrower damage increased.
    The description of the "Sexual Tyrannosaurus" skill has been corrected.
    Fixed quality skills.
    Fixed the name of the "Mushrooms" block when hovering over it.
    Changed the Metabolism perk.
    Fixed requirement for experience skills.
    fixed the growth of the hare.
    Added processing recipes, vegetables and fruits, to rot.
    Fixed perfabs in the "Nesevgrad + ER" map.
    The skill of creating a titanium spear has been fixed.
    The unlock of getting pumpkin seeds has been added to skills.
    Fixed mineral water bottle.
    Fixed display of animals when using the "Pathfinder" skill.
    The missing perfabs have been added to the mod archive.
    Fixed loot in safes.
    Fixed hitbox for traps.

    Additionally:
    There is a bug when creating a Stone Pickaxe. Clogs all inventory.

  18. Mod updated to version 39.735
    Due to problems on gitlab, the mod will be uploaded to Google.
     

    Added:
    XP for killing zombies increased by 50%
    Added. Every 10th level, the number of skill points received increases.
     

    Changed:
    Fixed "Composite Crossbow".
    fixed fire bolt model.
    Increased the life time of backpacks with loot.
    Flamethrower damage has been changed.
    Fixed display of dysentery on water cans.
    Changed the bandage icons.
    Changed icons for brass, steel and titanium pickaxes.
    Honey tincture restored the ability to treat infection.
     

    Additionally:
    For those who want to update an existing game. Make a backup backup. due to the update in generation, artifacts in chunks are possible.

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