zztong Posted July 20, 2023 Share Posted July 20, 2023 When the crosshairs are pointed at water, is it possible to change the "Press (E) to Drink" action to be a "Press (E) to Gather Water" action? I'd like to try a solo game where I could gather a Mirky Water from a water source, rather than take a drink. In items.xml there appears to be a "Drink" effect_group that is part of an item named "meleeHandPlayer", but I've not found an examples of an effect_group giving an item. I'm hoping this isn't something that needs a C#/EAC-Off kind of solution. Link to comment Share on other sites More sharing options...
BFT2020 Posted July 20, 2023 Share Posted July 20, 2023 Would it be more tied to Action2 which is the actual drinking mechanism while the effect group runs the code / checks of the various conditions? Wonder if you change the code in Action2 to create item like the bundles do and tie it to the water blocks if that is even possible.... Link to comment Share on other sites More sharing options...
zztong Posted July 20, 2023 Author Share Posted July 20, 2023 28 minutes ago, BFT2020 said: Would it be more tied to Action2 which is the actual drinking mechanism while the effect group runs the code / checks of the various conditions? Wonder if you change the code in Action2 to create item like the bundles do and tie it to the water blocks if that is even possible.... Oh, the action. I really need to learn this part of the XML better. Yes, a quick test over lunch shows that putting "Create_item" and "Create_item_count" properties in Action2 does work. Thanks for the pointer. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now