LeadHail Posted July 5 Share Posted July 5 When I try loading into the game after creating this mod it keeps yelling at me about Xpathing but I have no idea what it means and what I found online about it just confuses me. Here is the Mod File: https://drive.google.com/file/d/141E2GRK3pIR2yq7Er-780__GeuomMlfZ/view?usp=drive_link Link to comment Share on other sites More sharing options...
BFT2020 Posted July 6 Share Posted July 6 Not going through a mod to find the issue, post your game logs so we can see the exact issue. Link to comment Share on other sites More sharing options...
LeadHail Posted July 8 Author Share Posted July 8 You right. Here is the output log that yells at me with errors. https://drive.google.com/file/d/1wJGqAOCYw86cTxyJ76y2GwIHh8p9qR-Q/view?usp=sharing Link to comment Share on other sites More sharing options...
bdubyah Posted July 8 Share Posted July 8 2024-07-05T13:47:56 110.998 ERR XML loader: Patching 'progression.xml' from mod 'Heavy weapons' failed: 2024-07-05T13:47:56 111.002 EXC XML.Patch (/crafting_skill/display_entry, line 4 at pos 4): Patch element does not have an 'xpath' attribute That's your first error. So check that bit of xpath. Actually looks like your xmls are failing for each part. Some say missing root nodes. So you likely have some basic formatting errors as well. 1 Link to comment Share on other sites More sharing options...
LeadHail Posted July 8 Author Share Posted July 8 I'm not sure what exactly Xpathing is. I read a bit of what it was but got confused. the error you pointed out Line 4 pos 4 refers to "<display_entry item="gunRifleT0PipeRifle" unlock_level="1,3,5,7,10" />" I got this code from the base Code. If i'm thinking correctly it wants me to point it towards the base code but I don't know how to do that. Link to comment Share on other sites More sharing options...
BFT2020 Posted July 8 Share Posted July 8 3 minutes ago, LeadHail said: I'm not sure what exactly Xpathing is. I read a bit of what it was but got confused. the error you pointed out Line 4 pos 4 refers to "<display_entry item="gunRifleT0PipeRifle" unlock_level="1,3,5,7,10" />" I got this code from the base Code. If i'm thinking correctly it wants me to point it towards the base code but I don't know how to do that. Good guide on writing xpaths Also link to my post of some modlets I did for A21, you can download one of these and see a working example from A21 I haven't updated any for Version 1.0 yet 1 Link to comment Share on other sites More sharing options...
LeadHail Posted July 8 Author Share Posted July 8 (edited) Thank you! I will give those a read and attempt to make the mod work. Edited July 8 by LeadHail (see edit history) Link to comment Share on other sites More sharing options...
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