Paixetamour Posted July 6, 2023 Share Posted July 6, 2023 1 hour ago, Bladestorm Games said: Thanks for the issue report. Looks like loot was somewhat broken. Should be fixed now. (Download link remains the same) Lootable from: Gun Safe Small, Gun Safe Large, Reinforced Chest, Hardened Chest Small, Hardened Chest Large, Z bags, Buried Treasure Chests Buffed the chance for those containers to spawn rings. Thank you Link to comment Share on other sites More sharing options...
Bladestorm Games Posted July 7, 2023 Author Share Posted July 7, 2023 (edited) Small update: • Fixed an issue with Ring of Assassin not granting its bonuses. • Buffed Stride: Old: 10%/11%/12%/13%/14%/15% Movement Speed New: 15%/17%/19%/21%/23%/25% Movement Speed Download link remains the same. Edited July 7, 2023 by Bladestorm Games (see edit history) Link to comment Share on other sites More sharing options...
pumablank Posted July 7, 2023 Share Posted July 7, 2023 41 minutes ago, Bladestorm Games said: Small update: • Fixed an issue with Ring of Assassin not granting its bonuses. • Buffed Stride: Old: 10%/11%/12%/13%/14%/15% Movement Speed New: 15%/17%/19%/21%/23%/25% Movement Speed Download link remains the same. how can i set the lockpick speed on 150% and the ring of speed stamina regen +100% faster ? Link to comment Share on other sites More sharing options...
Lumpus Posted July 8, 2023 Share Posted July 8, 2023 (edited) Loving the mod... any chance of making a really OP ring variety 'The One Ring' (lol) that has multiple functions? <edit> Also none of the rings are sellable, or else valued at 1 duke Edited July 17, 2023 by Lumpus (see edit history) Link to comment Share on other sites More sharing options...
darzan Posted July 16, 2023 Share Posted July 16, 2023 Hello, I installed your mod on my server, but players can't see the rings icon, can you tell me a possible cause of this problem? Link to comment Share on other sites More sharing options...
Bladestorm Games Posted July 17, 2023 Author Share Posted July 17, 2023 5 hours ago, darzan said: Hello, I installed your mod on my server, but players can't see the rings icon, can you tell me a possible cause of this problem? They need to download and install the mod too. Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 17, 2023 Share Posted July 17, 2023 in your opinion would you run both your rings and relic at the same time or one or the other? If so which one? Link to comment Share on other sites More sharing options...
Bladestorm Games Posted July 18, 2023 Author Share Posted July 18, 2023 18 hours ago, MrSamuelAdams said: in your opinion would you run both your rings and relic at the same time or one or the other? If so which one? When playing for fun, I like running both. (When I do run these mods, I have a self imposed rule "No Guns". Currently doing a playthrough with a Fists build) Rings is where my simple ideas go into. Relics is where my more complex/interesting ideas go into. 1 Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 18, 2023 Share Posted July 18, 2023 1 hour ago, Bladestorm Games said: When playing for fun, I like running both. (When I do run these mods, I have a self imposed rule "No Guns". Currently doing a playthrough with a Fists build) Rings is where my simple ideas go into. Relics is where my more complex/interesting ideas go into. Very cool, maybe I'll just run rings. I like doing insane but I don't want to be OP either. Thank you. Link to comment Share on other sites More sharing options...
TGbelmas Posted July 19, 2023 Share Posted July 19, 2023 i dont know if its supposed to yet, but the ring of angler is either not working, or no clear instructions on how to use it. it could also be wip but in that case, could you put it in the name ingame please? thanks for the atention Link to comment Share on other sites More sharing options...
Bladestorm Games Posted July 20, 2023 Author Share Posted July 20, 2023 1 hour ago, TGbelmas said: i dont know if its supposed to yet, but the ring of angler is either not working, or no clear instructions on how to use it. it could also be wip but in that case, could you put it in the name ingame please? thanks for the atention Its a joke item based off this joke: Link to comment Share on other sites More sharing options...
