Petite Posted April 23, 2018 Share Posted April 23, 2018 I'm trying to modify a zombies using a existing model before creating one. I have him puking like the cop but for some reason the puke come from his hand, I don't know why and what I'm missing, first time I'm trying that. Also I would like to have one that spit fire, how we do that? I really like if someone can tell me what I'm doing wrong. In entityclasses.xml <entity_class name="valZombieRegen" extends="zombieUMATemplateMale"> <property name="Archetype" value="valZombieRegen"/> <property name="HandItem" value="handRegenerator"/> <property name="Class" value="EntityZombieCop"/> <property name="LootListOnDeath" value="17"/> <property name="MaxHealth" value="500"/> <property name="WalkType" value="2"/> <property name="AITask-1" value="BreakDoor"/> <property name="AITask-2" value="BreakBlock"/> <property name="AITask-3" value="RangedAttackTarget" param1="1" param2="5"/> <property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityPlayer"/> <property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityNPC"/> <property name="AITask-6" value="ApproachSpot"/> <property name="AITask-7" value="Wander"/> <property name="SoundRandom" value="Enemies/Acid_Puking_Hulk/hulkroam"/> <property name="SoundAlert" value="Enemies/Acid_Puking_Hulk/hulkalert"/> <property name="SoundAttack" value="Enemies/Acid_Puking_Hulk/hulkattack"/> <property name="SoundHurt" value="Enemies/Acid_Puking_Hulk/hulkpain"/> <property name="SoundDeath" value="Enemies/Acid_Puking_Hulk/hulkdeath"/> <property name="SoundSense" value="Enemies/Acid_Puking_Hulk/hulksense"/> <property name="SoundFootstepModifier" value="Enemies/Burnt_Zombie/zombieburntfootstep"/> <property name="ExperienceGain" value="1407"/> </entity_class> Item.xml <item id="3454" name="handRegenerator"> <property name="Extends" value="handMaster"/> <property name="CreativeMode" value="None"/> <property name="Degradation" value="99999" param1="true"/> <property class="Action0"> <property name="Range" value="1.75"/> <property name="DamageEntity" value="20"/> <property name="DamageBlock" value="250"/> <property name="Buff" value="bleeding,infection,stunned"/> <property name="Buff_chance" value="0.2,0.2,0.4"/> </property> <property class="Action1"> <!-- UseAction --> <property name="Class" value="Vomit"/> <property name="Delay" value="0.35"/> <property name="Range" value="50"/> <property name="Auto_fire" value="true"/> <property name="Infinite_ammo" value="true"/> <property name="Magazine_items" value="projectileZombieVomit"/> <property name="Rays_spread" value="0.5"/> <property name="Reload_time" value="1"/> <property name="Bullet_icon" value="uzi"/> <property name="Sound_warning" value="hulkvomitwarning"/> <property name="Sound_start" value="hulkvomitattack"/> <property name="Sound_repeat" value=""/> <property name="Sound_end" value=""/> <property name="Sound_empty" value=""/> <property name="Sound_reload" value=""/> <property name="Buff" value="infection"/> <property name="Buff_chance" value="0.2"/> </property> </item> Thanks Link to comment Share on other sites More sharing options...
KhaineGB Posted April 23, 2018 Share Posted April 23, 2018 You're missing this line in the entityclasses.xml. <property name="RightHandJointName" value="Jaw"/> I put that under the handitem on my fire spitting zombies and it works fine. Link to comment Share on other sites More sharing options...
Petite Posted April 23, 2018 Author Share Posted April 23, 2018 You're missing this line in the entityclasses.xml. <property name="RightHandJointName" value="Jaw"/> I put that under the handitem on my fire spitting zombies and it works fine. I did before and still spit with the hand, I tried again thinking I might place it at the wrong place but its the same, see screenshot. https://steamcommunity.com/sharedfiles/filedetails/?id=1368914789 Link to comment Share on other sites More sharing options...
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