LHc_Biu Posted March 2, 2022 Share Posted March 2, 2022 (edited) 我遇到了一个新问题,我的工艺列表中的材料名称错误。有人可以帮我一把或建议吗?🙁 Edited March 2, 2022 by LHc_Biu (see edit history) Link to comment Share on other sites More sharing options...
Cranberry Monster Posted March 3, 2022 Share Posted March 3, 2022 I'm running into a new problem, I have the wrong material name in my crafting list. Can someone give me a hand or advice? It looks like you've broken the localization/lost the English localization, because those are the names for those items in the xml. Maybe take a look and check that your localization.txt file is still there? Link to comment Share on other sites More sharing options...
LHc_Biu Posted March 3, 2022 Author Share Posted March 3, 2022 1 hour ago, Cranberry Monster said: 我遇到了一个新问题,我的制作列表中有错误的材料名称。有人可以给我帮助或建议吗? 看起来您已经破坏了本地化/丢失了英文本地化,因为这些是 xml 中这些项目的名称。也许看看并检查您的本地化.txt 文件是否仍然存在? This error is from mod other lists are still fine Link to comment Share on other sites More sharing options...
BFT2020 Posted March 3, 2022 Share Posted March 3, 2022 7 hours ago, LHc_Biu said: This error is from mod other lists are still fine You will need to contact the mod owner then. Link to comment Share on other sites More sharing options...
LHc_Biu Posted March 3, 2022 Author Share Posted March 3, 2022 This Mod is created by myself😂 3 hours ago, BFT2020 said: You will need to contact the mod owner then. This Modelt is created by myself😂 Link to comment Share on other sites More sharing options...
BFT2020 Posted March 3, 2022 Share Posted March 3, 2022 1 hour ago, LHc_Biu said: This Mod is created by myself😂 This Modelt is created by myself😂 😁 Can you post the code you are using? We can assist you on correcting the issue. Link to comment Share on other sites More sharing options...
LHc_Biu Posted March 4, 2022 Author Share Posted March 4, 2022 10小时前,BFT2020 说: 😁 您可以发布您正在使用的代码吗?我们可以帮助您的翻译问题。 Only these 2 files were created Link to comment Share on other sites More sharing options...
BFT2020 Posted March 4, 2022 Share Posted March 4, 2022 (edited) unit_clay should be resourceClayLump unit_iron should be resourceScrapIron unit_lead should be resourceScrapLead This is assuming that you didn't create new objects called unit_clay, unit_iron, and unit_lead. Ignore all this, I got confused for a second. Looking into the issue Edited March 4, 2022 by BFT2020 (see edit history) Link to comment Share on other sites More sharing options...
BFT2020 Posted March 4, 2022 Share Posted March 4, 2022 Can you also post the code directly? With the SS, I believe we might be missing some important information Post it so it looks like this <recipe name="resourceBulletCasing" count="1" material_based="true" craft_area="forge" tags="perkAdvancedEngineering"> <ingredient name="unit_brass" count="5"/> <ingredient name="unit_clay" count="1"/> <effect_group> <passive_effect name="CraftingIngredientCount" operation="perc_add" level="0,1,2,3,4" value=".25,.25,.25,.12,.06" tags="unit_brass"/> </effect_group> </recipe> Copy and paste the code. Then select the code and press the </> button at the top Link to comment Share on other sites More sharing options...
LHc_Biu Posted March 4, 2022 Author Share Posted March 4, 2022 1小时前,BFT2020 说道: 对于SS ,我相信我们可能会遗漏一些重要信息 发布它,看起来像这样 复制并粘贴代码。然后选择代码并按顶部的</>按钮 I solved the problem. <"material_based="true"> should only appear in the forge recipe, not the workbench😂 Thank you for working with me to find the answer🤝 1 Link to comment Share on other sites More sharing options...
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