Guest Nyteshade12134 Posted November 9, 2018 Share Posted November 9, 2018 For Alpha 16.4 b8: Can some smart modder tell me how to add the BurningMolotov particle effect permanently to a zombie to make a "Flaming aura?" I have created a custom zombie, the Hellfire Zombie, and would like him to have a flaming aura. Any help will be greatly appreciated. I am ALMOST certain it has something to do with these two lines in the entityclasses.xml: <property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/> <property name="ReplaceMaterial0" value="entities/zombies/materials/feral_rad"/> In the Buffs.xml, you have the following on the BurningMolotov buff: attach(ParticleEffects/p_onFire, @impact) I would like to add THAT effect "p_onFire" permanently to a zombie. Anyone know how to properly code this? Link to comment Share on other sites More sharing options...
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