Dauthiatull Posted November 25, 2018 Share Posted November 25, 2018 for each soundnode there is something like this <AudioSource name="Sounds/AudioSource_Player"/> which points to a location in an assets file can this not use fille/folder paths to point to a wav file in the folder allowing adding sounds without messing around with asset files? Link to comment Share on other sites More sharing options...
Guppycur Posted November 25, 2018 Share Posted November 25, 2018 I think it's meant to, but just doesn't yet. Link to comment Share on other sites More sharing options...
Dauthiatull Posted November 25, 2018 Author Share Posted November 25, 2018 damn I need this I hope it's changed soon because I just cannot tolerate the WAY TOO LOUD sounds of the powertools in the game without loowering the game volume. I need to keep it high or I cant hear some sounds Link to comment Share on other sites More sharing options...
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