Okurok13 Posted February 14, 2023 Share Posted February 14, 2023 I`ve downloaded game, start and game crashes without any error. Link to comment Share on other sites More sharing options...
Okurok13 Posted February 14, 2023 Author Share Posted February 14, 2023 log: Mono path[0] = 'D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed' Mono config path = 'D:/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Plugins: Failed to load 'D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins\x86_64/Microsoft_Xbox_Services_141_GDK_C_Thunks.dll' because one or more of its dependencies could not be loaded. Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3070 Ti (ID=0x2482) Vendor: VRAM: 8031 MB Driver: 31.0.15.2849 Begin MonoManager ReloadAssembly - Completed reload, in 0.136 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 1.017200 ms 2023-02-14T19:01:14 0.012 INF Version: Alpha 20.6 (b9) Compatibility Version: Alpha 20.6, Build: WindowsPlayer 64 Bit 2023-02-14T19:01:14 0.012 INF System information: 2023-02-14T19:01:14 0.013 INF OS: Windows 10 (10.0.19045) 64bit 2023-02-14T19:01:14 0.013 INF CPU: AMD Ryzen 5 5600X 6-Core Processor (cores: 12) 2023-02-14T19:01:14 0.013 INF RAM: 16305 MB 2023-02-14T19:01:14 0.013 INF GPU: NVIDIA GeForce RTX 3070 Ti (8031 MB) 2023-02-14T19:01:14 0.015 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0) 2023-02-14T19:01:14 0.025 INF Last played version: Alpha 20.6 2023-02-14T19:01:14 0.026 INF Local UTC offset: 3 hours 2023-02-14T19:01:14 0.041 INF Command line arguments: D:\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -noeac -logfile C:\Users\yunus\AppData\Roaming\7DaysToDie\logs\output_log_client__2023-02-14__19-01-13.txt 2023-02-14T19:01:14 0.049 INF [Platform] Init 2023-02-14T19:01:14 0.078 INF [Platform] Using native platform: Steam 2023-02-14T19:01:14 0.079 INF [Platform] Using cross platform: EOS 2023-02-14T19:01:14 0.079 INF [Platform] Using server platform: Steam 2023-02-14T19:01:14 0.079 INF [Platform] Using server platform: XBL 2023-02-14T19:01:14 0.084 INF Starting PlayerInputManager... Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 2023-02-14T19:01:15 0.205 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2023-02-14T19:01:15 0.214 INF [Platform] Initializing Steam 2023-02-14T19:01:15 0.301 INF [Steamworks.NET] SteamAPI_Init() ok 2023-02-14T19:01:15 0.302 INF [Steamworks.NET] Registering auth callbacks 2023-02-14T19:01:15 0.304 INF Not running in Big Picture Mode, no on-screen keyboard available 2023-02-14T19:01:15 0.304 INF [Platform] Initializing EOS Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping 2023-02-14T19:01:15 0.332 ERR [EOS] Native library or one of its dependencies not found (e.g. no Microsoft Visual C Redistributables 2022) 2023-02-14T19:01:15 0.337 EXC EOSSDK-Win64-Shipping at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Initialize(intptr) at Epic.OnlineServices.Platform.PlatformInterface.Initialize (Epic.OnlineServices.Platform.InitializeOptions options) [0x0000f] in <273e44c1eaaf428195c48479baddc4e3>:0 at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x00024] in <ffc99a688d2b435db53bb46aed82ca49>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) Platform.EOS.Api:initPlatform(EosCreds, Boolean) Platform.EOS.Api:InitClientApis() Platform.AbsPlatform:Init() Platform.PlatformManager:Init() SplashScreenScript:Awake() 2023-02-14T19:01:15 0.337 INF [EOS] Initialize: NotFound Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping.dll Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/EOSSDK-Win64-Shipping Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping.dll Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libEOSSDK-Win64-Shipping 2023-02-14T19:01:15 0.342 ERR [Platform] Error while initializing platform code, shutting down. 2023-02-14T19:01:15 0.343 EXC EOSSDK-Win64-Shipping at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Logging_SetLogLevel(Epic.OnlineServices.Logging.LogCategory,Epic.OnlineServices.Logging.LogLevel) at Epic.OnlineServices.Logging.LoggingInterface.SetLogLevel (Epic.OnlineServices.Logging.LogCategory logCategory, Epic.OnlineServices.Logging.LogLevel logLevel) [0x00000] in <273e44c1eaaf428195c48479baddc4e3>:0 at Platform.EOS.Api.initPlatform (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x000a5] in <ffc99a688d2b435db53bb46aed82ca49>:0 at Platform.EOS.Api.InitClientApis () [0x0001e] in <ffc99a688d2b435db53bb46aed82ca49>:0 at Platform.AbsPlatform.Init () [0x0016e] in <ffc99a688d2b435db53bb46aed82ca49>:0 at Platform.PlatformManager.Init () [0x0014c] in <ffc99a688d2b435db53bb46aed82ca49>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) Platform.PlatformManager:Init() SplashScreenScript:Awake() Setting up 6 worker threads for Enlighten. Thread -> id: 359c -> priority: 1 Thread -> id: 35a0 -> priority: 1 Thread -> id: 35a4 -> priority: 1 Thread -> id: 35a8 -> priority: 1 Thread -> id: 35ac -> priority: 1 Thread -> id: 35b0 -> priority: 1 Link to comment Share on other sites More sharing options...
Okurok13 Posted February 14, 2023 Author Share Posted February 14, 2023 Fixed, close Link to comment Share on other sites More sharing options...
BFT2020 Posted February 14, 2023 Share Posted February 14, 2023 What did you do? Download Microsoft Visual C Redistributables ? Always good to state what the solution is if someone else has the same issue and read this thread in the future. Link to comment Share on other sites More sharing options...
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