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Misc dreams to share (what I'd like to see).


rescue86k

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I looked at the FAQ of Dreams (handy so I try to avoid rehashing a dream someone else already mentioned), then also upcoming Alpha 21-22 / Beyond, much useful to try to filter dreams out.

 

About me: I played 7 days to die since Alpha 15? Perhaps. It's been maybe 5-10 years?. I play mostly single player, going at my own pace.

 

Dreams:

 

1) 'Cave Lurkers' is mentioned in faq. I would like tremors

 

Tremors(1990).thumb.jpg.0dcd984189a13618d5ccce248374a5bf.jpg

 

2) Then also 'defenses underground', making underground viable again (I love digging zombies, I want a counter). One Idea is an underground 'pounding machine' that attracts zombies and tremors to location. It's not designed to keep zombies away, the intent is force them all to 'enter one area' like in the Movie Matrix 4 where all sentinels went to one opening. For underground bases this may help make digging zombies managable for a vault base. 

 

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3) Third Dream is make a variant of the voxel water as 'Oil' which can be set on fire for X seconds, before the oil voxels are destroyed. The self destructing zombies can accidentally ignite the oil too. Then a hydropump, handheld, for quality of life improvement to 'move' lots of water, or oil, from a pool to your base, (enough of the buckets!). 

 

R.thumb.jpg.bf6ff85328bbab9dfade84bff6d63fcd.jpg

 

4) Allow Zombies to 'Crawl' on each other, to elevate themselves. Being specific, if 2 zombies at the wall, assuming 1x2 is a zombie size, then one from behind can 'merge' into the other, temperarily making 1 zombie 1x2 block, animating a 'crawl on the other', then new location of said zombie 'unmerges' and 'teleports' directly above the first zombie. This means a wall 3 blocks high wont stop 2 zombies, and if it's a wave, a few zombies might start getting over the wall even if higher (encouraging shoot the 'zombie-like ladder', pay attention to your walls). Other option or compliment is revert dead zombies back to 'corpse blocks' and pay special attention to 'the look' when zombie dies to 'becoming a corpse block'. Make corpse blocks low hp, so a grenade outside the wall can clean it up. 

 

WorldWarZ-2013-1.thumb.jpg.7f3164bbe15e89fb0b6e72363e8dd670.jpg

 

 

 

 

 

 

 

 

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Just a note- zombies can already use each other to reach a higher location, such as to get over a wall.  They just don't really try to do it and so it only happens when you get a bunch grouped up against a shorter wall.  I know they can damage the 4th block high this way and I've had them manage to get on top of a 4 block high wall a couple of times by doing this.  If they coordinated a bit more to make this more common, I can see it leading to prioritizing building higher walls.  Right now it is uncommon enough that you really don't have to worry about the few that manage it.  Spiders can already get over walls unless they are really high.  Not sure their maximum jump but I know they've gotten 6 high and landed on top or even went over if it was a narrow area.

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On 6/5/2023 at 9:28 PM, Riamus said:

Just a note- zombies can already use each other to reach a higher location, such as to get over a wall.  They just don't really try to do it and so it only happens when you get a bunch grouped up against a shorter wall.  I know they can damage the 4th block high this way and I've had them manage to get on top of a 4 block high wall a couple of times by doing this.  If they coordinated a bit more to make this more common, I can see it leading to prioritizing building higher walls.  Right now it is uncommon enough that you really don't have to worry about the few that manage it.  Spiders can already get over walls unless they are really high.  Not sure their maximum jump but I know they've gotten 6 high and landed on top or even went over if it was a narrow area.

 I see the issue with building walls higher and higher to combat the difference. What do you think about zombies being able to use each other to climb more often? Would that be enjoyable? What about their dead bodies behaving more like blocks like a collective that elevates the ground as they die? (i'd prefer 1-? hp blocks so a few fist hits can kill a block, or a grenade can clear a large clump). 

 

Here's a video I'm inspired by (GO TO 30:00 minute mark)

 

 

The idea is during bloodmoons... literally the landscape due to gore blocks will elevate the ground from 'corpses' creating a wall of corpse naturally. 

 

Edit: Thinking into it, the gore blocks could be very slim height, (like how blocks modify when you 'shovel dig' them 'down'). Then when a zombie dies.. it evolves the corpse block from 1/4 of a block, to 1/2 of a block, texture shows 2 zombies dead off that block... a full block be 4 zombies,... then it build slower.. and appear more like the video, just has to be a smooth transition from ragdoll death to block.

Edited by rescue86k (see edit history)
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3 hours ago, rescue86k said:

 I see the issue with building walls higher and higher to combat the difference. What do you think about zombies being able to use each other to climb more often? Would that be enjoyable? What about their dead bodies behaving more like blocks like a collective that elevates the ground as they die? (i'd prefer 1-? hp blocks so a few fist hits can kill a block, or a grenade can clear a large clump). 

 

Here's a video I'm inspired by (GO TO 30:00 minute mark)

 

 

The idea is during bloodmoons... literally the landscape due to gore blocks will elevate the ground from 'corpses' creating a wall of corpse naturally. 

 

Edit: Thinking into it, the gore blocks could be very slim height, (like how blocks modify when you 'shovel dig' them 'down'). Then when a zombie dies.. it evolves the corpse block from 1/4 of a block, to 1/2 of a block, texture shows 2 zombies dead off that block... a full block be 4 zombies,... then it build slower.. and appear more like the video, just has to be a smooth transition from ragdoll death to block.

That really isn't much different from the movie World War Z.  Though those weren't dead (well, they zombies are dead I suppose but they weren't re-dead ;) ) but they were still using their numbers to go up a huge wall.  I guess I'd be okay with the idea but at the same time, it kind of reduces the types of valid bases you can make by a lot, so I don't think it would be a great option for most players.

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