grrmisfit Posted July 8, 2018 Share Posted July 8, 2018 I put in some custom UMA zombies and i did not add them to the horde night list as i know that causes lag for some on horde nights, problem is they are coming on horde night. I was under the impression the game didnt use spawning.xml for horde night but used the entitygroups and gamestages xml which both dont show any custom UMA zombies in the feralhordestage code. Any ideas why its still sending custom zombies then? Link to comment Share on other sites More sharing options...
KhaineGB Posted July 8, 2018 Share Posted July 8, 2018 You probably added them to the ZombiesAll group. And that's what horde night uses. Link to comment Share on other sites More sharing options...
grrmisfit Posted July 8, 2018 Author Share Posted July 8, 2018 You probably added them to the ZombiesAll group. And that's what horde night uses. my understanding is that it doesnt tho. it calculates your gamestage, gamestage xml says ok spawn this feralgroup, entitygroups xml says feralgroup XXX contains these zombies and sends those. Your probably right but why bother with those 2 files if its just going to use spawning.xml <entitygroup name="feralHordeStageGS3187"><entity name="zombieMoeFeral" prob="1.116"/><entity name="zombieFatCopFeralRadiated" prob="1.116"/><entity name="zombieFemaleFat"/><entity name="zombieMarleneFeral" prob="1.116"/><entity name="zombieFatCop" prob="1.316"/><entity name="zombieBoeFeral" prob="1.116"/><entity name="zombieWightFeral" prob="1.355"/><entity name="zombieDarleneFeral" prob="1.116"/><entity name="zombieBiker"/><entity name="zombieFootballPlayer"/><entity name="zombieSkateboarder"/><entity name="zombieSkateboarderFeral" prob="1.116"/><entity name="animalZombieVulture" prob="0. Link to comment Share on other sites More sharing options...
KhaineGB Posted July 8, 2018 Share Posted July 8, 2018 It does. It uses the groups defined in entitygroups.xml to pull zombies for the horde. Example from gamestages.xml. <spawner name="BloodMoonHorde"> <gamestage stage="1"><spawn group="feralHordeStageGS1" num="1" maxAlive="50" duration="1"/><spawn group="ZombiesNight" num="1" maxAlive="50"/></gamestage> <gamestage stage="2"><spawn group="feralHordeStageGS2" num="2" maxAlive="50" duration="1"/><spawn group="ZombiesNight" num="3" maxAlive="50"/></gamestage> <gamestage stage="4"><spawn group="feralHordeStageGS4" num="4" maxAlive="50" duration="1"/><spawn group="ZombiesNight" num="5" maxAlive="50"/></gamestage> <gamestage stage="7"><spawn group="feralHordeStageGS7" num="7" maxAlive="50" duration="1"/><spawn group="ZombiesNight" num="8" maxAlive="50"/></gamestage> <gamestage stage="10"><spawn group="feralHordeStageGS7" num="10" maxAlive="50" duration="1" interval="24"/><spawn group="feralHordeStageGS10" num="10" maxAlive="50" duration="1"/><spawn group="ZombiesNight" num="11" maxAlive="50"/></gamestage> <gamestage stage="13"><spawn group="feralHordeStageGS10" num="13" maxAlive="50" duration="1"/><spawn group="feralHordeStageGS13" num="13" maxAlive="50" duration="1"/><spawn group="ZombiesNight" num="14" maxAlive="50"/></gamestage> <gamestage stage="16"><spawn group="feralHordeStageGS13" num="16" maxAlive="50" duration="1"/><spawn group="feralHordeStageGS16" num="16" maxAlive="50" duration="1"/><spawn group="ZombiesNight" num="17" maxAlive="50"/></gamestage> <gamestage stage="19"><spawn group="feralHordeStageGS16" num="17" maxAlive="4" duration="1"/><spawn group="feralHordeStageGS19" num="17" maxAlive="4" duration="1"/><spawn group="ZombiesNight" num="20" maxAlive="50"/></gamestage> <gamestage stage="23"><spawn group="feralHordeStageGS16" num="17" maxAlive="4" duration="1" interval="34"/><spawn