Skuma Posted November 8, 2023 Share Posted November 8, 2023 Hey, so I have been following this guide: https://developer.valvesoftware.com/wiki/7_Days_to_Die_Dedicated_Server on how to prepare your own 7 Days to Die server. So i have set up a windows server 2016 and installed the steamcmd and the app afterwards. Serverconfig changes were made (server password, anticheat off, userdata and save game location). However, if i try to connect via IP i get the error "Server is still initializing, please try again in a minute" however in the server terminal i see the following: No sure why I am getting disconnected - I did all port forwarding on router and set windows server inbound firewall policies also excluded in the antivirus entire steamcmd folder. Is there any other config option that I am missing? Link to comment Share on other sites More sharing options...
Skuma Posted November 8, 2023 Author Share Posted November 8, 2023 (edited) Log from server terminal will be posted when cleantalk will not block me 2023-11-07T14:22:24 58.105 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=IDNUMBER, public IP=******* 2023-11-07T14:22:29 62.436 WRN [SteamServer] Tick took exceptionally long: 3784 ms 2023-11-07T14:22:49 82.247 WRN [EOS] [LogEOS - Warning] Failed to connect to the backend. ServiceName=[SDKConfig], OperationName=[GetPlatformConfigRoute], Url=[<Redacted>] 2023-11-07T14:22:49 82.396 WRN [EOS] [LogEOS - Warning] SDK Config Platform Update Request Failed, Result Code: EOS_NoConnection, Retrying after 2.492080 seconds 2023-11-07T14:22:58 91.546 INF [NM] DataReceived: bad! 2023-11-07T14:22:58 91.901 INF [NM] DataReceived: bad! 2023-11-07T14:23:02 96.134 INF Started thread NCS_Reader_0_0 2023-11-07T14:23:02 96.134 INF Started thread NCS_Writer_0_0 2023-11-07T14:23:02 96.135 INF Started thread NCS_Reader_0_1 2023-11-07T14:23:02 96.136 INF Started thread NCS_Writer_0_1 2023-11-07T14:23:02 96.147 INF [NET] PlayerConnected EntityID=-1, PltfmId='Local_<none>', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='', ClientNumber='1' 2023-11-07T14:23:03 96.173 INF [DECO] written 75777, in 30ms 2023-11-07T14:23:03 96.177 INF [DECO] write thread 3ms 2023-11-07T14:23:03 96.196 INF NPPL.Read 2023-11-07T14:23:03 96.239 INF PlayerLogin: User/Alpha 21.1 2023-11-07T14:23:03 96.239 INF Client IP: ********* 2023-11-07T14:23:03 96.241 INF [Auth] PlayerName authorization successful: EntityID=-1, PltfmId='Steam_IDNUMBER', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='USER', ClientNumber='1' 2023-11-07T14:23:03 96.242 INF [Auth] ServerState authorization failed: EntityID=-1, PltfmId='Steam_IDNUMBER', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='USER', ClientNumber='1' 2023-11-07T14:23:03 96.243 INF Kicking player (Server is still initializing): EntityID=-1, PltfmId='Steam_IDNUMBER', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='USER', ClientNumber='1' 2023-11-07T14:23:03 96.299 INF NET: LiteNetLib: Client disconnect from: IP:49986 / 0 (RemoteConnectionClose) 2023-11-07T14:23:03 96.340 INF NET: LiteNetLib: MT: Client disconnect from: IP:49986 / 0 (RemoteConnectionClose) 2023-11-07T14:23:03 96.340 INF [NET] PlayerDisconnected EntityID=-1, PltfmId='Steam_IDNUMBER', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='USER', ClientNumber='1' 2023-11-07T14:23:03 96.341 WRN DynamicMusic: -1 was not in Bloodmoon state cache on disconnect 2023-11-07T14:23:03 96.342 WRN Client disconnected from dy mesh: Id: -1 Total: 0 2023-11-07T14:23:03 96.342 WRN Client disconnect complete for -1 Total: 0 2023-11-07T14:23:03 96.343 INF Player disconnected: EntityID=-1, PltfmId='Steam_IDNUMBER', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='USER', ClientNumber='1' 2023-11-07T14:23:03 96.343 INF Exited thread NCS_Reader_0_1 2023-11-07T14:23:03 96.343 INF Exited thread NCS_Reader_0_0 2023-11-07T14:23:03 96.343 INF Exited thread NCS_Writer_0_0 2023-11-07T14:23:03 96.343 INF Exited thread NCS_Writer_0_1 2023-11-07T14:23:03 96.789 ERR DisconnectClient: Player Steam_IDNUMBER not found 2023-11-07T14:23:03 96.790 INF From: UnityEngine.StackTraceUtility:ExtractStackTrace () ConnectionManager:DisconnectClient (ClientInfo,bool,bool) GameUtils/<disconnectLater>d__42:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) 2023-11-07T14:24:22 175.741 WRN [EOS] [LogEOS - Warning] Failed to connect to the backend. ServiceName=[SDKConfig], OperationName=[GetPlatformConfigRoute], Url=[<Redacted>] 2023-11-07T14:24:22 175.891 WRN [EOS] [LogEOS - Warning] SDK Config Platform Update Request Failed, Result Code: EOS_NoConnection, Retrying after 6.874599 seconds 2023-11-07T14:25:53 267.043 WRN [EOS] [LogEOS - Warning] Failed to connect to the backend. ServiceName=[SDKConfig], OperationName=[GetPlatformConfigRoute], Url=[<Redacted>] 2023-11-07T14:25:54 267.192 WRN [EOS] [LogEOS - Warning] SDK Config Platform Update Request Failed, Result Code: EOS_NoConnection, Retrying after 9.633106 seconds Edited November 8, 2023 by Skuma (see edit history) Link to comment Share on other sites More sharing options...
Jugginator Posted November 8, 2023 Share Posted November 8, 2023 Did you install the latest microsoft redistributable pack? 2016 may not have the updated ones. Link to comment Share on other sites More sharing options...
Skuma Posted November 12, 2023 Author Share Posted November 12, 2023 yes, everything was updated and installed - still not sure why this does not work, as in the meantime i also try to setup project zomboid server and everything including steam authentication works fine. Link to comment Share on other sites More sharing options...
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