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Sergant1000

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Posts posted by Sergant1000

  1. On 12/16/2020 at 12:56 PM, makkan543 said:

    hello i tried this mod both downloading via mod launcher and manuak but it just closes down when i try to start a world, wich version of the game should i have on steam a19 or less

    a19.2 or try to download files manualy. mod launcher download not all files sometime.

  2. Mod updated to version 39.676

    Added:
    Added description for Mechanical Turrets.
    Added a description of the parameters "grandfather's swill", "grandfather's moonshine" and "grandfather's elixir for study"
    Added mod tips to the loading screen, replacing vanilla ones.
    Added the skill of additional experience for killing with a revolver.
    Added faster cooking times to cooker plates.
    Added a new wood shelf.
    Herbal antibiotics added treatment for dysentery.
    Added replacement of shelves in the buildings of the "Prefabs-Compo-Pack" mod, now some of the shelves will be lootable again.
    Added Russian localization to the "Bdub's Vehicles" Mod.
    Added skills to learn vehicle recipes for the "Ultimate Vehicles" Mod.
    Added bullet and reinforced cartridges for mechanical turret.
    Modification slots have been added to vehicles.
     

    Changed:
    Fixed description of requirements for firearms perks.
    Increased the chance of pistons falling out.
    Reduced the chance of a crankshaft falling out.
    Changed the drop rate of modifications.
    Extra radiator removed.
    Corrected description of radiators.
    Wall and floor safes, permanent loss of weapons or spare parts for them is established.
    The number of dropped cartridges has been increased.
    Removed the drop rate for weapons in the "weapon with ammunition" group. (Higher chance of a firearm drop)
    Fixed falling out of vanilla resources from burnt trees.
    Added description for Calf.
    The raising of the Cow has been fixed.
    Moved Mechanical Turrets to the first armorer table.
    Fixed description of the "Agricultural tool" perk
    Changed the description of the skill for creating clubs.
    Made tweaks to golf clubs, speed perk should affect them.
    Fixed the name of the Machine Guns.
    Removed vanilla plastic falling out of the wheel.
    corrected the description of the skill "Improvised weapon"
    Fixed skill requirement description.
    Fixed requirements for skills with additional experience for killing.
    The description of the second level, the skill for learning blocks, has been corrected.
    Fixed the sound of BCC Vintorez.
    Fixed sound for Glock 18
    Mod "Bdub's Vehicles" removed all non-working vehicles.
    Mod "Ultimate Vehicles" Removed wrench. Its functions have been moved to mod. Now some cars can be simply assembled by finding a broken skeleton.
    Removed blueprints from Mods recipes for items.
    Corrected the position of the car model relative to the object box and the size of the object box. Mod "Ultimate Vehicles".
    Mod "Ultimate Vehicles" cut out all non-working vehicles.
    Mod "Ultimate Vehicles" left by RUS and ENG localization.
    The Trash Turret has been renamed to Mechanical Shooting Turret.
    The Trash Slam Turret has been renamed to Mechanical Hammer Turret.
    Fixed Mechanical Shooting Turret.
    Fixed a bug with incorrect height for the onion.
    Fixed seed groups.

  3. Mod updated to version 39.563


    Added:
    Added the ability to remelt the tool.

     

    Changed:
    Unlocked recipe for ICE Engine and moved to the metal workbench.
    Fixed damage of rocket / grenade launchers.
    Rewritten 40x46mm freeze and fire grenades.
    Disabled machines causing errors: Charger black, Charger black2,
    Increased the number of rounds in the shot egg.
    Increased the price of seeds from merchants.
    Fixed incorrect position of shelves.
    Changed Cardio perk.
    Changed perk Iron Giblets.
    Women traders, female voice exposed.
    Changes made to merchants.
    Changes made to buildings.
    Fixed Military vest.
    Fixed perk "Fruit".
    Fixed darts for 105 Injector
    fixed onion.

  4. Mod updated to version 39.546
    Added:
    Added a cow.
    Added bronze sickle.
    Added a steel dart trap.
    Added "Berthier Rifle", "Martini Henry Rifle" and "SVD" rifles
    Desert Vulture, Automatic Shotgun, Old Rifle introduced.
    Added sticky Dynamite stick, Dynamite bag, sticky Dynamite bag.
    Added modifications "M-84 stun grenades", m2 and m3.
    Added heavy copper armor.
    Added buttons "sort" \ "take existing" \ "take all" into the backpack header.
    Introduced "Burning Spit Zombies" into the game.


