WareZ Posted February 15, 2022 Share Posted February 15, 2022 (edited) Hello, I have a dedicated server at home, which runs under Pterodactyl. I decided to create a 7DTD server, but I encounter a problem with it. It works perfectly, but cannot connect?! After click connect, i put password and he said : the connection time has expired The ports are open, the server is well referenced in the public list, but when you want to connect "The connection time has expired" - 26900 to 26902 I have other game servers (csgo, css) and no problem connecting Console logs: Spoiler hecking on telnet connection nc: connect to 127.0.0.1 port 8081 (tcp) failed: Connection refused Waiting for telnet connection... Set current directory to /home/container Found path: /home/container/7DaysToDieServer.x86_64 Connection to 127.0.0.1 8081 port [tcp/tproxy] succeeded! Trying 127.0.0.1... Connected to 127.0.0.1. Escape character is 'off'. *** Connected with 7DTD server. *** Server version: Alpha 20.2 (b2) Compatibility Version: Alpha 20.2 *** Dedicated server only build Server IP: Any Server port: 26900 Max players: 8 Game mode: GameModeSurvival World: Sodexe County Game name: ZombieRiot Difficulty: 2 Press 'help' to get a list of all commands. Press 'exit' to end session. 2022-02-15T04:01:19 4.533 INF Started thread TelnetClient_127.0.0.1:35954 2022-02-15T04:01:19 4.554 ERR IOException in ReadLine for TelnetClient_127.0.0.1:35952: Unable to write data to the transport connection: The socket has been shut down. 2022-02-15T04:01:19 4.562 EXC Unable to write data to the transport connection: The socket has been shut down. 2022-02-15T04:01:19 4.589 ERR Exception in thread TelnetClient_127.0.0.1:35952: 2022-02-15T04:01:19 4.590 EXC The operation is not allowed on non-connected sockets. 2022-02-15T04:01:19 4.590 INF Exited thread TelnetClient_127.0.0.1:35952 2022-02-15T04:01:20 5.268 INF Loaded (local): materials 2022-02-15T04:01:21 5.764 INF Loaded (local): physicsbodies 2022-02-15T04:01:21 6.264 INF Loaded (local): painting 2022-02-15T04:01:22 6.765 INF Loaded (local): shapes 2022-02-15T04:01:33 18.635 INF Block IDs with mapping 2022-02-15T04:01:33 18.643 INF Block IDs total 13640, terr 44, last 13848 2022-02-15T04:01:33 18.655 INF Loaded (local): blocks 2022-02-15T04:01:34 19.663 INF Loaded (local): progression 2022-02-15T04:01:35 20.301 INF Loaded (local): buffs 2022-02-15T04:01:36 20.777 INF Loaded (local): misc 2022-02-15T04:01:37 21.720 INF Loaded (local): items 2022-02-15T04:01:37 22.258 INF Item IDs with mapping 2022-02-15T04:01:37 22.259 INF ItemIDs from Mapping 2022-02-15T04:01:37 22.310 INF Loaded (local): item_modifiers 2022-02-15T04:01:38 22.810 INF Loaded (local): entityclasses 2022-02-15T04:01:38 23.310 INF Loaded (local): qualityinfo 2022-02-15T04:01:39 23.810 INF Loaded (local): sounds 2022-02-15T04:01:39 24.469 INF Loaded (local): recipes 2022-02-15T04:01:40 24.936 INF Loaded (local): blockplaceholders 2022-02-15T04:01:40 25.436 INF Loaded (local): loot 2022-02-15T04:01:41 25.990 INF Loaded (local): entitygroups 2022-02-15T04:01:41 26.490 INF Loaded (local): utilityai 2022-02-15T04:01:42 26.990 INF Loaded (local): vehicles 2022-02-15T04:01:42 27.490 INF Loaded (local): rwgmixer 2022-02-15T04:01:43 27.990 INF Loaded (local): weathersurvival 2022-02-15T04:01:43 28.487 INF Loaded (local): archetypes 2022-02-15T04:01:44 28.987 INF Loaded (local): quests 2022-02-15T04:01:44 29.487 INF Loaded (local): traders 2022-02-15T04:01:45 29.987 INF Loaded (local): npc 2022-02-15T04:01:45 30.487 INF Loaded (local): dialogs 2022-02-15T04:01:46 30.987 INF Loaded (local): ui_display 2022-02-15T04:01:46 31.488 INF Loaded (local): nav_objects 2022-02-15T04:01:47 31.987 INF Loaded (local): gamestages 2022-02-15T04:01:47 32.524 INF Loaded (local): gameevents 2022-02-15T04:01:48 32.989 INF Loaded (local): twitch 