MichaelL. Posted July 15 Share Posted July 15 Finally gotten around to updating my Fallen Trees (Better Biomes) mod for V1.0. This mod adds a bit more immersion in the wilderness areas by adding fallen trees and underbrush. Fallen trees can be harvested or picked up (for a seed) only at the root ball - still working out some hit-box issues. You can use this with existing game-saves, however you will have to go to areas of the map you haven't been before in order to see the changes in the biomes. This is not a server-side-only mod. If used for multi-player, it must be installed on all clients. https://www.nexusmods.com/7daystodie/mods/5366/ Enjoy! 2 Link to comment Share on other sites More sharing options...
Ozzland Posted July 16 Share Posted July 16 Beautiful work, each biome I have checked looks great. Only issue I am having is that most elements appear to be sunk into the ground a little to much and can not be interacted with. Is this expected/planned? Or is the hit box for them to small or missing? I can not cut down any of the small bushes or branches. Link to comment Share on other sites More sharing options...
MichaelL. Posted July 16 Author Share Posted July 16 I've been having problems with the 'harvesting' hitboxes. You can harvest them, but only at the rootball/base area. Alternatively, you can pick some of them up for a seed. Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 16 Share Posted July 16 I'm getting these errors with your mod. 2024-07-16T15:02:49 342.990 WRN XML patch for "biomes.xml" from mod "MPLogue_Fallen_Trees_7D2D_v1_0" did not apply: <append xpath="/worldgeneration/biomes/biome[@name='wasteland']/subbiome[5]/decorations"> <decoration type="block" blockname="MPL_DeadTree01" onslopes="true" prob=".0001" rotatemax="7" /> <decoration type="block" blockname="MPL_DeadTree01a" onslopes="true" prob=".0001" rotatemax="7" /> <decoration type="block" blockname="MPL_DeadTree01b" onslopes="true" prob=".0001" rotatemax="7" /> <decoration type="block" blockname="MPL_DeadTreeBurntMed01" onslopes="true" prob=".0008" rotatemax="7" /> <decoration type="block" blockname="MPL_DeadTreeBurntMed01a" onslopes="true" prob=".002" rotatemax="7" /> <decoration type="block" blockname="MPL_FirMedBurntFull01" onslopes="true" prob=".0002" rotatemax="7" /> <decoration type="block" blockname="MPL_FirMedBurntFull01a" onslopes="true" prob=".0002" rotatemax="7" /> <decoration type="block" blockname="MPL_DesertBrushSm01" onslopes="true" prob=".0003" rotatemax="7" /> <decoration type="block" blockname="MPL_DesertBrushSm01a" onslopes="true" prob=".0008" rotatemax="7" /> <decoration type="block" blockname="MPL_DesertBrushLrg01" onslopes="true" prob=".0003" rotatemax="7" /> <decoration type="block" blockname="MPL_DesertBrushLrg01a" onslopes="true" prob=".0008" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01" onslopes="true" prob=".0003" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01a" onslopes="true" prob=".0003" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01_dn" onslopes="true" prob=".002" rotatemax="7" /> <decoration type="block" blockname="MPL_DesertBrushLrg01_dn" onslopes="true" prob=".0008" rotatemax="7" /> <decoration type="block" blockname="MPL_SpookySmallSide_d" onslopes="true" prob=".0001" rotatemax="7" /> <decoration type="block" blockname="MPL_SpookyMedSide_a" onslopes="true" prob=".0001" rotatemax="7" /> <decoration type="block" blockname="MPL_SpookyLrgSide_b" onslopes="true" prob=".0001" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01_dn" onslopes="true" prob=".005" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01_dn2" onslopes="true" prob=".005" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01_dn3" onslopes="true" prob=".005" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01a_dn1" onslopes="true" prob=".002" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01a_dn2" onslopes="true" prob=".002" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01a_dn3" onslopes="true" prob=".002" rotatemax="7" /> </append> (line 626 at pos 3) 2024-07-16T15:02:49 343.220 INF Loaded (local): biomes in 0.09 Link to comment Share on other sites More sharing options...
Ozzland Posted July 20 Share Posted July 20 (edited) With the new V1.0 b325 EXP (b327 Hotfix) build I am getting a ton of new errors when creating new maps They look like this: 2024-07-20T14:57:59 222.093 ERR Block 'MPL_DryShrub01_dn' needs a deco shape assigned but has not! 2024-07-20T14:57:59 222.094 ERR Block 'MPL_DryShrub01a' needs a deco shape assigned but has not! 2024-07-20T14:57:59 222.095 ERR Block 'MPL_DesertBrushLrg01_dn' needs a deco shape assigned but has not! 2024-07-20T14:57:59 222.095 ERR Block 'MPL_DryShrub01a_dn1' needs a deco shape assigned but has not! 2024-07-20T14:57:59 222.095 ERR Block 'MPL_DryShrub01a_dn3' needs a deco shape assigned but has not! 2024-07-20T14:57:59 222.096 ERR Block 'MPL_DesertBrushLrg01a' needs a deco shape assigned but has not! Edited July 20 by Ozzland (see edit history) Link to comment Share on other sites More sharing options...
