Trantez Posted July 26, 2023 Share Posted July 26, 2023 Would there be any demand for perks to improve the sledgehammer as both a weapon and salvage tool? I play a light armor hammer only combat style and would like to see more viability as a late game option. As it stands now it feels that a single handed mace far outshines a two handed steel hammer. Link to comment Share on other sites More sharing options...
Old Crow Posted July 27, 2023 Share Posted July 27, 2023 Only if they make axes a viable weapon... which isn't likely to happen. Link to comment Share on other sites More sharing options...
Trantez Posted July 27, 2023 Author Share Posted July 27, 2023 I do think that being able to spec into any tool/weapon to smash zombies is a great idea. Even if it is all unorthodox weapons perks smash skulls with a wrench or driver if you invest the skills and find the perks for it then should be viable. Link to comment Share on other sites More sharing options...
Old Crow Posted July 27, 2023 Share Posted July 27, 2023 I mean, I have killed a zombie with an impact driver. But I think the Fun Pimps want a clear delineation between what's considered a weapon and what's considered a tool. The only exception to this seems to be knives. Link to comment Share on other sites More sharing options...
BFT2020 Posted July 27, 2023 Share Posted July 27, 2023 They actually nerfed the axe as it was a great tool for harvesting wood (obviously) and killing zombies. So people could just take the axe to use as both a tool and a melee weapon. As Old Crow mentioned, TFP wants to distinguish items that are great for harvesting resources (like axes and salvaging tools) and melee weapons. What you are looking for would probably have to be from a mod. The T3 club is faster, but the T3 sledgehammer hits harder and has an AoE effect to it. Link to comment Share on other sites More sharing options...
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