Jump to content

Entity Damage Masking


4sheetzngeegles

Recommended Posts

****I thought of this when I started re-drawing the damage cracks for the blocks. There is a mask overlay made of 10 cells to show the progressive damage to blocks. The single file controls visualizations for all blocks.

 

****In the future will it be possible to add the same process or file type to entities? I only ask because presently dismemberment is the only indication of progress. It is purely a visual representation.

 

****So for more difficult entities a damage pattern could be added without actually adding any game or server load. But blood trails, gore, basically like in the movies, would be especially visual during a horde or large body interaction.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...