stallionsden Posted November 20, 2018 Share Posted November 20, 2018 Ok so got me a 200 slot backpack lol (thanks khaineGB) How do I get rid of the encumberance so when i start a game I am straight away have 200 slots lol. Link to comment Share on other sites More sharing options...
CyrusBlaze Posted November 20, 2018 Share Posted November 20, 2018 Just did a little testing. (progression.xml) You can add a Level 0 bonus: <passive_effect name="CarryCapacity" operation="base_add" value="9" level="0"/> To the perkPackMule and adjust your values from there for the rest of the levels. In my case, I added a baseline of 9 more slots, then adjust the rest so they open up as I level the skill more. I imagine if you put in the right values (would think 200-18 = 182 should give you a 'full' from the start as long as you add those values to all the levels (or never unlock one) Could you hook me up with that 200 inv setup? :D (This is NOT 100% tested... Just know it removed the encumbrance icons form the slots) Link to comment Share on other sites More sharing options...
stallionsden Posted November 20, 2018 Author Share Posted November 20, 2018 Just did a little testing. (progression.xml) You can add a Level 0 bonus: <passive_effect name="CarryCapacity" operation="base_add" value="9" level="0"/> To the perkPackMule and adjust your values from there for the rest of the levels. In my case, I added a baseline of 9 more slots, then adjust the rest so they open up as I level the skill more. I imagine if you put in the right values (would think 200-18 = 182 should give you a 'full' from the start as long as you add those values to all the levels (or never unlock one) Could you hook me up with that 200 inv setup? :D (This is NOT 100% tested... Just know it removed the encumbrance icons form the slots) Sure can lol once I get the enc icons gone Edit: that did the trick thank you and shall upload now for you Link to comment Share on other sites More sharing options...
CyrusBlaze Posted November 20, 2018 Share Posted November 20, 2018 I am working on an xpath version of this and will most likely upload shortly. Link to comment Share on other sites More sharing options...
stallionsden Posted November 20, 2018 Author Share Posted November 20, 2018 200 slot - just open each xml and find correct location in each xml and replace - https://drive.google.com/file/d/13-XlAoISx_wbAOzikcIvYpBeRv7BU4PZ/view?usp=sharing - - - Updated - - - yeh so was khainegb but apparently was getting nres. Link to comment Share on other sites More sharing options...
CyrusBlaze Posted November 20, 2018 Share Posted November 20, 2018 I'm still struggling on syntax for this new xpath method... I'll get it eventually. Now working on simply removign the entire perk, and then do a full add/append of it instead of tryign to inject single lines at a time. Link to comment Share on other sites More sharing options...
SurvivalUK Posted November 20, 2018 Share Posted November 20, 2018 Here's the xpath i'm currently using while building my mod if it helps; entityclasses.xml <BetterBalanceMod> <set xpath="/entity_classes/entity_class/effect_group/passive_effect[@name=CarryCapacity]/@value">45</set> </BetterBalanceMod> progression.xml <BetterBalanceMod> <remove xpath="/progression/perks/perk[@name=perkPackMule]" /> </BetterBalanceMod> Link to comment Share on other sites More sharing options...
rewtgr Posted November 20, 2018 Share Posted November 20, 2018 am i the only one who is using a "144" backpack? ;p PS: i will try xpath when i finish modding it and play a bit Link to comment Share on other sites More sharing options...
CyrusBlaze Posted November 20, 2018 Share Posted November 20, 2018 This is what I have come up with. Removes the majority of the skill (and even the cost of the one level) <configs> <remove xpath="/progression/perks/perk[@name=perkPackMule]" /> <append xpath="/progression/perks" > <perk name="perkPackMule" parent="skillConstruction" name_key="perkPackMuleName" desc_key="perkPackMuleDesc" icon="ui_game_symbol_pack_mule"> <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="0" desc_key="reqStrengthLevel1"/></level_requirements> <effect_group> <passive_effect name="CarryCapacity" operation="base_add" value="27" level="0"/> <passive_effect name="CarryCapacity" operation="base_add" value="27" level="1"/> <effect_description level="1" desc_key="perkPackMuleRank1Desc"/> </effect_group> </perk> </append> </configs> Although, I do like your method SurvivalUK to simply adjust the baseline carrycapacity (had not searched for where that would be located yet) and simply remove the skill completley. Link to comment Share on other sites More sharing options...
SurvivalUK Posted November 20, 2018 Share Posted November 20, 2018 Yeah i just opted to unlock all default 45 bag slots and get rid of the Pack Mule perk tree It'll do for now while i get to grips with the new modding method. Link to comment Share on other sites More sharing options...
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