MichaelL. Posted July 22 Author Share Posted July 22 On 7/16/2024 at 4:08 PM, MrSamuelAdams said: I'm getting these errors with your mod. 2024-07-16T15:02:49 342.990 WRN XML patch for "biomes.xml" from mod "MPLogue_Fallen_Trees_7D2D_v1_0" did not apply: <append xpath="/worldgeneration/biomes/biome[@name='wasteland']/subbiome[5]/decorations"> <decoration type="block" blockname="MPL_DeadTree01" onslopes="true" prob=".0001" rotatemax="7" /> <decoration type="block" blockname="MPL_DeadTree01a" onslopes="true" prob=".0001" rotatemax="7" /> <decoration type="block" blockname="MPL_DeadTree01b" onslopes="true" prob=".0001" rotatemax="7" /> <decoration type="block" blockname="MPL_DeadTreeBurntMed01" onslopes="true" prob=".0008" rotatemax="7" /> <decoration type="block" blockname="MPL_DeadTreeBurntMed01a" onslopes="true" prob=".002" rotatemax="7" /> <decoration type="block" blockname="MPL_FirMedBurntFull01" onslopes="true" prob=".0002" rotatemax="7" /> <decoration type="block" blockname="MPL_FirMedBurntFull01a" onslopes="true" prob=".0002" rotatemax="7" /> <decoration type="block" blockname="MPL_DesertBrushSm01" onslopes="true" prob=".0003" rotatemax="7" /> <decoration type="block" blockname="MPL_DesertBrushSm01a" onslopes="true" prob=".0008" rotatemax="7" /> <decoration type="block" blockname="MPL_DesertBrushLrg01" onslopes="true" prob=".0003" rotatemax="7" /> <decoration type="block" blockname="MPL_DesertBrushLrg01a" onslopes="true" prob=".0008" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01" onslopes="true" prob=".0003" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01a" onslopes="true" prob=".0003" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01_dn" onslopes="true" prob=".002" rotatemax="7" /> <decoration type="block" blockname="MPL_DesertBrushLrg01_dn" onslopes="true" prob=".0008" rotatemax="7" /> <decoration type="block" blockname="MPL_SpookySmallSide_d" onslopes="true" prob=".0001" rotatemax="7" /> <decoration type="block" blockname="MPL_SpookyMedSide_a" onslopes="true" prob=".0001" rotatemax="7" /> <decoration type="block" blockname="MPL_SpookyLrgSide_b" onslopes="true" prob=".0001" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01_dn" onslopes="true" prob=".005" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01_dn2" onslopes="true" prob=".005" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01_dn3" onslopes="true" prob=".005" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01a_dn1" onslopes="true" prob=".002" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01a_dn2" onslopes="true" prob=".002" rotatemax="7" /> <decoration type="block" blockname="MPL_DryShrub01a_dn3" onslopes="true" prob=".002" rotatemax="7" /> </append> (line 626 at pos 3) 2024-07-16T15:02:49 343.220 INF Loaded (local): biomes in 0.09 Yeah. Sorry about that. This was fixed with an update. On 7/20/2024 at 5:35 PM, Ozzland said: With the new V1.0 b325 EXP (b327 Hotfix) build I am getting a ton of new errors when creating new maps They look like this: 2024-07-20T14:57:59 222.093 ERR Block 'MPL_DryShrub01_dn' needs a deco shape assigned but has not! 2024-07-20T14:57:59 222.094 ERR Block 'MPL_DryShrub01a' needs a deco shape assigned but has not! 2024-07-20T14:57:59 222.095 ERR Block 'MPL_DesertBrushLrg01_dn' needs a deco shape assigned but has not! 2024-07-20T14:57:59 222.095 ERR Block 'MPL_DryShrub01a_dn1' needs a deco shape assigned but has not! 2024-07-20T14:57:59 222.095 ERR Block 'MPL_DryShrub01a_dn3' needs a deco shape assigned but has not! 2024-07-20T14:57:59 222.096 ERR Block 'MPL_DesertBrushLrg01a' needs a deco shape assigned but has not! Unfortunately, some these "hot fixes" that TFP has put out recently has messed up a lot of mods, causing errors that really arent errors. Hopefully they'll get things patched up again. The only thing I can recommend is to roll back your game instal to a previous version until TFP fixes things. Link to comment Share on other sites More sharing options...
Gideon Posted July 23 Share Posted July 23 WOW does this add a LOT to the feel of the biomes. I never realized how much of a difference this missing made to the feel of them. Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 23 Share Posted July 23 Looking forward to this being updated for the latest release 1 Link to comment Share on other sites More sharing options...
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