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Entity Damage Masking


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****I thought of this when I started re-drawing the damage cracks for the blocks. There is a mask overlay made of 10 cells to show the progressive damage to blocks. The single file controls visualizations for all blocks.


****In the future will it be possible to add the same process or file type to entities? I only ask because presently dismemberment is the only indication of progress. It is purely a visual representation.


****So for more difficult entities a damage pattern could be added without actually adding any game or server load. But blood trails, gore, basically like in the movies, would be especially visual during a horde or large body interaction.

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