2022-02-15T04:01:48 33.489 INF Loaded (local): twitch_events 2022-02-15T04:01:49 33.989 INF Loaded (local): dmscontent 2022-02-15T04:01:49 34.489 INF Loaded (local): color_mappings 2022-02-15T04:01:50 34.989 INF Loaded (local): XUi_Common/styles 2022-02-15T04:01:50 35.489 INF Loaded (local): XUi_Common/controls 2022-02-15T04:01:51 35.989 INF Loaded (local): XUi/styles 2022-02-15T04:01:51 36.489 INF Loaded (local): XUi/controls 2022-02-15T04:01:52 36.989 INF Loaded (local): XUi/windows 2022-02-15T04:01:52 37.490 INF Loaded (local): XUi/xui 2022-02-15T04:01:53 37.989 INF Loaded (local): biomes 2022-02-15T04:01:53 38.489 INF Loaded (local): worldglobal 2022-02-15T04:01:54 38.989 INF Loaded (local): spawning 2022-02-15T04:01:54 39.489 INF Loaded (local): loadingscreen 2022-02-15T04:01:55 39.690 INF createWorld: Sodexe County, ZombieRiot, GameModeSurvival 2022-02-15T04:01:55 39.692 INF Occlusion: Disabled 2022-02-15T04:01:55 39.745 INF Started thread ChunkRegeneration 2022-02-15T04:01:55 39.747 INF Started thread ChunkCalc 2022-02-15T04:01:55 39.750 INF Started thread ChunkMeshBake 2022-02-15T04:01:55 39.841 INF World.Load: Sodexe County 2022-02-15T04:01:55 39.856 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2022-02-15T04:02:04 48.834 INF Started thread GenerateChunks 2022-02-15T04:02:05 50.009 INF Calculating world hashes took 1075 ms (world size 412 MiB) 2022-02-15T04:02:05 50.608 INF Loading dtm raw file took 1723ms 2022-02-15T04:02:06 51.517 INF Biomes image size w= 10240, h = 10240 2022-02-15T04:02:08 53.670 INF Loading and creating biomes took 3062ms 2022-02-15T04:02:11 56.161 INF Loading and creating shader control textures took 2490ms 2022-02-15T04:02:13 58.296 INF Loading and parsing of generator took 2134ms 2022-02-15T04:02:13 58.353 INF Started thread SaveChunks /home/container/.local/share/7DaysToDie/Saves/Sodexe County/ZombieRiot/Region 2022-02-15T04:02:18 63.200 INF [DECO] read 203891/ 2022-02-15T04:02:18 63.389 INF Dynamic Music Initialized on Server 2022-02-15T04:02:18 63.389 INF Dynamic Music Initialized on Dedi 2022-02-15T04:02:18 63.390 INF AstarManager Init 2022-02-15T04:02:18 63.659 INF WeatherManager: Init 8 weather packages 2022-02-15T04:02:19 64.112 INF createWorld() done 2022-02-15T04:02:19 64.114 INF Loading players.xml 2022-02-15T04:02:19 64.158 INF WeatherManager: ApplySavedPackages 2022-02-15T04:02:19 64.207 INF Loaded player 2022-02-15T04:02:19 64.258 INF VehicleManager /home/container/.local/share/7DaysToDie/Saves/Sodexe County/ZombieRiot/vehicles.dat, loaded 0 2022-02-15T04:02:19 64.259 INF DroneManager /home/container/.local/share/7DaysToDie/Saves/Sodexe County/ZombieRiot/drones.dat, loaded 0 2022-02-15T04:02:19 64.463 INF [EAC] Starting EAC server 2022-02-15T04:02:19 64.469 INF [EAC] Log: [EAC Server] [Info] [04:02:19][Linux][EAC Server] [Info][SetLogCallback] Procedure: 0x41dae090 LogLevel: Verb. 2022-02-15T04:02:19 64.469 INF [EAC] Log: [EAC Server] [Info] [04:02:19][Linux][EAC Server] [Info][Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60. 2022-02-15T04:02:19 64.475 INF [EAC] Log: [EAC Server] [Info] [04:02:19][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }. 2022-02-15T04:02:19 64.475 INF [EAC] Log: [EAC Server] [Info] [04:02:19][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }. 2022-02-15T04:02:19 64.475 INF [EAC] Log: [EAC Server] [Info] [04:02:19][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }. 2022-02-15T04:02:19 64.475 INF [EAC] Log: [EAC Server] [Info] [04:02:19][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }. 2022-02-15T04:02:19 64.475 INF [EAC] Log: [EAC Server] [Info] [04:02:19][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }. 2022-02-15T04:02:19 64.475 INF [EAC] Log: [EAC Server] [Info] [04:02:19][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }. 