    Changed:
    Fixed planting of plants.
    Fixed falling out of wrong doors.
    The range of drop-down doors has been expanded.
    Fixed Compound Crossbow.
    Increased strength loss during a power attack.
    the durability of knives, clubs, spears has been changed.
    Fixed Flyer.
    Replaced stone workbench model.
    fixed dart trap.
    The rifle loot group is divided into rifles and sniper rifles.
    Flintlock pistol and Colt NAVI, modifications removed.
    Modification Sight х8 has been removed for pistols.
    Fixed a bug with the impossibility of creating weapons using blueprint scraps.
    Increased the amount of experience given for a kill when pumping the corresponding skill.
    Reduced the amount of powder required to create dynamite.
    Rewritten grenades \ dynamic \ hammer devices.
    Changed the stun time of grenades to 3, 5 and 10.
    Fixed known bugs in the description of perks.
    Updated textures for tool shelves and bolts.
    Changed the display of the armor.
    Changed the "Metal Processing" perk.
    Rewrote Armor stats.

  5. 18 hours ago, Kevorkian said:

    Any ideas on how to get this to work?  It seems like a great mod, and I want to try it.

    I need the first red error. and wich size of map do you select.

  6. Mod updated for a19.2 to version 39.464
    Added:
    Added baby rabbit and pig to the merchant's assortment.
    Added "Shelves" containers.

    Changed:
    Corrected the name of the Milk mushroom. (Rus)
    Skills "Cardio" and "Tyrannosaurus" are nerfed
    Increased chance of dysentery for dirty water.
    Fixed description (+ \ -) characteristics.
    Corrected characteristic (+ \ -) of water.
    The description of Skills has been corrected. (Rus)
    The level of Skills is affixed. (Rus)
    Corrected English localization and added new descriptions. Thanks "baconbot".
    Fixed description of har-k bandages.
    Fixed Blood Collection Kit.
    Removed stages of destruction at locked doors.
    Removed time from the main screen.
    Increased radiation gain from zombies.
    Fishing fixed.
    Reduced the number of blueprint parts required to create a complete blueprint.
    Fixed power attack damage.
    Fixed fruit picking from trees.
    Increased the chance of the lock pick breaking.

    On 9/16/2020 at 1:46 AM, baconbot said:

    Small error perhaps in entityclasses.xml?

     

    <property name="Prefab" value="/Entities/Animals/Wolf/animalStandardDireWolfRagdoll"/>

    should be?

    <property name="Prefab" value="/Entities/Animals/Wolf/animalStandardWolfRagdoll"/>

     

    I like it so far.  Pretty tough.  I have some criticisms I may post later once I get deeper into this mod.  There is plenty I do like though.

    Tnx it fixed

  7. Mod updated to version 39.177
    Added:
    added recipe for signed box.
    Added growth stage to plant names.
    Added seeds to the loot.
    Added 43 plants from "FarmLifeV3" mod version 1.3.8b from "stasis". Adapted for mod.

    Changed:
    changed the recipe for a wooden box.
    Changed the size of the wooden box.
    The number of active mines in the Wasteland biome has been increased.
    Fixed mod characteristics
    Added missing descriptions for mods.
    Fixed plant names.
    Fixed picking up universal frames.
    the quality of the armor has been fixed.
    Changed the skill "Dark Buyer".
    Increased stack of "Duke Chips".
    The improvement of the Gate from scrap metal to the box has been fixed.
    Plants: Pear, Peach, Orange, Dates, Coconut, Cherry, Bananas, Avocado, changed to a tree like an apple.
    Changed light bulb recipe.
    Increased health loss from thirst and hunger.
    fixed bug when selecting a turret.