group="feralHordeStageGS19" num="17" maxAlive="4" duration="1"/><spawn group="feralHordeStageGS23" num="17" maxAlive="4" duration="1"/><spawn group="ZombiesNight" num="24" maxAlive="50"/></gamestage> <gamestage stage="27"><spawn group="feralHordeStageGS19" num="18" maxAlive="4" duration="1"/><spawn group="feralHordeStageGS23" num="18" maxAlive="4" duration="1"/><spawn group="feralHordeStageGS27" num="18" maxAlive="4" duration="1"/><spawn group="ZombiesNight" num="28" maxAlive="50"/></gamestage> <gamestage stage="31"><spawn group="feralHordeStageGS23" num="18" maxAlive="5" duration="1"/><spawn group="feralHordeStageGS27" num="18" maxAlive="5" duration="1"/><spawn group="feralHordeStageGS31" num="18" maxAlive="5" duration="1"/><spawn group="ZombiesNight" num="32" maxAlive="50"/></gamestage> <gamestage stage="35"><spawn group="feralHordeStageGS27" num="18" maxAlive="5" duration="1"/><spawn group="feralHordeStageGS31" num="18" maxAlive="5" duration="1"/><spawn group="feralHordeStageGS35" num="18" maxAlive="5" duration="1"/><spawn group="ZombiesNight" num="36" maxAlive="50"/></gamestage> <gamestage stage="40"><spawn group="feralHordeStageGS31" num="19" maxAlive="6" duration="1"/><spawn group="feralHordeStageGS35" num="19" maxAlive="6" duration="1"/><spawn group="feralHordeStageGS40" num="19" maxAlive="6" duration="1"/><spawn group="ZombiesNight" num="41" maxAlive="50"/></gamestage> <gamestage stage="44"><spawn group="feralHordeStageGS35" num="19" maxAlive="6" duration="1"/><spawn group="feralHordeStageGS40" num="19" maxAlive="6" duration="1"/><spawn group="feralHordeStageGS44" num="19" maxAlive="6" duration="1"/><spawn group="ZombiesNight" num="45" maxAlive="50"/></gamestage> <gamestage stage="49"><spawn group="feralHordeStageGS40" num="20" maxAlive="7" duration="1"/><spawn group="feralHordeStageGS44" num="20" maxAlive="7" duration="1" interval="14"/><spawn group="feralHordeStageGS49" num="20" maxAlive="7" duration="1"/><spawn group="ZombiesNight" num="50" maxAlive="50"/></gamestage> You'll notice "ZombiesNight" in there towards the end. That'll be why you're getting UMA's. Link to comment Share on other sites More sharing options...
grrmisfit Posted July 8, 2018 Author Share Posted July 8, 2018 It does. It uses the groups defined in entitygroups.xml to pull zombies for the horde. Example from gamestages.xml. <spawner name="BloodMoonHorde"> <gamestage stage="1"><spawn group="feralHordeStageGS1" num="1" maxAlive="50" duration="1"/><spawn group="ZombiesNight" num="1" maxAlive="50"/></gamestage> <gamestage stage="2"><spawn group="feralHordeStageGS2" num="2" maxAlive="50" duration="1"/><spawn group="ZombiesNight" num="3" maxAlive="50"/></gamestage> <gamestage stage="4"><spawn group="feralHordeStageGS4" num="4" maxAlive="50" duration="1"/><spawn group="ZombiesNight" num="5" maxAlive="50"/></gamestage> <gamestage stage="7"><spawn group="feralHordeStageGS7" num="7" maxAlive="50" duration="1"/><spawn group="ZombiesNight" num="8" maxAlive="50"/></gamestage> <gamestage stage="10"><spawn group="feralHordeStageGS7" num="10" maxAlive="50" duration="1" interval="24"/><spawn group="feralHordeStageGS10" num="10" maxAlive="50" duration="1"/><spawn group="ZombiesNight" num="11" maxAlive="50"/></gamestage> <gamestage stage="13"><spawn group="feralHordeStageGS10" num="13" maxAlive="50" duration="1"/><spawn group="feralHordeStageGS13" num="13" maxAlive="50" duration="1"/><spawn group="ZombiesNight" num="14" maxAlive="50"/></gamestage> <gamestage stage="16"><spawn group="feralHordeStageGS13" num="16" maxAlive="50" duration="1"/><spawn group="feralHordeStageGS16" num="16" maxAlive="50" duration="1"/><spawn