Dragonchampion Posted July 22, 2023 Share Posted July 22, 2023 SO, I've been playing with this mod since A21 first released in experimental. I've honestly had a ton of fun with it, but I have found a few glaring balance issues I wanted to talk about. 1. Rings in slots. I think one of the biggest problems is that the rings take the place of Customized Fittings and Muffled Connectors. This is okay, but with the new system of mod slots, it makes slots even more valuable and causes some issues. I recommend perhaps making a couple merged-rings that allow you to merge rings together, maybe a special Ringsmith Workbench (More on that below). Either that, or look into how Khaine found to increase the number of slots past 6, he did find a way a while back but I'm unsure how he did it myself. 2. Ring of Agony isn't worth the health reduction for the amount of bonus that you give. With how many rings add other sources of damage (For instance the Ring of Beginnings), the Ring of Agony is a waste. In my game, instead of -50 and -60 Rings of Agony Hp debuff, I reduce it to -10 and -20. This feels more balanced, especially in Insane Nightmare. 3. Ring of Holding is kinda useless. A balance idea I had was to make the Ring of Holding be essentially a replacement for Customized Fittings + Triple Armor Pocket + Advanced Muffled Connectors. That's what I do in my game. 4. Ringsmith Workbench - There's tons of rings that I believe should be upgradeable (With steel, diamonds, gold, and silver) to their advanced version. Not only that, but I think it'd be really good to make "One Rings" that allow you to merge and add rings together. For instance, a Superior Diamond Ring of Greed would add the Wish Ring Quest Loot +1, Diamond Ring, and Ring of Greed together, for the cost of each of those rings. You could also do a merged ring for the Ring of Scorch and Ring of Venom, adding poison and fire to all attacks. 5. Ring of Assassin is amazing. Nothing is wrong with it. I just wanted to thank you for adding it, because my main gameplay style is an assassin. It's so wonderful. 6. Ever consider a Ring of Weaponmaster that adds a bonus to a specific type of weapons? And then you could add a Ring of the Warlord that merges all of them together as well. 7. The Ring of Twin Terror is kinda useless. Same for the Ring of Arrow Rain or whatever it is. it uses your arrows MUCH too quickly. Would there perhaps be any way to balance it by making the extra arrows not cost you arrows? If that's not possible, maybe you could add in something like just flat archery damage, instead. The only thing I can think of it being useful for is if you need to kill a powerful zombie quickly. Anyways, wanted to praise how good this mod is and tell you little changes I made for it to make it even better, in case you'd like to add any of them to the base game. I DO very much hope you make Merged Rings sometime! Link to comment Share on other sites More sharing options...
Bladestorm Games Posted July 23, 2023 Author Share Posted July 23, 2023 Thanks for your feedback, and thoughts, and prayers. On 7/21/2023 at 10:39 PM, Dragonchampion said: 1. Rings in slots. I think one of the biggest problems is that the rings take the place of Customized Fittings and Muffled Connectors. This is okay, but with the new system of mod slots, it makes slots even more valuable and causes some issues. Look into how Khaine found to increase the number of slots past 6, he did find a way a while back but I'm unsure how he did it myself. I feel most Rings provide a lot of power and justify having to make the decision on whether you want non-ring modifiers on a slot. As for more mod slots on hand items, I'll likely add 2 craftable or lootable equipment items: 1) Glove with 5 slots. 2) Glove with 6 slots. On 7/21/2023 at 10:39 PM, Dragonchampion said: 2. Ring of Agony isn't worth the health reduction for the amount of bonus that you give. With how many rings add other sources of damage (For instance the Ring of Beginnings), the Ring of Agony is a waste. In my game, instead of -50 and -60 Rings of Agony Hp debuff, I reduce it to -10 and -20. This feels more balanced, especially in Insane Nightmare. Ring of Agony has been updated to be -[15/25/35] Health, the update to the mod hasnt been released yet. On 7/21/2023 at 10:39 PM, Dragonchampion said: 3. Ring of Holding is kinda useless. A balance idea I had was to make the Ring of Holding be essentially a replacement for Customized Fittings + Triple Armor Pocket + Advanced Muffled Connectors. That's what I do in my game. I'll look into adding some kind of a buff for Ring of Storage. Likely I'll leave it as it is, and just make a new Ring type that has storage and some other stat(s). On 7/21/2023 at 10:39 PM, Dragonchampion