Jump to content

more harvest for wood, ore, plants? moodlet plese


sandor87a

Recommended Posts

If you want a baseline increase you can add a level 0 to the skill giving you a baseline bonus.

 

i did somethign similar to the headshot perks giving a baseline increase to headshot damage

 

<passive_effect name="DamageModifier" operation="perc_add" value=".5" level="0" tags="head"/>
		<passive_effect name="DamageModifier" operation="perc_add" value=".75,2" level="1,5" tags="head"/>

Link to comment
Share on other sites

Me too, I would like a modlet to increase resources collection

 

hallo Ashram ...

I have created a tool with which you can now harvest a lot of ore, wood and plants .... I harvested with a bat 151 chrysants! : D

 

here is the code for you :)

 

<item name="AdminAxe">

<property name="Tags" value="knife,melee,medium,tool,perkDeepCuts,perkMotherLode"/>

<property name="DisplayType" value="melee"/>

<property name="HoldType" value="17"/>

<property name="Meshfile" value="Items/Weapons/Melee/Axe/fireaxePrefab"/>

<property name="Material" value="Mmetal"/>

<property name="RepairTools" value="resourceForgedIron"/>

<property name="DegradationBreaksAfter" value="false"/>

<property name="SoundJammed" value="ItemNeedsRepair"/>

<property name="FuelValue" value="250"/>

<property name="EconomicValue" value="240"/>

<property name="SoundDestroy" value="wooddestroy1"/>

<property class="Action0">

<property name="Class" value="DynamicMelee"/>

<property name="Sphere" value="0.15"/>

<property name="Sound_start" value="swoosh"/>

<property name="ToolCategory.harvestingTools" value="1" param1="1"/>

<property name="ToolCategory.Butcher" value="0" param1="4"/>

<property name="Sound_harvesting" value="open_animal" param1="organic"/>

</property>

<property class="Action1">

<property name="Class" value="DynamicMelee"/>

<property name="Sphere" value="0.15"/>

<property name="Sound_start" value="swoosh"/>

<property name="ToolCategory.harvestingTools" value="1" param1="1"/>

<property name="ToolCategory.Butcher" value="0" param1="4"/>

<property name="Sound_harvesting" value="open_animal" param1="organic"/>

<property name="UsePowerAttackAnimation" value="true"/>

</property>

<effect_group name="Base Effects">

<passive_effect name="MaxRange" operation="base_set" value="2.9"/>

<passive_effect name="BlockRange" operation="base_set" value="3.5"/>

<passive_effect name="EntityDamage" operation="base_set" value="20"/> <!-- meleeToolFireaxeIron -->

<passive_effect name="BlockDamage" operation="base_set" value="90"/>

<passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="butcherHarvest"/>

<passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="oreWoodHarvest"/>

<passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="cropHarvest"/>

<passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="wildCropsHarvest"/>

<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="stone"/>

<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>

<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="metal"/>

<passive_effect name="AttacksPerMinute" operation="base_set" value="47"/>

<passive_effect name="StaminaLoss" operation="base_set" value="18" tags="primary"/>

<passive_effect name="DegradationMax" operation="base_set" value="200,800" tier="1,6"/>

<passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>

<passive_effect name="ModPowerBonus" operation="perc_add" value=".15" tags="EntityDamage,BlockDamage"/>

<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>

</effect_group>

<effect_group name="Power Attack">

<passive_effect name="EntityDamage" operation="perc_add" value="1.7" tags="secondary"/>

<passive_effect name="BlockDamage" operation="perc_add" value="2" tags="secondary"/>

<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/>

<passive_effect name="StaminaLoss" operation="base_add" value="27" tags="secondary"/>

</effect_group>

<property name="Group" value="Tools/Traps"/>

<property name="ActionSkillGroup" value="Mining Tools"/>

<property name="CraftingSkillGroup" value="craftSkillTools"/>

<property name="RepairExpMultiplier" value="5.5"/>

</item>

 

 

 

for change the rates change this ... sorry dfor my bad english :

 

<passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="butcherHarvest"/>

<passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="oreWoodHarvest"/>

<passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="cropHarvest"/>

<passive_effect name="HarvestCount" operation="base_set" value="50.35" tags="wildCropsHarvest"/>

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...