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A20 Bugs
A21 Bugs
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Posts posted by NekoPawtato
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It can happen when the trader glitches through the floor and is no longer in their original position. I've had it happen in single player and noticed a new waypoint would get added every time I enter that area 🙁
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26 minutes ago, sillls said:
What the heck are Murder Chickens?
It's a twitch integration thing, they're basically hostile chickens 🙂 don't underestimate them though!
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I don't have nicknames for the zombies but I do have nicknames for the bullets... as someone who has no background with guns playing 7days for the first time I could never remember the numbers for ammo like 7.62 or .44 and I would read out the units so 9mm would be "9 em em" (someone did eventually correct me)
I ended up just calling them magnum bullets, pistol bullets, and pointy bullets 😅
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It does not have all the POIs. As an example a new POI was added back in A21.1 which was Ostrich Hotel, and I checked it is not in Navezgane
There is a prefabs.xml in the Navezgane folder that includes a list of POIs and their locations which you can cross-check with the POIs in the Prefabs folder
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1 hour ago, Jugginator said:
I just realized: the overlord hipoly means you finally got your skeleton in the game Adam And there are 3 skulls in one at that.
you're thinking @Matt115 who wanted the skeletons 😆
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There is a bug right now with drone where it gets stuck/lost which then can cause players to hit invisible walls. So that could also be another explanation besides hardware/network.
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I've found in single player there is a situation with trader stock where it doesn't rotate properly so that could be exacerbating the problem. So the trader ends up selling the same items after their stock resets. Like I literally took screenshots of every page and compared after they reset and it seems like sometimes only the dye or quality changes
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11 minutes ago, Fanatical_Meat said:
I suspect the game save needs to be transferred to the server save location but I cannot find that file.
Do you have a "Saves" folder in the same place as your "GeneratedWorlds" folder?
At least for me in singleplayer, "GeneratedWorlds" holds the map info and "Saves" is a specific session/save of that map.
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Did anyone lose a drone? I've seen that when the drone gets lost
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On 10/12/2023 at 5:36 AM, Old Crow said:
I have yet to have a Timed Charge damage me. Hell, they barely deal the damage statted to them to the locked objects (3000 block damage my ass).
I just died today from some timed charges (placed 3 down and started looting the stuff next to it) 🤣but I have max demolition expert
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Do you have chunk reset enabled? Was thinking maybe set the reset to 10 days and then skip ahead 10 days in game so it resets everything except protected areas then turn the setting back off
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On 10/11/2023 at 1:42 AM, Jugginator said:
Although the command has been tested a lot, it is new but it sounds like you've nothing to lose anyway. I would suggest the "rr" (regionreset) command. It rebuilds the regions using all the various systems set to work together to rebuild it all; in theory, it may help with this.
To protect your bases, put a land claim down (although a vehicle or bedroll will protect it too, land claim is to be sure and cover a larger area -- don't forget to increase the radius and count to help). The natural "rr" command will ignore chunks that are protected (e.g. land claim). May have a play with the other options if that doesn't fix everything. Just don't forget to make a backup
Is "rr" supposed to reset any blocks that may have been damaged/destroyed? I tried to fix a giant hole I made in the road but it didn't seem to do anything (cant use reset poi since it's a RWG tile)
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I think 7 days
hashad gamesparks, doesn't it? I looked it up and seems like it can collect analytic datahttps://steamcommunity.com/app/251570/discussions/0/2444839901098741365/
edit: it looks like gamesparks was shut down back in 2022, so I don't know if there was ever a replacement for it
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11 minutes ago, Ramethzer0 said:
I used to be able to loot acid from sinks, but I cannot recall the last time that's happened. It feels likes its been a while. Has this been patched out?