group="ZombiesNight" num="17" maxAlive="50"/></gamestage> <gamestage stage="19"><spawn group="feralHordeStageGS16" num="17" maxAlive="4" duration="1"/><spawn group="feralHordeStageGS19" num="17" maxAlive="4" duration="1"/><spawn group="ZombiesNight" num="20" maxAlive="50"/></gamestage> <gamestage stage="23"><spawn group="feralHordeStageGS16" num="17" maxAlive="4" duration="1" interval="34"/><spawn group="feralHordeStageGS19" num="17" maxAlive="4" duration="1"/><spawn group="feralHordeStageGS23" num="17" maxAlive="4" duration="1"/><spawn group="ZombiesNight" num="24" maxAlive="50"/></gamestage> <gamestage stage="27"><spawn group="feralHordeStageGS19" num="18" maxAlive="4" duration="1"/><spawn group="feralHordeStageGS23" num="18" maxAlive="4" duration="1"/><spawn group="feralHordeStageGS27" num="18" maxAlive="4" duration="1"/><spawn group="ZombiesNight" num="28" maxAlive="50"/></gamestage> <gamestage stage="31"><spawn group="feralHordeStageGS23" num="18" maxAlive="5" duration="1"/><spawn group="feralHordeStageGS27" num="18" maxAlive="5" duration="1"/><spawn group="feralHordeStageGS31" num="18" maxAlive="5" duration="1"/><spawn group="ZombiesNight" num="32" maxAlive="50"/></gamestage> <gamestage stage="35"><spawn group="feralHordeStageGS27" num="18" maxAlive="5" duration="1"/><spawn group="feralHordeStageGS31" num="18" maxAlive="5" duration="1"/><spawn group="feralHordeStageGS35" num="18" maxAlive="5" duration="1"/><spawn group="ZombiesNight" num="36" maxAlive="50"/></gamestage> <gamestage stage="40"><spawn group="feralHordeStageGS31" num="19" maxAlive="6" duration="1"/><spawn group="feralHordeStageGS35" num="19" maxAlive="6" duration="1"/><spawn group="feralHordeStageGS40" num="19" maxAlive="6" duration="1"/><spawn group="ZombiesNight" num="41" maxAlive="50"/></gamestage> <gamestage stage="44"><spawn group="feralHordeStageGS35" num="19" maxAlive="6" duration="1"/><spawn group="feralHordeStageGS40" num="19" maxAlive="6" duration="1"/><spawn group="feralHordeStageGS44" num="19" maxAlive="6" duration="1"/><spawn group="ZombiesNight" num="45" maxAlive="50"/></gamestage> <gamestage stage="49"><spawn group="feralHordeStageGS40" num="20" maxAlive="7" duration="1"/><spawn group="feralHordeStageGS44" num="20" maxAlive="7" duration="1" interval="14"/><spawn group="feralHordeStageGS49" num="20" maxAlive="7" duration="1"/><spawn group="ZombiesNight" num="50" maxAlive="50"/></gamestage> You'll notice "ZombiesNight" in there towards the end. That'll be why you're getting UMA's. yup your right. didnt think to check there. I just made a new group and put all the default zombies in it and replaced zombiesnight with new group. thanks! Link to comment Share on other sites More sharing options...
KhaineGB Posted July 8, 2018 Share Posted July 8, 2018 No problem Also, manually resizing the UMA textures to 2048x2048 or 1024x1024 really, really helps with performance issues and virtually no quality loss at 1080p in my testing. Link to comment Share on other sites More sharing options...
grrmisfit Posted July 8, 2018 Author Share Posted July 8, 2018 No problem Also, manually resizing the UMA textures to 2048x2048 or 1024x1024 really, really helps with performance issues and virtually no quality loss at 1080p in my testing. But that would require everyone to do it right? Link to comment Share on other sites More sharing options...
KhaineGB Posted July 9, 2018 Share Posted July 9, 2018 But that would require everyone to do it right? If you're making a mod, then just include it as part of the downloads. That's what I do Link to comment Share on other sites More sharing options...
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