Sarakatunga Posted August 17, 2022 Share Posted August 17, 2022 Hello people of 7 days I wanted to know how I can increase the decoration vehicles on the asphalt not in nature. I know that increasing the probability in Biomes.xml works but they appear in nature. grr Link to comment Share on other sites More sharing options...
Maharin Posted August 17, 2022 Share Posted August 17, 2022 Open up biomes.xml and head to the bottom (or search for "road", which should take you to the bottom). <pois> <!--poi name="Road Concrete" poimapcolor="#3a3020" prefab="road_concrete" surfaceoffset="0"/><poi name="Road Asphalt" poimapcolor="#272f48" prefab="road_asphalt" surfaceoffset="0"/><poi name="Road Gravel" poimapcolor="#806f52" prefab="road_gravel" surfaceoffset="0"/><poi name="crossing" poimapcolor="#f6ff0f" prefab="street_crossing"/><poi name="Water" poimapcolor="#0063ff" prefab="water_7_wide" surfaceoffset="0" /--> <!--<poi name="Water" poimapcolor="#0063ff" blockname="water" ypos="56" old water set method/--> <!--<poi name="Water" poimapcolor="#0063ff" prefab="water" ypos="56"/>--> <poi name="City Asphalt" poimapcolor="#1" blockname="terrAsphalt"> <blockontop blockname="carsRandomHelper" prob="0.0015" rotatemax="3"/> </poi> <poi name="Country Road Asphalt" poimapcolor="#2" blockname="terrAsphalt"> <blockontop blockname="carsRandomHelper" prob="0.0015" rotatemax="3"/> </poi> <poi name="Road Gravel" poimapcolor="#3" blockname="terrGravel"> <blockontop blockname="carsRandomHelper" prob="0.0005" rotatemax="3"/> </poi> Change the prob="0.0015" to some higher value. Start with small changes. 1 Link to comment Share on other sites More sharing options...
Sarakatunga Posted August 21, 2022 Author Share Posted August 21, 2022 On 8/17/2022 at 3:51 PM, Maharin said: Open up biomes.xml and head to the bottom (or search for "road", which should take you to the bottom). <pois> <!--poi name="Road Concrete" poimapcolor="#3a3020" prefab="road_concrete" surfaceoffset="0"/><poi name="Road Asphalt" poimapcolor="#272f48" prefab="road_asphalt" surfaceoffset="0"/><poi name="Road Gravel" poimapcolor="#806f52" prefab="road_gravel" surfaceoffset="0"/><poi name="crossing" poimapcolor="#f6ff0f" prefab="street_crossing"/><poi name="Water" poimapcolor="#0063ff" prefab="water_7_wide" surfaceoffset="0" /--> <!--<poi name="Water" poimapcolor="#0063ff" blockname="water" ypos="56" old water set method/--> <!--<poi name="Water" poimapcolor="#0063ff" prefab="water" ypos="56"/>--> <poi name="City Asphalt" poimapcolor="#1" blockname="terrAsphalt"> <blockontop blockname="carsRandomHelper" prob="0.0015" rotatemax="3"/> </poi> <poi name="Country Road Asphalt" poimapcolor="#2" blockname="terrAsphalt"> <blockontop blockname="carsRandomHelper" prob="0.0015" rotatemax="3"/> </poi> <poi name="Road Gravel" poimapcolor="#3" blockname="terrGravel"> <blockontop blockname="carsRandomHelper" prob="0.0005" rotatemax="3"/> </poi> Change the prob="0.0015" to some higher value. Start with small changes. ooh!!. Thank you very much!. now it is much better! 🙃 Link to comment Share on other sites More sharing options...
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