Acid is still possible to be looted from sinks. Still in loot.xml
<lootgroup name="groupSinks03" count="1"> <item group="groupToolsT1Wrench" loot_prob_template="low"/> <item name="resourceAcid" count="1" loot_prob_template="med"/> <item name="meleeWpnBladeT1HuntingKnife" loot_prob_template="veryLow"/> </lootgroup>
Just tried looting a bunch of sinks and found two
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First stupid death for me was when I was playing multiplayer with some friends for the first time and still new to the game. We were sitting in a small base we made first night and I was looking at broken glass. Meant to hit "recipe" but I hit "use" instead and died in front of everybody.
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11 minutes ago, RStarphoenix said:
I wonder if carrying some worthless item (like a bone) and popping into the medical cabinet, then looting it and destroying it with only the bone in it would yield the acid since it would not be empty.
I think that was why RipClaw was suggesting to open/close the container before breaking it, as it sounds like it would cause the items in the container to drop out as a bookbag but you would still get a chance of getting acid
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Did you perhaps lose a drone? There's a known bug in the current alpha where the drone gets stuck/lost and causes huge fps drops and weird invisible wall behavior like you described. You'll either have to try and find the drone, or delete it if it is not retrievable.
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It's a confirmed issue now, I suppose we'll need to wait for a future release that fixes it.
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I'm curious how people use super corn in A21 compared to previous alphas. I've noticed I no longer bother with it anymore. My main uses for it before were Glue and Learning Elixirs. But with the recipe changes for Glue I find water being more of a bottleneck and I usually have plenty of bones that swapping bones out for super corn doesn't really help. With the drink vending machines there's is always a good chance of a learning elixir being sold there (sometimes multiple ones!) to the point that I also don't need to craft them. Which just leaves Grandpas Moonshine (which I never use) and Grandpas Awesome Sauce (which I also don't use since I never really have issues with money by the time I get super corn)
For anyone still using super corn, what kinds of things do you personally choose to craft with them? And if you used to use them in previous alphas but not anymore, what made you decide to stop?
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Shot in the dark here but I recall someone making a thread about the SSL certs for epic a while back, maybe it could help?
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If you really just want to clean up one area and don't care about the rest of the map, and you don't mind admin tools, there is an item in the game you can grab from the Creative Menu called the Admin Block Replace Tool (dark purple wrench). Left click a clean road to set it as the source, then right click on the decal and it will remove it without changing terrain level.
Spoiler- Hit F1 to pop up console
- Enter cm and hit enter
- Hit esc to close console
- Press U to open up creative menu
- Search "dev" and then click on the icon between the hand and the star
- Look for a dark purple wrench
- Repeat step 1-3 to disable creative menu
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8 hours ago, zztong said:
What would you put in a "useless loot" table? 1 Iron, 1 Plastic, 1 Cloth, 1 Lead, 1 Brass, 1 Paper, 1 Stone, 1 Grass, 1 Wood? I tried putting cobwebs in a similar loot table. That caused problems reported by overhauls that nobody looted the cobwebs so the game continued to carry around the all the inventory data.
I'm open to suggestions, but right now I think it's a good thing that boxes aren't lootable.
Maybe the loot can be whatever materials you would get from it if you tried to break it? Those boxes are really good source of polymers which is needed for dew collectors early on. I'd hate to have to decide whether to break the container for polymer or loot it for items (assuming the container "poofs" when looted like trash)
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Check General Settings and see what you guys have set for "Auto Share Quests" and "Auto Accept Quests". A possibility could be that they don't have auto accept enabled, or you don't have auto share enabled
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4 minutes ago, Pernicious said:
Pretty sure there are more. I set my difficulty up, and thought it was that, but talking to some other friends that play, they confirmed ferals are now present in POIs from day one, even on default difficulty.
Some POIs have fixed zombies. One of the army camps for example will always have a group of radiated soldier zombies in the loot room no matter what gamestage you're at (to be fair that one is a T4 POI though)
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Plz help, game crashes on launch with EAC on
in General Support
Posted
Are you perhaps playing on Mac 14 Sonoma?