BlackRabbitMsk Posted July 12 Share Posted July 12 (edited) Greetings to all! A little background. Over the many years of playing on various servers, I have come across many different mechanics for adding radiation to the game. However, almost everyone had one big problem - as soon as the player created a set of modifications with protection, he could simply forget about the mechanics. The radiation simply had no effect on the player. In addition, most of the mechanics had a very primitive implementation - it just accumulates and kills. And lastly, almost no one has integrated this mechanic with other server mods or vanilla game balance. Finally, I decided to present to you my vision of this mechanics and I will be glad to receive any feedback from you. Description of the basic mechanics: The game has the Active Radiation buff which has 7 states: Maximum Defense, Medium Defense, Low Defense Unaffected state (default) Light impact, Medium impact, Strong impact Any exposure to active radiation on a player leads to the occurrence of Radiation Sickness, which in turn has 3 stages - Initial, active, critical. Depending on the stage of the disease, the player is affected by various weakening of the main indicators (all are in the description of the buffs). If the disease counter reaches 100% the player dies. Depending on the level of exposure, the player receives different amounts of periodic damage and radiation accumulation occurs at different rates. Factors of exposure and protection of active radiation: The following factors have now been released to increase the impact: At night in the wasteland +3 During the day in the wasteland +2 Anytime in the rain or in water +1 In a snowy biome at night +1 >> You can add more if you want, it's not difficult When you are indoors and there is active exposure, the exposure level is reduced by 1. When in water without exposure to active radiation, the recovery rate from the healing effect is increased by 2 times How to protect yourself from this: Leveling up the Well Insulated perk to level 3 gives resistance to one radiation effect Armor set bonus NOMAD provides resistance to one radiation effect Upgrading your armor crafting skill makes it possible to create armor modifications: Radiation protection Each type of armor has its own modification. Each of them opens at skill level 25,50,75,100. Each gives +10% protection against damage and its frequency and increases the speed of recovery after exposure. When installing a full set of mods provides resistance to one radiation effect Leveling up your medicine crafting skill to level 75 makes it possible to create an ANTIRAD drug When used, instantly removes 20% of the current radiation, reduces the accumulation rate by 50% and gives resistance to 1 effect. Duration 12 minutes. If there is a radiation protection buff, the recovery rate from radiation increases. I hope this modification can diversify your gameplay and you will get a new gaming experience. If you like my mod - Like it. It’s not difficult for you, but I understand that this mechanics can be developed and refined. Have an interesting game everyone! The mod is localized in English and Russian. The mod is implemented on the basic mechanics of the game so it does not require players to download additional files. Suitable for open servers. The link can be here Edited July 12 by BlackRabbitMsk (see edit history) 5 Link to comment Share on other sites More sharing options...
LordSoth01 Posted July 12 Share Posted July 12 I love these mods that can stack on and make for some different and/or harder campaigns to play through. 1 Link to comment Share on other sites More sharing options...
Tryndathor Posted July 14 Share Posted July 14 (edited) Puse el mod en una instalación limpia, funciona bien, pero la progresión de nivel de los mods de armadura es mala, todos se desbloquean en lv50, miro el archivo de progresión y no encuentro el error. Cuando presiono n, a las habilidades por libro, armadura, también me da error en la consola. At first I thought it could have been the Spanish translation that I did, but I put the factory mod, and it gives me the same errors Edited July 14 by Tryndathor I explain better (see edit history) 1 Link to comment Share on other sites More sharing options...
BlackRabbitMsk Posted July 15 Author Share Posted July 15 7 hours ago, Tryndathor said: Puse el mod en una instalación limpia, funciona bien, pero la progresión de nivel de los mods de armadura es mala, todos se desbloquean en lv50, miro el archivo de progresión y no encuentro el error. Cuando presiono n, a las habilidades por libro, armadura, también me da error en la consola. At first I thought it could have been the Spanish translation that I did, but I put the factory mod, and it gives me the same errors Thank you very much for finding this important error. This is really my mistake. I fixed everything and re-uploaded it. Good game 2 Link to comment Share on other sites More sharing options...
magejosh Posted July 15 Share Posted July 15 I did some similar things in a20 version of purgatory when I implemented this. Little differences too, will have to give this one a try as it looks really cool in concept. 1 Link to comment Share on other sites More sharing options...
BlackRabbitMsk Posted July 26 Author Share Posted July 26 Updated version of the mod added Link to comment Share on other sites More sharing options...
Jessy Posted August 10 Share Posted August 10 Would it be possible that the fact of getting out of biom was not enough to cure? Link to comment Share on other sites More sharing options...
BlackRabbitMsk Posted August 10 Author Share Posted August 10 5 hours ago, Jessy said: Would it be possible that the fact of getting out of biom was not enough to cure? Then the very meaning of this mechanics is lost. There is an impact - there are consequences 1 Link to comment Share on other sites More sharing options...
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