Ozzland Posted November 21, 2018 Share Posted November 21, 2018 1. Bird nest size: -Resolved, answered Trying to make a better sized bird nest, changing the size on the container to a 2,2 doesnt seem to work in A17 as it did in A16 This is from the loot.xml <!-- birds nest--> <lootcontainer id="25" count="1,3" size="2,2" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate"> <item name="foodEgg" count="1" prob="0.25"/> <item name="resourceFeather" count="4,8" prob="0.75"/> </lootcontainer> This did work, needs new game or have to move to a different map chunk then you were in when mod was added. -- New -- 2. Pickup burning barrels What as I missing here, no errors but it also is not allowing me to pick up the barrels like I could in a16 In modlet block file <append xpath="//block[@name='burningBarrel']"> <property name="Stacknumber" value="5"/> <property name="CanPickup" value="true"/> <property name="CreativeMode" value="Player"/> <property name="Place" value="TowardsPlacerInverted"/> </append> 3. Add ability to pickup the new deco lights, flashlight, table lamp, barricade, ect. Has determined how to mod ability to pick up and then place new light items? The following does not appear to be enough. <append xpath="//block[@name='roadBarricadeLight']"> <property name="CanPickup" value="true"/> </append> 4. Is there a tutorial for either bringing over a16 custom zombies or how to create and implement new zombies in a17 5. Is there a limit of the number of modlets I can use on a sever? Link to comment Share on other sites More sharing options...
Guppycur Posted November 21, 2018 Share Posted November 21, 2018 That the one used? Link to comment Share on other sites More sharing options...
Ozzland Posted November 21, 2018 Author Share Posted November 21, 2018 As far as I can tell it is the only one for bird nest that posts a size. There is a block as well (blocks.xml) cntBirdnest, but is is for looks and on destroy. In A16 i was able to change the size from the loot container since it doesnt have its own item in XUi/windows file. Link to comment Share on other sites More sharing options...
Ozzland Posted November 21, 2018 Author Share Posted November 21, 2018 This did work the way I had it, but the chunks I was in didn't show the change once I moved a couple of world chunks away as they were built populated the new nests did have the right size. Link to comment Share on other sites More sharing options...
Guppycur Posted November 21, 2018 Share Posted November 21, 2018 Ahh yeh. Makes sense. Link to comment Share on other sites More sharing options...
Ozzland Posted November 23, 2018 Author Share Posted November 23, 2018 2. Pickup burning barrels Can anyone tell me what I am missing here, no errors but it also is not allowing me to pick up the barrels like I could in a16 In modlet block file <append xpath="//block[@name='burningBarrel']"> <property name="Stacknumber" value="5"/> <property name="CanPickup" value="true"/> <property name="CreativeMode" value="Player"/> <property name="Place" value="TowardsPlacerInverted"/> </append> Link to comment Share on other sites More sharing options...
Ozzland Posted November 25, 2018 Author Share Posted November 25, 2018 3. Add ability to pickup the new deco lights, flashlight, table lamp, barricade, ect. Has determined how to mod ability to pick up and then place new light items? The following does not appear to be enough. <append xpath="//block[@name='roadBarricadeLight']"> <property name="CanPickup" value="true"/> </append> Link to comment Share on other sites More sharing options...
Ozzland Posted November 30, 2018 Author Share Posted November 30, 2018 4. Is there a tutorial for either bringing over a16 custom zombies or how to create and implement new zombies in a17 Link to comment Share on other sites More sharing options...
Ozzland Posted November 30, 2018 Author Share Posted November 30, 2018 5. Is there a limit of the number of modlets I can use on a sever? I have 16 I wrote and they all work, I have 3 from other people and they work, I have 30 more from other people that work in MP but not on a server. Link to comment Share on other sites More sharing options...
Guppycur Posted November 30, 2018 Share Posted November 30, 2018 4 check yt for david Taylor sdx and you will find what you seek 5 shouldn't be? Weird they would work p2p nd not on a dedi. Logs would help the boys track that down. Link to comment Share on other sites More sharing options...
Ozzland Posted November 30, 2018 Author Share Posted November 30, 2018 On issue 5, On the 3 I have tried to fix it was 99% formatting and garbage in their files. If I convert them to the format I use or clean all of the extra junk in their files I have been able to get some of them to work. Link to comment Share on other sites More sharing options...
Ozzland Posted November 30, 2018 Author Share Posted November 30, 2018 4 check yt for david Taylor sdx and you will find what you seek 5 shouldn't be? Weird they would work p2p nd not on a dedi. Logs would help the boys track that down. Thanks for the replies Guppycur, I am actually looking for the tutorials like a16 had for adding UMA zombies. I added a lot of new Zs in a16 and then added them into game stages with the (i believe it is yours) "Blood Moon Horde" google sheet. Was looking for that same info as I built a new machine and no longer have the info on how to do either. (create UMA zombies ,or update the spawn and hoard files) Doing a search for "david Taylor sdx" gave some tutorials on unity models and sdx but certainly not what I used before. Link to comment Share on other sites More sharing options...
Guppycur Posted November 30, 2018 Share Posted November 30, 2018 No, what you want is Gazz's spreadsheet, which I'm sure he's updated for a17, but hasn't linked it yet publically. https://7daystodie.com/forums/showthread.php?56533-Gamestage-Blood-Moon-Horde-generator For UMA, there are some tricks as the old stuff works, but they don't move. Go to https://discord.gg/8yGBq9e and hit up Khaine or Tin, I think they're both on top of that now. Darkstardragon, as well. Tin cracked the movement nut. Link to comment Share on other sites More sharing options...
Ozzland Posted November 30, 2018 Author Share Posted November 30, 2018 Thanks again for all the info. Link to comment Share on other sites More sharing options...
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