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Problem with setting up server


Skuma

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Hey,

so I have been following this guide: https://developer.valvesoftware.com/wiki/7_Days_to_Die_Dedicated_Server on how to prepare your own 7 Days to Die server. So i have set up a windows server 2016 and installed the steamcmd and the app afterwards. Serverconfig changes were made (server password, anticheat off, userdata and save game location). However, if i try to connect via IP i get the error "Server is still initializing, please try again in a minute" however in the server terminal i see the following:
 


No sure why I am getting disconnected - I did all port forwarding on router and set windows server inbound firewall policies also excluded in the antivirus entire steamcmd folder. Is there any other config option that I am missing?

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Log from server terminal will be posted when cleantalk will not block me :(

 

2023-11-07T14:22:24 58.105 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=IDNUMBER, public IP=*******
2023-11-07T14:22:29 62.436 WRN [SteamServer] Tick took exceptionally long: 3784 ms
2023-11-07T14:22:49 82.247 WRN [EOS] [LogEOS - Warning] Failed to connect to the backend. ServiceName=[SDKConfig], OperationName=[GetPlatformConfigRoute], Url=[<Redacted>]
2023-11-07T14:22:49 82.396 WRN [EOS] [LogEOS - Warning] SDK Config Platform Update Request Failed, Result Code: EOS_NoConnection, Retrying after 2.492080 seconds
2023-11-07T14:22:58 91.546 INF [NM] DataReceived: bad!
2023-11-07T14:22:58 91.901 INF [NM] DataReceived: bad!
2023-11-07T14:23:02 96.134 INF Started thread NCS_Reader_0_0
2023-11-07T14:23:02 96.134 INF Started thread NCS_Writer_0_0
2023-11-07T14:23:02 96.135 INF Started thread NCS_Reader_0_1
2023-11-07T14:23:02 96.136 INF Started thread NCS_Writer_0_1
2023-11-07T14:23:02 96.147 INF [NET] PlayerConnected EntityID=-1, PltfmId='Local_<none>', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='', ClientNumber='1'
2023-11-07T14:23:03 96.173 INF [DECO] written 75777, in 30ms
2023-11-07T14:23:03 96.177 INF [DECO] write thread 3ms
2023-11-07T14:23:03 96.196 INF NPPL.Read
2023-11-07T14:23:03 96.239 INF PlayerLogin: User/Alpha 21.1
2023-11-07T14:23:03 96.239 INF Client IP: *********
2023-11-07T14:23:03 96.241 INF [Auth] PlayerName authorization successful: EntityID=-1, PltfmId='Steam_IDNUMBER', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='USER', ClientNumber='1'
2023-11-07T14:23:03 96.242 INF [Auth] ServerState authorization failed: EntityID=-1, PltfmId='Steam_IDNUMBER', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='USER', ClientNumber='1'
2023-11-07T14:23:03 96.243 INF Kicking player (Server is still initializing): EntityID=-1, PltfmId='Steam_IDNUMBER', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='USER', ClientNumber='1'
2023-11-07T14:23:03 96.299 INF NET: LiteNetLib: Client disconnect from: IP:49986 / 0 (RemoteConnectionClose)
2023-11-07T14:23:03 96.340 INF NET: LiteNetLib: MT: Client disconnect from: IP:49986 / 0 (RemoteConnectionClose)
2023-11-07T14:23:03 96.340 INF [NET] PlayerDisconnected EntityID=-1, PltfmId='Steam_IDNUMBER', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='USER', ClientNumber='1'
2023-11-07T14:23:03 96.341 WRN DynamicMusic: -1 was not in Bloodmoon state cache on disconnect
2023-11-07T14:23:03 96.342 WRN Client disconnected from dy mesh: Id: -1 Total: 0
2023-11-07T14:23:03 96.342 WRN Client disconnect complete for -1 Total: 0
2023-11-07T14:23:03 96.343 INF Player disconnected: EntityID=-1, PltfmId='Steam_IDNUMBER', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='USER', ClientNumber='1'
2023-11-07T14:23:03 96.343 INF Exited thread NCS_Reader_0_1
2023-11-07T14:23:03 96.343 INF Exited thread NCS_Reader_0_0
2023-11-07T14:23:03 96.343 INF Exited thread NCS_Writer_0_0
2023-11-07T14:23:03 96.343 INF Exited thread NCS_Writer_0_1
2023-11-07T14:23:03 96.789 ERR DisconnectClient: Player Steam_IDNUMBER not found
2023-11-07T14:23:03 96.790 INF From: UnityEngine.StackTraceUtility:ExtractStackTrace ()
ConnectionManager:DisconnectClient (ClientInfo,bool,bool)
GameUtils/<disconnectLater>d__42:MoveNext ()
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
2023-11-07T14:24:22 175.741 WRN [EOS] [LogEOS - Warning] Failed to connect to the backend. ServiceName=[SDKConfig], OperationName=[GetPlatformConfigRoute], Url=[<Redacted>]
2023-11-07T14:24:22 175.891 WRN [EOS] [LogEOS - Warning] SDK Config Platform Update Request Failed, Result Code: EOS_NoConnection, Retrying after 6.874599 seconds
2023-11-07T14:25:53 267.043 WRN [EOS] [LogEOS - Warning] Failed to connect to the backend. ServiceName=[SDKConfig], OperationName=[GetPlatformConfigRoute], Url=[<Redacted>]
2023-11-07T14:25:54 267.192 WRN [EOS] [LogEOS - Warning] SDK Config Platform Update Request Failed, Result Code: EOS_NoConnection, Retrying after 9.633106 seconds

 

Edited by Skuma (see edit history)
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