JamieLee2k Posted September 19, 2023 Share Posted September 19, 2023 The reason I am asking is because my computer was out of action and so I was using a low based PC but I kept my GPU 2080 OC and I was getting 60FPS but now I got my PC back I have about 115FPS so to me that says its CPU but I am not sure, Can someone confirm this? Link to comment Share on other sites More sharing options...
Cr0wst0rm Posted September 19, 2023 Share Posted September 19, 2023 look at your task manager Link to comment Share on other sites More sharing options...
Aytest Posted September 19, 2023 Share Posted September 19, 2023 it depends on ingame scenario. I have rx6600 and ryzen 5600x and the bottleneck isnt consistent, sometimes it is gpu, sometimes cpu. Link to comment Share on other sites More sharing options...
SylenThunder Posted September 19, 2023 Share Posted September 19, 2023 Voxel SI and enemy AI pathing is primarily managed on the CPU. The game is pretty well CPU-bound, and can be affected a lot by little things like clock speed, RAM speed, and drive I/O speeds. I have a couple of articles on how this game differs from other games in the Support FAQ. Link to comment Share on other sites More sharing options...
SylenThunder Posted September 19, 2023 Share Posted September 19, 2023 Also, a bit dated, but still accurate in regard to how small changes to the system core can make a difference. https://steamcommunity.com/app/251570/discussions/4/2247803885925802071/#c2247803885925903682 Link to comment Share on other sites More sharing options...
Maharin Posted September 19, 2023 Share Posted September 19, 2023 Mine uses both. Link to comment Share on other sites More sharing options...
Tom Stephens Posted September 20, 2023 Share Posted September 20, 2023 5 hours ago, SylenThunder said: Also, a bit dated, but still accurate in regard to how small changes to the system core can make a difference. https://steamcommunity.com/app/251570/discussions/4/2247803885925802071/#c2247803885925903682 One nice (if somewhat subtle) take-away is that small but on-going improvements in cores, along with any improvements in OS core scheduling, will continually improve performance of CPU-bound games, even if slowly going forward. Every tic of improvement is more frames at 4K or more time between frames for scripting or both, which is 100% good news. Link to comment Share on other sites More sharing options...
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