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(V1) Outback Roadies


arramus

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V1-Australia10K-OutbackRoadies.zip is extracted to the Mods folder.

It is a World within its own mod and can be read directly from the Mods folder.

It should be extracted to V1.0-OutbackRoadies\Mods\ and not within a folder of itself or it'll be double nested and unable to load. Within the top showing folder will be a ModInfo.xml file. This is necessary for the game to be able to load it.

 

If it's being used on the Mod Launcher, it helps to place it in the Modlets folder, as it'll be wiped if an update is added, which requires the World to be unzipped again.

 

Since the World is over 200mb, and one of the files alone is 200mb, it needed to be zipped so the hosting company accepts it. This reduces the overall size to about 30mb.

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  • 2 weeks later...

Hello Arramus! if i wanted to add other npcs and zombies to the overhaul how would i go about doing that? Like the soldiers addon or raider girlz.

Also, could the same be done on any other overhaul?

Just now, slenderror1 said:

 

 

Just now, slenderror1 said:

Hello Arramus! if i wanted to add other npcs and zombies to the overhaul how would i go about doing that? Like the soldiers addon or raider girlz.

Also, could the same be done on any other overhaul?

nevermind, disregard this one.

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It looks like you figured things out. I'll just post a response as this is a common question in the Discords for how the Add On Packs work alongside some of the overhauls.

 

In the case of Outback Roadies, it is encouraged to add NPC Mod Add On Packs such as Darkstardragon's Raider Gurlz or Soldiers. They have been designed to simply add to the game play rather than replace. They are simply put in the Mods folder and will be seen in the biomes just as with the default entities and base NPC Mod characters.

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  • arramus changed the title to (V1) Outback Roadies

Here's an update for Outback Roadies.

 

1. Changing naming to V1 rather than V1.0 or V1.1 for future compliance. Anyone downloading from the Mod Launcher will need to purge their V1.0 version and manually delete all references to V1.0. The new naming will be V1 from hereon. It was originally called V1.0 as that was the only option given in this forum for V1.0. It was assumed the used of b366, etc. would be the naming format based on that. However, things have moved to V1.1 and references to V1.0 are dated.

 

2. A new entity from Oakraven called the Oakraven Siren Head has been added as a boss type entity. It has its own elimination quest and resides in the Burnt by day, and Wasteland at any time. It will also appear in the Horde Night waves.

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3. FriendZ are joining the NPC Helpers. They are zombies with weapons with a 'Day of the Dead' ability to shoot weapons. They roam the biomes, can be hired with meat, and can be hired from the traders with a Hire Note. There are 8 to collect.

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4. Fred was realigned on the spiders as a recent update made him float in the air. Remember shoot for the eyes above the fangs as shooting Fred is just a waste of ammo.

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  • 4 weeks later...

Here is the start of a play through from Jean's Gaming. Jean streams all of the overhauls and likes to ramp up Horde Night to those 100 per player or more (when solo) settings and takes some things to the extreme. All in all, it's a very thorough introduction to the basics for those first few levels.

 

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In testing, I cannot verify an issue with putting it down and it will help to share the log for a play through where this issue occurs again to see if it gives a reason.

 

It was a simple test of picking up and placing 20 times to ensure it was consistent. I have used the Fox many times in multiple play throughs and haven't seen this issue before. The Fox is part of the NPC Mod which is bundled into Outback Roadies as is without any change to the base files and may require assistance directly from the NPC Mod team if the log does not show any discrepancies and this issue is repeatable.

 

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