said: 6. Ever consider a Ring of Weaponmaster that adds a bonus to a specific type of weapons? And then you could add a Ring of the Warlord that merges all of them together as well. On my development list for the Rings mod, I have a section for something like this, but never finished it, because many ideas have moved/changed/scrapped. I have reworked that section and I have 2 ideas of what I'd like to do with weapon specialization rings, some ideas are brought over to my Relics mod, which the next update will have a lot new relics. On 7/21/2023 at 10:39 PM, Dragonchampion said: 7. The Ring of Twin Terror is kinda useless. Same for the Ring of Arrow Rain or whatever it is. it uses your arrows MUCH too quickly. Would there perhaps be any way to balance it by making the extra arrows not cost you arrows? If that's not possible, maybe you could add in something like just flat archery damage, instead. The only thing I can think of it being useful for is if you need to kill a powerful zombie quickly. It may be possible to fire multiple projectiles with 1 ammo. I will do an experiment. But when I was doing Archery playthrough with + Additional Projectile rings, I didnt have an issue with ammo, it may be the difficulty settings you have, or something else? (through loot, vendors, and The Huntsman perk, I got A LOT of ammo) Ring of Twin Terror is just an option for someone to be able to shoot more projectiles with Bow / Crossbow, but loose a bit of damage (+1 proj for -15% to -25% damage is really worth it especially with more +% Damage sources) Ring of Splinter Rain has 3 variants and each one has its purpose. Going back to point 6, I have some notes in my development list for Archery Rings (ones that dont have + Projectiles). On 7/21/2023 at 10:39 PM, Dragonchampion said: Ring Forge Merging Rings Regarding the Ring Forge / Merging Rings, unfortunately some rings have variants which is a duplicate ring item but with changed stats. If I wanted to make Ring of Swift Agony (requires Ring of Stride + Ring of Agony) there would have to be 18 (6 x 3) of the same recipe. Because there are 6 entries for Ring of Stride and 3 entries for Ring of Agony. I had to do it this way because when first making the mod I found out you cant easily have roll ranges, so I had to make a new item entry for each value of a roll range. I have an idea on how to roll a stat between values using cvar, but the issue would be getting that value from item_modifier.xml to buffs.xml. My solution to this would be to make rings be scrapable and you get a Shard of X (So if you scrap any of the Ring of Strides, you'd get Shard of Stride). In my development list I have a section for this system, but havent worked on it: 1) I dont want rings to be too powerful yet. They are intended for core game, if the rings seem to OP, someone can go to the core game's difficulty and increase it from the menu options. I dont want to balance the rings while factoring in other difficulty mods. 2) I want my more creative ideas to go into my Relics mod, so some ideas I had for some Rings have moved over. I want the Rings mod to be more simple ideas, I still have a good number of rings I'd like to add that fall under simplicity. 3) I am running out of ring icons that fit the theme of a ring. This is kind of a silly reason, but it matter to me to have some consistency (I dont want to grab icons from multiple games / sources if they dont match similar art styles). 1 Link to comment Share on other sites More sharing options...
KeyMAP98 Posted August 2, 2023 Share Posted August 2, 2023 It would be possible a ring that: Will add speed to: meleeToolRepairT3Nailgun <property name="Class" value="Launcher"/> <property name="Delay" value=".1"/> <property name="Class" value="Repair"/> <property name="Delay" value=".1"/> Link to comment Share on other sites More sharing options...
Bladestorm Games Posted September 1, 2023 Author Share Posted September 1, 2023 (edited) Little update on this mod, I plan to have a medium sized update to the Rings mod in mid to late September.EDIT #1: Sorry for the delay everyone, just really busy with all kinds of projects going on right now. The Rings mod has a small addition being worked on. (For those interested in the Relics mod I have a large addition being worked, and it should be released SOON™. Be sure to check out the Relics mod forum post for teasers of new Relics) Edited October 5, 2023 by Bladestorm Games (see edit history) 2 Link to comment Share on other sites More sharing options...
zerocool88 Posted October 29, 2023 Share Posted October 29, 2023 Hello, I would like to know how I could put the rings on other parts of the armor and also get the buffs. Link to comment Share on other sites More sharing options...
