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Game crashing on start


Okurok13

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log:
 

Mono path[0] = 'D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'D:/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Plugins: Failed to load 'D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins\x86_64/Microsoft_Xbox_Services_141_GDK_C_Thunks.dll' because one or more of its dependencies could not be loaded.

Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 3070 Ti (ID=0x2482)
    Vendor:   
    VRAM:     8031 MB
    Driver:   31.0.15.2849
Begin MonoManager ReloadAssembly
- Completed reload, in  0.136 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.017200 ms
2023-02-14T19:01:14 0.012 INF Version: Alpha 20.6 (b9) Compatibility Version: Alpha 20.6, Build: WindowsPlayer 64 Bit
2023-02-14T19:01:14 0.012 INF System information:
2023-02-14T19:01:14 0.013 INF    OS: Windows 10  (10.0.19045) 64bit
2023-02-14T19:01:14 0.013 INF    CPU: AMD Ryzen 5 5600X 6-Core Processor  (cores: 12)
2023-02-14T19:01:14 0.013 INF    RAM: 16305 MB
2023-02-14T19:01:14 0.013 INF    GPU: NVIDIA GeForce RTX 3070 Ti (8031 MB)
2023-02-14T19:01:14 0.015 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0)
2023-02-14T19:01:14 0.025 INF Last played version: Alpha 20.6
2023-02-14T19:01:14 0.026 INF Local UTC offset: 3 hours
2023-02-14T19:01:14 0.041 INF Command line arguments: D:\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -noeac -logfile C:\Users\yunus\AppData\Roaming\7DaysToDie\logs\output_log_client__2023-02-14__19-01-13.txt
2023-02-14T19:01:14 0.049 INF [Platform] Init
2023-02-14T19:01:14 0.078 INF [Platform] Using native platform: Steam
2023-02-14T19:01:14 0.079 INF [Platform] Using cross platform: EOS
2023-02-14T19:01:14 0.079 INF [Platform] Using server platform: Steam
2023-02-14T19:01:14 0.079 INF [Platform] Using server platform: XBL
2023-02-14T19:01:14 0.084 INF Starting PlayerInputManager...
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
2023-02-14T19:01:15 0.205 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2023-02-14T19:01:15 0.214 INF [Platform] Initializing Steam
2023-02-14T19:01:15 0.301 INF [Steamworks.NET] SteamAPI_Init() ok
2023-02-14T19:01:15 0.302 INF [Steamworks.NET] Registering auth callbacks
2023-02-14T19:01:15 0.304 INF Not running in Big Picture Mode, no on-screen keyboard available
2023-02-14T19:01:15 0.304 INF [Platform] Initializing EOS
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
2023-02-14T19:01:15 0.332 ERR [EOS] Native library or one of its dependencies not found (e.g. no Microsoft Visual C Redistributables 2022)
2023-02-14T19:01:15 0.337 EXC EOSSDK-Win64-Shipping
  at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Initialize(intptr)
  at Epic.OnlineServices.Platform.PlatformInterface.Initialize (Epic.OnlineServices.Platform.InitializeOptions options) [0x0000f] in <273e44c1eaaf428195c48479baddc4e3>:0 
  at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x00024] in <ffc99a688d2b435db53bb46aed82ca49>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Platform.EOS.Api:initPlatform(EosCreds, Boolean)

 

Platform.EOS.Api:InitClientApis()
Platform.AbsPlatform:Init()
Platform.PlatformManager:Init()
SplashScreenScript:Awake()

2023-02-14T19:01:15 0.337 INF [EOS] Initialize: NotFound
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll
Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping
2023-02-14T19:01:15 0.342 ERR [Platform] Error while initializing platform code, shutting down.
2023-02-14T19:01:15 0.343 EXC EOSSDK-Win64-Shipping
  at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Logging_SetLogLevel(Epic.OnlineServices.Logging.LogCategory,Epic.OnlineServices.Logging.LogLevel)
  at Epic.OnlineServices.Logging.LoggingInterface.SetLogLevel (Epic.OnlineServices.Logging.LogCategory logCategory, Epic.OnlineServices.Logging.LogLevel logLevel) [0x00000] in <273e44c1eaaf428195c48479baddc4e3>:0 
  at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x000a5] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at Platform.EOS.Api.InitClientApis () [0x0001e] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at Platform.AbsPlatform.Init () [0x0016e] in <ffc99a688d2b435db53bb46aed82ca49>:0 
  at Platform.PlatformManager.Init () [0x0014c] in <ffc99a688d2b435db53bb46aed82ca49>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Platform.PlatformManager:Init()
SplashScreenScript:Awake()

Setting up 6 worker threads for Enlighten.
  Thread -> id: 359c -> priority: 1 
  Thread -> id: 35a0 -> priority: 1 
  Thread -> id: 35a4 -> priority: 1 
  Thread -> id: 35a8 -> priority: 1 
  Thread -> id: 35ac -> priority: 1 
  Thread -> id: 35b0 -> priority: 1 

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