2022-02-15T04:02:19 64.475 INF [EAC] Log: [EAC Server] [Info] [04:02:19][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }. 2022-02-15T04:02:19 64.475 INF [EAC] Log: [EAC Server] [Info] [04:02:19][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }. 2022-02-15T04:02:19 64.475 INF [EAC] Log: [EAC Server] [Info] [04:02:19][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }. 2022-02-15T04:02:19 64.475 INF [EAC] Log: [EAC Server] [Info] [04:02:19][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }. 2022-02-15T04:02:19 64.475 INF [EAC] Log: [EAC Server] [Info] [04:02:19][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }. 2022-02-15T04:02:19 64.475 INF [EAC] Log: [EAC Server] [Info] [04:02:19][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ch EventName: 'game_round_start_v3' Parameters: { gamesessionid (string), map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }. 2022-02-15T04:02:19 64.611 INF Loading dymesh settings 2022-02-15T04:02:19 64.611 INF Dynamic Mesh Settings 2022-02-15T04:02:19 64.611 INF Use Imposter Values: False 2022-02-15T04:02:19 64.611 INF Only Player Areas: True 2022-02-15T04:02:19 64.611 INF Player Area Buffer: 3 2022-02-15T04:02:19 64.611 INF Max View Distance: 1000 2022-02-15T04:02:19 64.611 INF Regen all on new world: False 2022-02-15T04:02:19 64.612 INF Dymesh Enabled: True 2022-02-15T04:02:19 64.612 INF Dymesh Distance: 1000 2022-02-15T04:02:19 64.612 INF Dymesh LCB Only: True 2022-02-15T04:02:19 64.612 INF Dymesh LCB Buff: 3 2022-02-15T04:02:19 64.612 INF Dymesh Imposters: False 2022-02-15T04:02:19 64.612 INF Dymesh MaxRegion: 1 2022-02-15T04:02:19 64.612 INF Dymesh MaxItem: 3 2022-02-15T04:02:19 64.614 INF Prepping dynamic mesh. Resend Default: True 2022-02-15T04:02:19 64.614 INF Mesh location: /home/container/.local/share/7DaysToDie/Saves/Sodexe County/ZombieRiot/DynamicMeshes/ 2022-02-15T04:02:19 64.614 INF StartGame done 2022-02-15T04:02:19 64.623 INF Localization language: english 2022-02-15T04:02:19 64.623 INF [Steamworks.NET] GameServer.Init successful 2022-02-15T04:02:19 64.626 INF [Steamworks.NET] Making server public 2022-02-15T04:02:20 65.066 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90156210927917061, public IP=8*.19*.2*.11* 2022-02-15T04:02:20 65.516 INF Warming dynamic mesh 2022-02-15T04:02:20 65.516 INF Creating dynamic mesh manager 2022-02-15T04:02:20 65.521 INF Dynamic mesh manager awake 2022-02-15T04:02:20 65.521 INF Mesh location: /home/container/.local/share/7DaysToDie/Saves/Sodexe County/ZombieRiot/DynamicMeshes/ 2022-02-15T04:02:20 65.522 INF Loading Items: /home/container/.local/share/7DaysToDie/Saves/Sodexe County/ZombieRiot/DynamicMeshes/ 2022-02-15T04:02:20 65.530 INF Loaded Items: 0 2022-02-15T04:02:20 65.532 WRN Loading all items took: 0.010268 seconds. 2022-02-15T04:02:20 65.533 INF Clearing queues. 2022-02-15T04:02:20 65.534 INF Cleared queues. 2022-02-15T04:02:20 65.540 INF Dymesh door replacement: imposterBlock 2022-02-15T04:02:20 65.544 INF Dynamic thread starting Serverconfig file : Spoiler <?xml version="1.0"?> <ServerSettings> <!-- GENERAL SERVER SETTINGS --> <!-- Server representation --> <property name="ServerName" value="ZombiesRiot"/> <!-- Whatever you want the name of the server to be. --> <property name="ServerDescription" value="A Zombie Invasions"/> <!-- Whatever you want the server description to be, will be shown in the server browser. --> <property name="ServerWebsiteURL" value=""/> <!-- Website URL for the server, will be shown in the serverbrowser as a clickable link --> <property name="ServerPassword" value="panda"/> <!-- Password to gain entry to the server --> <property name="ServerLoginConfirmationText" value="" /> <!-- If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi --> <!