tivial01 Posted March 25, 2018 Share Posted March 25, 2018 I am making my own farming mod and was wondering do I need to add the T_Mesh_B tag to the models? or just leave them untagged? I have figured out the tags but the orientation of the models are wrong. The sit off the the side of the block is there any model from the 7dtd assets I can use to help with the orientation Link to comment Share on other sites More sharing options...
Guppycur Posted March 25, 2018 Share Posted March 25, 2018 Make sure the parent is at 0,0,0 and the child objects have mesh colliders and t_mesh tag, and move the CHILD to the corrected position, but leave the parent at 0,0,0. Link to comment Share on other sites More sharing options...
tivial01 Posted March 26, 2018 Author Share Posted March 26, 2018 Thx guppy do you know off hand what is a good position for the child? Link to comment Share on other sites More sharing options...
tivial01 Posted March 26, 2018 Author Share Posted March 26, 2018 Just a heads up if anybody needs to know after about 6 hours of tedious tinkering the best position ive found for a plant is x= -0.1.1 y= -0.5 z= 0.019 Link to comment Share on other sites More sharing options...
xyth Posted March 26, 2018 Share Posted March 26, 2018 Just a heads up if anybody needs to know after about 6 hours of tedious tinkering the best position ive found for a plant is x= -0.1.1 y= -0.5 z= 0.019 On my plants, the childs position depends on the position the model builder set it at. In most cases, the correct position is 0,-.5,0 but there are exceptions. Easiest way to deal with this is to place a Unity cube, which i call FloorCube at 0,-1,0 and then set the object on top and in the middle of that cube. Link to comment Share on other sites More sharing options...
Guppycur Posted March 26, 2018 Share Posted March 26, 2018 I've also noticed that tfp sinks their crops a bit in xml, keeping the object even, but I personally sink them a tad in unity, keeping the xml even. Link to comment Share on other sites More sharing options...
tivial01 Posted March 26, 2018 Author Share Posted March 26, 2018 Thx I'll give that a try. I used the cube also and on top was to high an all the way down was to low so I settled for middle Link to comment Share on other sites More sharing options...
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