sandor87a Posted November 25, 2018 Share Posted November 25, 2018 hello I am looking for someone who can make a mini modlet with which you get more wood from the trees, ore, stones and more harvest .... as in the past, when you were able to do that with Harvest in the progression. can someone help? Link to comment Share on other sites More sharing options...
Kubikus Posted November 25, 2018 Share Posted November 25, 2018 It's perkMotherLode, increasing the value here should do the trick: <passive_effect name="HarvestCount" operation="perc_add" value=".2,1" level="1,5" tags="oreWoodHarvest"/> Link to comment Share on other sites More sharing options...
CyrusBlaze Posted November 25, 2018 Share Posted November 25, 2018 If you want a baseline increase you can add a level 0 to the skill giving you a baseline bonus. i did somethign similar to the headshot perks giving a baseline increase to headshot damage <passive_effect name="DamageModifier" operation="perc_add" value=".5" level="0" tags="head"/> <passive_effect name="DamageModifier" operation="perc_add" value=".75,2" level="1,5" tags="head"/> Link to comment Share on other sites More sharing options...
sandor87a Posted November 25, 2018 Author Share Posted November 25, 2018 somehow it does not work , can any a modlet make ? -.- is there a possibility that you can bring crafting speed back to godmodelevel? Link to comment Share on other sites More sharing options...
Ashram Posted November 27, 2018 Share Posted November 27, 2018 Me too, I would like a modlet to increase resources collection Link to comment Share on other sites More sharing options...
sandor87a Posted November 27, 2018 Author Share Posted November 27, 2018 Me too, I would like a modlet to increase resources collection hallo Ashram ... I have created a tool with which you can now harvest a lot of ore, wood and plants .... I harvested with a bat 151 chrysants! : D here is the code for you <item name="AdminAxe"> <property name="Tags" value="knife,melee,medium,tool,perkDeepCuts,perkMotherLode"/> <property name="DisplayType" value="melee"/> <property name="HoldType" value="17"/> <property name="Meshfile" value="Items/Weapons/Melee/Axe/fireaxePrefab"/> <property name="Material" value="Mmetal"/> <property name="RepairTools" value="resourceForgedIron"/> <property name="DegradationBreaksAfter" value="false"/> <property name="SoundJammed" value="ItemNeedsRepair"/> <property name="FuelValue" value="250"/> <property name="EconomicValue" value="240"/> <property name="SoundDestroy" value="wooddestroy1"/> <property class="Action0"> <property name="Class" value="DynamicMelee"/> <property name="Sphere" value="0.15"/> <property name="Sound_start" value="swoosh"/> <property name="ToolCategory.harvestingTools" value="1" param1="1"/> <property name="ToolCategory.Butcher" value="0" param1="4"/> <property name="Sound_harvesting" value="open_animal" param1="organic"/> </property> <property class="Action1"> <property name="Class" value="DynamicMelee"/> <property name="Sphere" value="0.15"/> <property name="Sound_start" value="swoosh"/> <property name="ToolCategory.harvestingTools" value="1" param1="1"/> <property name="ToolCategory.Butcher" value="0" param1="4"/> <property name="Sound_harvesting" value="open_animal" param1="organic"/> <property name="UsePowerAttackAnimation" value="true"/> </property> <effect_group name="Base Effects"> <passive_effect name="MaxRange" operation="base_set" value="2.9"/> <passive_effect name="BlockRange" operation="base_set" value="3.5"/> <passive_effect name="EntityDamage" operation="base_set" value="20"/> <!-- meleeToolFireaxeIron --> <passive_effect name="BlockDamage" operation="base_set" value="90"/> <passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="butcherHarvest"/> <passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="oreWoodHarvest"/> <passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="cropHarvest"/> <passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="wildCropsHarvest"/> <passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="stone"/> <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/> <passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="metal"/> <passive_effect name="AttacksPerMinute" operation="base_set" value="47"/> <passive_effect name="StaminaLoss" operation="base_set" value="18" tags="primary"/> <passive_effect name="DegradationMax" operation="base_set" value="200,800" tier="1,6"/> <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/> <passive_effect name="ModPowerBonus" operation="perc_add" value=".15" tags="EntityDamage,BlockDamage"/> <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/> </effect_group> <effect_group name="Power Attack"> <passive_effect name="EntityDamage" operation="perc_add" value="1.7" tags="secondary"/> <passive_effect name="BlockDamage" operation="perc_add" value="2" tags="secondary"/> <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/> <passive_effect name="StaminaLoss" operation="base_add" value="27" tags="secondary"/> </effect_group> <property name="Group" value="Tools/Traps"/> <property name="ActionSkillGroup" value="Mining Tools"/> <property name="CraftingSkillGroup" value="craftSkillTools"/> <property name="RepairExpMultiplier" value="5.5"/> </item> for change the rates change this ... sorry dfor my bad english : <passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="butcherHarvest"/> <passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="oreWoodHarvest"/> <passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="cropHarvest"/> <passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="wildCropsHarvest"/> Link to comment Share on other sites More sharing options...
elucidus Posted November 27, 2018 Share Posted November 27, 2018 This is something I have been meaning to do. Link to comment Share on other sites More sharing options...
elucidus Posted November 27, 2018 Share Posted November 27, 2018 This should suffice https://7daystodie.com/forums/showthread.php?96628-MODLET-Double-Motherlode Link to comment Share on other sites More sharing options...
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