-- Networking --> <property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. Keep it in the ranges 26900 to 26905 or 27015 to 27020 if you want PCs on the same LAN to find it as a LAN server. --> <property name="ServerVisibility" value="2"/> <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. --> <property name="ServerDisabledNetworkProtocols" value="SteamNetworking,LiteNetlib"/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly --> <property name="ServerMaxWorldTransferSpeedKiBs" value="512"/> <!-- Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value. --> <!-- Slots --> <property name="ServerMaxPlayerCount" value="16"/> <!-- Maximum Concurrent Players --> <property name="ServerReservedSlots" value="1"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level --> <property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above --> <property name="ServerAdminSlots" value="1"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount --> <property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above --> <!-- Admin interfaces --> <property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the web control panel --> <property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage --> <property name="ControlPanelPassword" value="CHANGEME"/> <!-- Password to gain entry to the control panel --> <property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet --> <property name="TelnetPort" value="8081"/> <!-- Port of the telnet server --> <property name="TelnetPassword" value=""/> <!-- Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface --> <property name="TelnetFailedLoginLimit" value="10"/> <!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface --> <property name="TelnetFailedLoginsBlocktime" value="10"/> <!-- How long will the block persist (in seconds) --> <property name="TerminalWindowEnabled" value="true"/> <!-- Show a terminal window for log output / command input (Windows only) --> <!-- Folder and file locations --> <property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name. Path relative to the SaveGameFolder --> <!-- <property name="UserDataFolder" value="absolute path" /> --> <!-- Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry! --> <!-- <property name="SaveGameFolder" value="absolute path" /> --> <!-- Use this to only override the save game path. Do not forget to uncomment the entry! --> <!-- Other technical settings --> <property name="EACEnabled" value="true"/> <!-- Enables/Disables EasyAntiCheat --> <property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything --> <property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time --> <property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with --> <!-- GAMEPLAY --> <!-- World --> <property name="GameWorld" value="Sodexe County"/> <!-- "RWG" (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with e.g. "Navezgane", "PREGEN01", ...) --> <property name="WorldGenSeed" value="ZombieRiot"/> <!-- If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it --> <property name="WorldGenSize" value="16384"/> <!-- If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be a multiple of 2048 between 2048 and 16384, though large map sizes will take long to generate / download / load --> <property name="GameName" value="ZombieRiot"/> <!-- Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world --> <property name="GameMode" value="GameModeSurvival"/> <!-- GameModeSurvival --> <!-- Difficulty --> <property name="GameDifficulty" value="2"/> <!-- 0 - 5, 0=easiest, 5=hardest --> <property name="BlockDamagePlayer" value="100" /> <!-- How much damage do players to blocks (percentage in whole numbers) --> <property name="BlockDamageAI" value="100" /> <!-- How much damage do AIs to blocks (percentage in whole numbers) --> <property name="BlockDamageAIBM" value="100" /> <!-- How much damage do AIs during blood moons to blocks (percentage in whole numbers) --> <property name="XPMultiplier" value="100" /> <!