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Could use some help with .Xml editing... Trying to make modded ammo types.


Zeorik

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So, I'm using the Starvation Mod as a base, and adding on my own ammo types based on server requests. Thing is, I'm somewhat new to .xml editing, and as such I'm mostly basing ammo off of preexisting types to simplify things.

 

Problem is, one of my ammo types (Depleted Uranium 5.56 bullets) are functionally useless in-game. They can be loaded and fired, but have no impact on the enemies.

 

Also... I was attempting applying a burning molotov effect to a Flamethrower. But while that worked in SP, it failed to function in Multiplayer (every attempt I made to use it caused crashing, IE: a flaming arrow that left a burning pool)

 

This is the attempt to get the ammo to work.

<item id="1087" name="556_Depleted_Uranium">

<property name="CustomIcon" value="556mmBullet" />

<property name="CustomIconTint" value="088718" />

<property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab" />

<property name="Material" value="brass" />

<property name="HoldType" value="21" />

<property name="Stacknumber" value="500" />

<property name="Weight" value="1" />

<property class="Attributes">

<property name="GetQualityFromWeapon" value="true" />

<property name="EntityDamage" value="100,200" />

<property name="BlockDamage" value="100,200" />

<property name="ApplyBuff" value="1, 1" param1="radDesolation" />

</property>

<!-- STK ammo -->

<property name="CraftingSkillGroup" value="craftSkillGuns" />

<property name="EconomicValue" value="25" />

<property name="Group" value="Ammo/Weapons" />

<property name="EconomicValue" value="25" />

</item>

 

This is the "default" 5.56 mm Bullet

<item id="610" name="556mmBullet">

<property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab" />

<property name="Material" value="brass" />

<property name="HoldType" value="21" />

<property name="Stacknumber" value="500" />

<property name="Weight" value="1" />

<!-- STK ammo -->

<property name="CraftingSkillGroup" value="craftSkillGuns" />

<property name="EconomicValue" value="25" />

<property name="Group" value="Ammo/Weapons" />

</item>

 

"default" Depleted uranium Bullet

<item id="644" name="762mmBulletPL">

<property name="Extends" value="762mmBullet" />

<property name="Weight" value="1" />

<property class="Attributes">

<property name="GetQualityFromWeapon" value="true" />

<property name="EntityDamage" value="50,100" />

<property name="BlockDamage" value="50,100" />

<property name="ApplyBuff" value="1, 1" param1="radDesolation" />

</property>

<!-- <property class="Action1">

<property name="Class" value="Projectile" />

<property name="Explosion.ParticleIndex" value="4" />

<property name="Explosion.RadiusBlocks" value="1" />

<property name="Explosion.BlockDamage" value="10" />

<property name="Explosion.RadiusEntities" value="1" />

<property name="Explosion.EntityDamage" value="20" />

<property name="Velocity" value="200" />

<property name="FlyTime" value="0" />

<property name="LifeTime" value="8" />

<property name="Buff" value="radiation1" />

<property name="Buff_chance" value="0.5" />

</property> -->

<property name="EconomicValue" value="25" />

</item>

 

I can post the arrow/ flamethrower if anyone thinks they can lend a hand there... I think I recall someone mentioning tha having two burning effects causes issues?

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Did you also work out why your bullets aren't causing damage? I had a smiliar problem and managed to fix it, so thought I'd ask before posting it.

 

Mine was tied to the Magazine_item_ray_spreads and Magazine_item_ray_counts not having values for the ammo type (since I coded them not as extensions of existing bullets, I'm guessing.) Once I added extra values the ammo worked just fine.

 

I hope my friends are happy. -w- .50 Cal Incendiary and Uranium, 556 Incendiary and uranium, 7.62 incendiary, Dragon's Breath, and Shotgun Darts. That was a headache to set up. D:

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