RStarphoenix Posted January 18 Share Posted January 18 So I'm trying to make a spawn that will have a shock_near check where it will zap the players every so often in a set interval. I can get the thing to shock itself but when I try to set it to target the player it won't do it correctly. Need Guidance on this one. Code snippet below <loop class="For"> <property name="min_loop_count" value="15" /> <property name="max_loop_count" value="50" /> <property name="phase" value="4" /> <action class="Delay"> <property name="time" value="15" /> </action> <requirement class="NearbyEntities"> <property name="allow_player" /> <property name="entity_tags" value="Player,human" /> <property name="max_distance" value="100" /> </requirement> <action class="AddEntitiesToGroup"> <property name="phase" value="4" /> <property name="allow_player" /> <property name="entity_tags" value="Player,human" /> <property name="group_name" value="targets" /> </action> <action class="AddBuff"> <property name="phase" value="4" /> <property name="target_group" value="targets" /> <property name="max_distance" value="30" /> <property name="buff_name" value="buffShocked" /> </action> </loop> Link to comment Share on other sites More sharing options...
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