sandman2838 Posted February 21, 2018 Share Posted February 21, 2018 I wasn't going to post this as I knew it had been posted before, but Damsel's comment made me rethink my plan. I am on day 24-xbox-in the builders challenge. I have been renovating a Forge House and clearing the ground nearby, (the part with the issue was cleared from 0 to 4 blocks deep about 18 wide and 40 long. Anyway, I dug this area to smooth one block below the level of the ground at the house. I left it like that while I was doing some construction. (A farm needs a barn you know) I then took a trip to collect a care package and see the trader. When I returned (no crashes/etc during this time though I had logged off for my regular reset) I walked in to see the entire area refilled, but not with the original terrain but with a gradual grassy slope from one side to the other so I knew it was not a terrain rewrite. As soon as I stepped onto it I sunk through and the terrain vanished after I was fully submerged in it. This repeated itself any time I left the area far enough for that section to be dropped and have to reload upon my return. I made several trips just to confirm this. It was a bit annoying, but I put it on disregard thinking it would go away eventually. Well, I finally got the base of the barn in which meant I could put the finished ground into the area between the barn and the house. I was placing sod, and quickly discovered that there was an entire section that, though appearing flat, definitely was not as the sod looked like the Atlantic Ocean during hurricane Sandy. I plodded forward as the distortions were all less than 1/2 block high, and once I wood frame leveled the area, it looked good. I have made two trips since with no repeat of the graphics bug so I am betting it's an issue with the blocks. On a side note, I am testing a theory about yucca plants. It seems z's don't attack them, so I am placing a row all the way around my property to see what happens. Will let you know. Link to comment Share on other sites More sharing options...
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