fireidar Posted November 1, 2023 Share Posted November 1, 2023 I'm getting a weird warning for this and relics in my game\log 2023-11-01T14:04:38 3.739 INF [MODS] Trying to load from folder: 'bsg_relics' 2023-11-01T14:04:38 3.739 WRN [MODS] bsg_relics/ModInfo.xml does not define a valid non-empty Name (^[0-9a-zA-Z_\-]+$). Please consider updating it for future compatibility. 2023-11-01T14:04:38 3.739 WRN [MODS] bsg_relics/ModInfo.xml does not define a valid Version. Please consider updating it for future compatibility. 2023-11-01T14:04:38 3.739 INF [MODS] Loaded Mod: BSG Relics (A21_1_0) 2023-11-01T14:04:38 3.739 INF [MODS] Trying to load from folder: 'bsg_rings' 2023-11-01T14:04:38 3.739 WRN [MODS] bsg_rings/ModInfo.xml does not define a valid non-empty Name (^[0-9a-zA-Z_\-]+$). Please consider updating it for future compatibility. 2023-11-01T14:04:38 3.739 WRN [MODS] bsg_rings/ModInfo.xml does not define a valid Version. Please consider updating it for future compatibility. 2023-11-01T14:04:38 3.740 INF [MODS] Loaded Mod: BSG Rings (A21_1_0) Link to comment Share on other sites More sharing options...
Dragonchampion Posted June 27 Share Posted June 27 (edited) By editting the mod.xml I got the game to load it up in 1.0, but unsure if it's loading the rings into loot. EDIT: I have used god mode to zoom around and set myself to loot stage 100, and I have found 0 rings and a VERY few relics from the relic mod. I think they changed looting again. Edited June 27 by Dragonchampion (see edit history) Link to comment Share on other sites More sharing options...
Bladestorm Games Posted June 27 Author Share Posted June 27 16 hours ago, Dragonchampion said: By editting the mod.xml I got the game to load it up in 1.0, but unsure if it's loading the rings into loot. EDIT: I have used god mode to zoom around and set myself to loot stage 100, and I have found 0 rings and a VERY few relics from the relic mod. I think they changed looting again. I'll be checking out 1.0 this weekend and begin work on updating the Rings and Relics mod to be compatible with game version 1.0 Link to comment Share on other sites More sharing options...
Bladestorm Games Posted July 1 Author Share Posted July 1 Updated the mod to work with Game Version 1.0 Experimental / Beta: https://drive.google.com/file/d/1daRVvO9bRjTA7gWukN8OX3be-Q6MwkqJ/view?usp=drive_link • Fixed an issue with the Ring of Life Essence where Max HP bonus would be removed while the ring's proc effect was on Cooldown. • Loot probability has been unchanged on my end. (Looting Relics may be more rare if the core game’s loot structure has been changed in 1.0 from alpha) If you want to support me, please check out my indie game: https://store.steampowered.com/app/1186950/Astro_Combat/ Link to comment Share on other sites More sharing options...
stevojhall Posted July 2 Share Posted July 2 Hi @Bladestorm Games the latest version for 1.0 Experimental seems to be missing the items xml so the rings are not showing in game other than this I love the mod (and unique relics) and was pleased to see them updated so quickly. Link to comment Share on other sites More sharing options...
Bladestorm Games Posted July 2 Author Share Posted July 2 10 hours ago, stevojhall said: Hi @Bladestorm Games the latest version for 1.0 Experimental seems to be missing the items xml so the rings are not showing in game other than this I love the mod (and unique relics) and was pleased to see them updated so quickly. Rings and Relics mods dont have the "items.xml" file, but they do have "item_modifiers.xml" Are you saying that you're missing the "item_modifiers.xml"? I checked the download files, and "item_modifiers.xml" is included. If you go in game with cheat mode, and go to the Creative Menu (U key (Default Key)) and type "ring" in the search bar, you should see all the rings and their variants. If the rings do show up in that menu, it all is working, but there may be an issue with loot. Link to comment Share on other sites More sharing options...
stevojhall Posted July 2 Share Posted July 2 (edited) Edit: fixed - redownloaded for the 3rd or 4th time fixed it for me (item_modifiers file kept downloading as 120kb but showed as 127kb on download page at least this time) Edited July 2 by stevojhall fixed the issue, no items xml file needed (see edit history) 1 Link to comment Share on other sites More sharing options...
reywolf Posted July 4 Share Posted July 4 hey first time that i see this mod, but is there a way to disable sound of the rings like there is on the relics? hearing the ring of roar is starting to be annoying and is a bit too loud, sorry for asking if someone already asked the same thing, cheers Link to comment Share on other sites More sharing options...
KeyMAP98 Posted July 6 Share Posted July 6 Hello The first Thank you very much for your work. The second The Rings: modRingAmplifyT1, modRingAmplifyT2, modRingAmplifyT3 They are not increasing my buff time Link to comment Share on other sites More sharing options...
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