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What do you think of a Dart Turret?


LuckyStar

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I just couldn't ever make a build with Dart Traps that I liked.

 

The problem is, they limit your build.

 

So..... I modded in Dart Turrets.

[Just copy/pasted the AutoTurrets and changed the ammo.]

 

 

 

 

<block id="2046" name="dartTurret">
<property name="Class" value="Ranged"/>
<property name="Material" value="Mmetal_medium"/>
<property name="Shape" value="ModelEntity"/>
 	 <property name="CustomIcon" value="autoTurret"/>
 	 <property name="CustomIconTint" value="ffa0a0"/>
<property name="Mesh" value="models"/>
<property name="Model" value="Entities/Traps/AutoTurret/Auto_TurretPrefab"/>
<property name="OnlySimpleRotations" value="true"/> <!-- the targeting math will NOT work if it's not upright -->
<property name="AmmoItem" value="steelDart"/>
<property name="TurnSpeed" value="22.5"/>
<property name="MaxDistance" value="30"/>
<property name="RaySpread" value="2.6"/> <!-- Spread 2.6deg: 1m cone (55% hit) @ 22m -->

<property name="BurstFireRate" value="0.5"/>

<property name="YawRange" value="90"/>
<property name="PitchRange" value="90"/>

<property name="ParticlesMuzzleFire" value="nozzleflashuzi"/>
<property name="ParticlesMuzzleSmoke" value="nozzlesmokeuzi"/>

<property name="DamageBonus.head" value="3"/>
<property name="DamageBonus.glass" value="1"/>
<property name="DamageBonus.wood" value="1"/>
<property name="DamageBonus.earth" value="0.1"/>
<property name="DamageBonus.stone" value="0.1"/>
<property name="DamageBonus.metal" value="0.1"/>

<property name="TargetingSound" value="turret_retarget_lp"/>
<property name="OverheatSound" value="turret_overheat_lp"/>
<property name="WakeUpSound" value="turret_windup"/>
<property name="FireSound" value="darttrap_fire"/>
<property name="RequiredPower" value="10"/>

<property class="RepairItems">
	<property name="forgedIron" value="12"/>
	<property name="mechanicalParts" value="2"/>
	<property name="electricParts" value="2"/>
</property>
<drop event="Harvest" name="mechanicalParts" count="1,4" tool_category="Disassemble"/>
<drop event="Harvest" name="electricParts" count="1,4" tool_category="Disassemble"/>
<drop event="Harvest" name="scrapIron" count="10,40" prob="1"/>
<drop event="Destroy" count="0"/>

<property name="EconomicValue" value="4500"/>
<property name="EconomicBundleSize" value="1"/>
<property name="ImposterExchange" value="imposterBlock" param1="109"/>
<property name="Group" value="Science"/>
<property name="PickupJournalEntry" value="cameraTip"/>
</block>

 

 

 

I LOVE THESE THINGS!!! :dance:

 

I'm currently about to hit day 300 and some resources are getting kinda scarce.

[Modded server with hard Zombies... and too much to mention here.]

 

Anyway,

these turrets just use metal for ammo and there's plenty of that stuff around.

 

I don't find them OP because the darts don't do a ton of damage.

 

 

What do you guys think?

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That sounds like a great idea. I'd be okay with dart traps if they more reliably hit targets and actually did decent damage (even if it means consuming more darts). A dart turret actually sounds hilariously good. My old suggestion was to make the dart traps shoot 5 darts at a time like out of the corners and the middle (like a 5 on a 6-sided die).

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Yeah i kinda feel that the current darttraps are lacking...

 

Accuracy: horrible

setup: hard-impossible (you have to build your base around them or they wont work and waste ammo)

damage: low

ressource cost: very low

 

in comparison the electric fence:

accuracy: hits every zombie

setup: easy-medium

damage: low(2sec stun) (medium-high when combined with spikes)

ressource cost: none.

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