LilPaisley Posted June 19, 2023 Share Posted June 19, 2023 I have had this happen twice in 2 different games. I restarted after b317 using the same random gen map in single player. First instance in b313: I was on day 11 on and set up base inside of a Fort Razor location. I logged on inside my base, which does have a claim block and bedroll. I had the soldier and hazmat sleeper zombies respawned when I logged in. I had torn down most of the the buildings and other structures, but there was one remaining. I am not sure if this is where they were all located as I was looking in a storage chest when I first realized what was going on. I checked and my claim block was 100%. It is fairly well protected. I had moved the claim block to better center it in the base from it's first location. I had the green border up as I tend to leave it on while I am building. I had increased the size in the settings to 51 so it included the whole base. Base had been cleared and I have been doing allot of removing and new construction. I have only 1 LCB. I was able to get a screen shot of the console showing these were sleepers and not a wandering horde. It happened a 2nd time in the same location, but a new game save as I started clean after b317. I had the sleeper soldiers and hazmat zombies respawn inside Fort Razor. I had torn down the building they spawned in except for the floor and had rebuilt my crafting area over it. I had been inside that building and went to a different part of my base to gather my dew collector water. When I came back inside that building there were sleepers sitting on the ground. One was sitting 1 block away from my bedroll. They were still asleep when I entered. These were not a horde and console again showed they were sleepers. I tried to grab a screenshot of the console, but for some reason it didn't save. I did get the info from the logfile: 023-06-18T23:32:21 11044.226 INF VehicleManager saved 415 bytes 2023-06-18T23:32:23 11045.593 INF Time: 177.21m FPS: 79.32 Heap: 2610.6MB Max: 2720.8MB Chunks: 357 CGO: 194 Ply: 1 Zom: 1 Ent: 5 (73) Items: 1 CO: 1 RSS: 3563.3MB 2023-06-18T23:32:53 11075.596 INF Time: 177.71m FPS: 97.87 Heap: 2542.0MB Max: 2720.8MB Chunks: 357 CGO: 189 Ply: 1 Zom: 1 Ent: 5 (73) Items: 1 CO: 1 RSS: 3567.0MB 2023-06-18T23:33:02 11085.515 INF 10679.55 SleeperVolume -393, 46, -674: Spawning -393, 46, -674 (-25, -43), group 'zombieSoldierGroupGS1', class zombieSoldier, count 1 2023-06-18T23:33:02 11085.518 INF 10679.55 SleeperVolume -402, 47, -679: Spawning -402, 48, -664 (-26, -42), group 'zombieSoldierGroupGS1', class zombieSoldier, count 1 2023-06-18T23:33:03 11085.572 INF 10679.61 SleeperVolume -388, 53, -683: Spawning -387, 53, -681 (-25, -43), group 'zombieSoldierGroupGS1', class zombieSoldier, count 1 2023-06-18T23:33:03 11085.619 INF 10679.65 SleeperVolume -393, 46, -674: Spawning -388, 46, -672 (-25, -42), group 'zombieSoldierGroupGS1', class zombieMaleHazmat, count 1 2023-06-18T23:33:03 11085.664 INF 10679.7 SleeperVolume -388, 53, -683: Spawning -386, 53, -682 (-25, -43), group 'zombieSoldierGroupGS1', class zombieSoldier, count 1 2023-06-18T23:33:03 11085.719 INF 10679.75 SleeperVolume -393, 46, -674: Spawning -393, 46, -669 (-25, -42), group 'zombieSoldierGroupGS1', class zombieSoldier, count 1 2023-06-18T23:33:03 11085.816 INF 10679.85 SleeperVolume -393, 46, -674: Spawning -389, 46, -671 (-25, -42), group 'zombieSoldierGroupGS1', class zombieYo, count 1 2023-06-18T23:33:04 11086.670 INF SectionType change from None to Combat 2023-06-18T23:33:04 11086.670 INF Loading new config for Combat... 2023-06-18T23:33:04 11086.671 INF Played Combat 2023-06-18T23:33:04 11086.671 INF Fading in Combat 2023-06-18T23:33:04 11086.671 INF Notified SectionSelector that music played 2023-06-18T23:33:04 11086.684 INF Loading new ClipSets for Combat... 2023-06-18T23:33:04 11086.805 INF Combat loaded new config and clipsets 2023-06-18T23:33:07 11089.678 INF fadeInCo complete on Combat 2023-06-18T23:33:10 11093.073 INF Entity zombieMaleHazmat 8616 killed by Paislee Vixen 5285 2023-06-18T23:33:14 11097.063 INF zombieSoldier SpawnLimbGore loaded preafab in asset bundle. path: @:Entities/Zombies/Dismemberment/HeadGore.prefab 2023-06-18T23:33:14 11097.065 INF Entity zombieSoldier 8613 killed by Paislee Vixen 5285 2023-06-18T23:33:18 11101.178 INF Entity zombieYo 8619 killed by Paislee Vixen 5285 2023-06-18T23:33:22 11104.902 INF Entity zombieSoldier 8618 killed by Paislee Vixen 5285 2023-06-18T23:33:23 11105.601 INF Time: 178.21m FPS: 76.45 Heap: 2505.6MB Max: 2720.8MB Chunks: 357 CGO: 195 Ply: 1 Zom: 4 Ent: 14 (82) Items: 3 CO: 1 RSS: 3571.3MB 2023-06-18T23:33:28 11110.953 INF zombieSoldier SpawnLimbGore loaded preafab in asset bundle. path: @:Entities/Zombies/Dismemberment/HeadGore.prefab 2023-06-18T23:33:28 11110.955 INF Entity zombieSoldier 8615 killed by Paislee Vixen 5285 2023-06-18T23:33:32 11115.447 INF Entity zombieSoldier 8617 killed by Paislee Vixen 5285 2023-06-18T23:33:36 11118.894 INF Entity zombieSoldier 8614 killed by Paislee Vixen 5285 2023-06-18T23:33:36 11118.922 INF SectionType change from Combat to HomeDay Link to comment Share on other sites More sharing options...
Jugginator Posted June 19, 2023 Share Posted June 19, 2023 (edited) There's one thing to keep in mind, if you've missed any sleeper volumes they will spawn ignoring a bedroll or LCB. Bedrolls/LCBs only prevent sleeper volumes from respawning -- they don't prevent ones that haven't been spawned yet from spawning. Not all sleeper volumes are tied to the quest, so there are times you can just miss one and then it will come say hello to you to remind you that you missed them Oh and one more thing: sleeper volumes are invisible boxes that don't "exist" in the game, nor tied to blocks in that way. So, if you destroy everything around it, you can still trigger the volume. Edited June 19, 2023 by Jugginator (see edit history) 1 Link to comment Share on other sites More sharing options...
LilPaisley Posted June 20, 2023 Author Share Posted June 20, 2023 I was not doing a quest for this POI. I just came across it and decided I wanted to use it as my base. I had been using the location for about 2 in game week in each save before this happened. I guess I don't understand how the sleeper volume could not have spawned in that many sleepers in 2 different saves after that many days. Link to comment Share on other sites More sharing options...
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