  8. Mod updated to version 39.088
    Added:
    Added Level 1-10 Radioactive Zombies. regen hp. hang up radiation.
    Added Level 1-10 Burning Spit Zombies. have a chance to ignite on attack. They shoot with fire.
    Added skills for armor quality.
    Added player transport to the vehicle spawn as a block.
    Added trader Tatarin
    Added 44 pieces of transport, "Snufkin_CustomVehicles" mod from "Snufkin". Adapted for mod.
    Added transport of the "Snufkin_CustomVehicles" mod to the vehicle spawn as a block.
    Added weapon of "Snufkin_CustomWeapons" mod by "Snufkin".
    Added vehicle mod "Bdub's Vehicles" version 3.0 from "bdubyah". Adapted for mod.
    Added transport mod "Ultimate Vehicles" version 1.0 from "DUST2DEATH". Adapted for mod.
    Added rock salt and rock salt ore. Be in a desert biome.


    Changed:
    Increased attack range for burning, electric and radioactive zombies.
    disinfection removed from salads.
    fixed icon for mods.
    The assault rifles have been moved to the 48th and 71st grip.
    rewritten machine guns for their class.
    Mod machine guns moved under 60th grip.
    fixed acceleration of reloading when pumping a perk.
    Fixed incendiary arrows and bolts.
    Increased attack range for electric, radioactive and burning zombies. from 1.65 block to 2 blocks.
    Fixed a bug with missing airport perfub.
    The characteristics of stage 4 zombies have been fixed.

  9. Попробуй обновить мод, если устанавливал через модлаунчер. Либо перескачай если устанавливаешь без лаунчера.

  10. Mod updated to version 38.609
    Added:
    Added to the description of negative parameters.
    Added recipe for automatic lockpick. Opens at level 11 "Robber".
    Rewritten and expanded item mods.

     

    Changed:
    Fixed starting quest line. (The old save will work)
    Fixed the name of the perk.

  11. The mod is available.

    Added:
    Added vanilla zombies from 2nd to 10th level.
    Added vanilla zombies:
    Ferala. Have HP and damage increased by 2 times;
    Brutals. Have HP increased 3 times and more relatives by 10%;
    Burning. set on fire by attack.
    Electrical. Electrify with attack.
    Added mods for the "Metallic" club
    Added washcloth.
    Added dropout of broken and whole bulbs from wall / ceiling lamps.
    Poisoning and washing returned.

    Changed:
    Fixed dysentery.
    removed the button for cleaning inventory.
    The localization file was cleaned.
    Fixed the durability of armored glass.
    fixed bug related to snake.
    fixed sawing table.
    alternative chain of starting quests.
    increased damage of homemade weapons.
    Quest rewards have been changed.
    The curve of increasing complexity has been changed.
    Added description of har-k rockets and grenades.
    Changed quality skills.
    fixed treatment.
    The description of the first-aid kits and the bandage has been corrected.
    Changed grip for automatic rifles. (For this wrong position of the model, temporarily)
    Fixed parsing with a wrench, ratchet and wrench.
    corrected fruit description.
    corrected treatment with ointments, bactericidal bandage and first aid kits.
    fixed icon "Set for blood transfusion"
    Removed the falling out of a baby hare from a female deer
    corrected descriptions.
    reduced spawn of brutals.
    Rebalanced strength.
    Rebalanced block damage for ax and shovel.
    reworked washing with a rag.
    fixed witch model.
    Cleared clubs with spikes, iron and sap wire. Mods will play their role.
    Changed the difficulty of the "Game stages" in accordance with the new zombies.
    Disabled UMA Zombies.
    Reduced the chance of appearing in clothes, paints.
    Parts of drawings have been simplified.
    From a "piece of rag", Washing moved to a "washcloth"
    Disabled uzi sight.
    Fixed a bug with leveling the quality of items.
    Removed "MIB crossbow"
    Fixed blocked recipes

  12. 2 hours ago, sechsterversuch said:

     

    That would be great. My language is German. I use the google translator. But I have someone who could translate for me.

    I see. you can use google translate it work properly but before put translated text into here. put it into  notepad or some type of text editor copy text agan from it. And then put it here. This will remove the modification of your text like white background and caps. Everytime when i read your text i think you scream)))

    Ore push on  "change translate" and copy text from first textbox.

