LuckyStar Posted August 12, 2018 Share Posted August 12, 2018 I just couldn't ever make a build with Dart Traps that I liked. The problem is, they limit your build. So..... I modded in Dart Turrets. [Just copy/pasted the AutoTurrets and changed the ammo.] <block id="2046" name="dartTurret"> <property name="Class" value="Ranged"/> <property name="Material" value="Mmetal_medium"/> <property name="Shape" value="ModelEntity"/> <property name="CustomIcon" value="autoTurret"/> <property name="CustomIconTint" value="ffa0a0"/> <property name="Mesh" value="models"/> <property name="Model" value="Entities/Traps/AutoTurret/Auto_TurretPrefab"/> <property name="OnlySimpleRotations" value="true"/> <!-- the targeting math will NOT work if it's not upright --> <property name="AmmoItem" value="steelDart"/> <property name="TurnSpeed" value="22.5"/> <property name="MaxDistance" value="30"/> <property name="RaySpread" value="2.6"/> <!-- Spread 2.6deg: 1m cone (55% hit) @ 22m --> <property name="BurstFireRate" value="0.5"/> <property name="YawRange" value="90"/> <property name="PitchRange" value="90"/> <property name="ParticlesMuzzleFire" value="nozzleflashuzi"/> <property name="ParticlesMuzzleSmoke" value="nozzlesmokeuzi"/> <property name="DamageBonus.head" value="3"/> <property name="DamageBonus.glass" value="1"/> <property name="DamageBonus.wood" value="1"/> <property name="DamageBonus.earth" value="0.1"/> <property name="DamageBonus.stone" value="0.1"/> <property name="DamageBonus.metal" value="0.1"/> <property name="TargetingSound" value="turret_retarget_lp"/> <property name="OverheatSound" value="turret_overheat_lp"/> <property name="WakeUpSound" value="turret_windup"/> <property name="FireSound" value="darttrap_fire"/> <property name="RequiredPower" value="10"/> <property class="RepairItems"> <property name="forgedIron" value="12"/> <property name="mechanicalParts" value="2"/> <property name="electricParts" value="2"/> </property> <drop event="Harvest" name="mechanicalParts" count="1,4" tool_category="Disassemble"/> <drop event="Harvest" name="electricParts" count="1,4" tool_category="Disassemble"/> <drop event="Harvest" name="scrapIron" count="10,40" prob="1"/> <drop event="Destroy" count="0"/> <property name="EconomicValue" value="4500"/> <property name="EconomicBundleSize" value="1"/> <property name="ImposterExchange" value="imposterBlock" param1="109"/> <property name="Group" value="Science"/> <property name="PickupJournalEntry" value="cameraTip"/> </block> I LOVE THESE THINGS!!! I'm currently about to hit day 300 and some resources are getting kinda scarce. [Modded server with hard Zombies... and too much to mention here.] Anyway, these turrets just use metal for ammo and there's plenty of that stuff around. I don't find them OP because the darts don't do a ton of damage. What do you guys think? Link to comment Share on other sites More sharing options...
eidobunny Posted August 12, 2018 Share Posted August 12, 2018 That sounds like a great idea. I'd be okay with dart traps if they more reliably hit targets and actually did decent damage (even if it means consuming more darts). A dart turret actually sounds hilariously good. My old suggestion was to make the dart traps shoot 5 darts at a time like out of the corners and the middle (like a 5 on a 6-sided die). Link to comment Share on other sites More sharing options...
Viktoriusiii Posted August 12, 2018 Share Posted August 12, 2018 Yeah i kinda feel that the current darttraps are lacking... Accuracy: horrible setup: hard-impossible (you have to build your base around them or they wont work and waste ammo) damage: low ressource cost: very low in comparison the electric fence: accuracy: hits every zombie setup: easy-medium damage: low(2sec stun) (medium-high when combined with spikes) ressource cost: none. Link to comment Share on other sites More sharing options...
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