  13. On 7/11/2020 at 7:36 AM, sechsterversuch said:

     

    Das Farmlife V3. Wie kann ich Sie kontaktieren, um einige Fragen zu klären Alpha A19 b157

     

     

    Ja, aber nur lokal, nicht auf einem Stammserver

    Only here. I'm not sitting on an eng chat or voice. Or if you luck to see me online here we can connect to "TeamSpeak" or "Discord"

     

    This mod is still for alpha 18. For alpha 19, I transfer mod.

    I will think about add  Farmlife V3 after i finish transfer.

  14. 1 hour ago, sechsterversuch said:
    
    It could be used on a local PC but no on a server. I get a lot of console errors
    
    
     
    image.png.b874163a03de1b343eca44385b895ed4.png
     
     
     
     

     

    What is  a version of game you play?

  15. Mod updated to version 37.430

    Added:
    Added the ability to wash, plunging into the water.
    The system "Anomalous formations" proposed by "Ackaru" is added.
    The category "Artifacts" has been added to the stone workbench and Chemical table.
    Added recipes for improving artifacts.
    Added a long bow.
    Added mods for glasses "Experience Lens" and "Quality Lens"
    Added Explosive Arrow.
    Ammo Boxes and Quivers Added.
    Added mods to increase the main character.
    Added titanium spear.
    Added iron and steel mace.
     

    Changed:
    The price of a chuck has been increased.
    fixed the maximum level of the skill "Tyrannosaurus Rex"
    Fixed block recipes that could be built without studying perk.
    Difficulty curve changed. (Complicated)
    Aloe cream, no longer treats bleeding.
    Returned spanner disassembly animation.
    The artifact "Drop of Blood", "Blood Bath" and "Blood Rain" has been fixed
    Arrow replaced icon.
    Recycled knife drop.
    Fixed a bug where mods were not inserted into clubs.
    Radiation from the ground is increased.

  16. Mod updated to version 37.362
    Added:
    Added garbage items from the NewLifeExperience fashion
    All radioactive zombies, regeneration added.
    Added 27 artifacts.
    108 forms for glass blocks added.
    Various skills have been added to enhance the quality of certain group items.
    Added book "Cooking 2"
    Perk for food is divided into 2 perks, food and drink.
    Perks opening building blocks are displayed from 1 to 3 levels. simple blocks, complex blocks and a universal block.
    recipes for universal building blocks added.
    Added description to artifacts.
    The master key is divided into regular and automatic. Plain opens doors, automatic chests and safes.
    The ability to open the door with master keys. The door thinks the door should be open.
    A unique loot has been added to the wooden storage box. Size changed from 8x8 to 10x10
    added recipes for various types of buffet.
    Open old stove added the ability to search.
    A unique loot has been added to a polymer barrel, a barrel for oil products and a barrel with acid.
    scenery added to merchant's assortment.

     

    Modified:
    Rebalanced the Cardio perk.
    Increased stamina when running.
    Fixed stamina drain on power strike.
    added drop of solar panel.
    Fixed loot errors.
    Added to the "solar panel" loot.
    Fixed ax quality from skill.
    changed needle recipe.
    Increased chance of falling chuck for lathe.

     

    Additionally:
    New doors appeared only in a chunk that had not yet been generated.

  17. On 6/10/2020 at 1:00 AM, user2010 said:

    Очередной  титанический труд!

    Лишь бы не в пустую, заценим :)

    Another titanic work!

    If only not for nothing, check out :)

    Все в ваших руках.
    All in your hands.

    On 5/18/2020 at 10:09 PM, DrAwesome said:

    Ok, I will, thanks.

    Большая часть замеченного - перки и растения. У всех грибов, растений типа хлопка, золотарника и прочего вместо имени...переменная, I guess.

    Появится возможность, могу скриншотов нащёлкать.

    Просто не знаю что туда написать.

    I dont know what to write there.

  18. On 5/17/2020 at 12:39 PM, DrAwesome said:

    Seems like some entity trying to spawn but for some reason can't do that.

    Full output log attached (if You need it).

     

    И ещё, в русской локализации есть проблемы с именем некоторых перков и, похоже, торговцев, например, "traderBob".

     

    Can You suggest what's cause this exception? How can I fix it?

     

    output_log__2020-05-17__01-53-21.txt 1.35 MB · 1 download

    I do my best.
    О всех проблемах локализации пиши. Сразу буду править. 

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