-- XP gain multiplier (percentage in whole numbers) --> <property name="PlayerSafeZoneLevel" value="5" /> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned --> <property name="PlayerSafeZoneHours" value="5" /> <!-- Hours in world time this safe zone exists --> <!-- --> <property name="BuildCreate" value="false" /> <!-- cheat mode on/off --> <property name="DayNightLength" value="60" /> <!-- real time minutes per in game day: 60 minutes --> <property name="DayLightLength" value="18" /> <!-- in game hours the sun shines per day: 18 hours day light per in game day --> <property name="DropOnDeath" value="1" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all --> <property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only --> <property name="BedrollDeadZoneSize" value="15" /> <!-- Size (box "radius", so a box with 2 times the given value for each side's length) of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. --> <property name="BedrollExpiryTime" value="45" /> <!-- Number of real world days a bedroll stays active after owner was last online --> <!-- Performance related --> <property name="MaxSpawnedZombies" value="64" /> <!-- This setting covers the entire map. There can only be this many zombies on the entire map at one time. Changing this setting has a huge impact on performance. --> <property name="MaxSpawnedAnimals" value="50" /> <!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. --> <property name="ServerMaxAllowedViewDistance" value="12" /> <!-- Max viewdistance a client may request (6 - 12). High impact on memory usage and performance. --> <!-- Zombie settings --> <property name="EnemySpawnMode" value="true" /> <!-- Enable/Disable enemy spawning --> <property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral --> <property name="ZombieFeralSense" value="0" /> <!-- 0-3 (Off, Day, Night, All) --> <property name="ZombieMove" value="0" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) --> <property name="ZombieMoveNight" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) --> <property name="ZombieFeralMove" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) --> <property name="ZombieBMMove" value="3" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) --> <property name="BloodMoonFrequency" value="7" /> <!-- What frequency (in days) should a blood moon take place. Set to "0" for no blood moons --> <property name="BloodMoonRange" value="0" /> <!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency --> <property name="BloodMoonWarning" value="8" /> <!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. --> <property name="BloodMoonEnemyCount" value="8" /> <!-- This is the number of zombies that can be alive (spawned at the same time) at any time PER PLAYER during a blood moon horde, however, MaxSpawnedZombies overrides this number in multiplayer games. Also note that your game stage sets the max number of zombies PER PARTY. Low game stage values can result in lower number of zombies than the BloodMoonEnemyCount setting. Changing this setting has a huge impact on performance. --> <!-- Loot --> <property name="LootAbundance" value="100" /> <!-- percentage in whole numbers --> <property name="LootRespawnDays" value="7" /> <!-- days in whole numbers --> <property name="AirDropFrequency" value="72"/> <!-- How often airdrop occur in game-hours, 0 == never --> <property name="AirDropMarker" value="false"/> <!-- Sets if a marker is added to map/compass for air drops. --> <!-- Multiplayer --> <property name="PartySharedKillRange" value="100"/> <!-- The distance you must be within to receive party shared kill xp and quest party kill objective credit. --> <property name="PlayerKillingMode" value="3" /> <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) --> <!-- Land claim options --> <property name="LandClaimCount" value="1"/> <!-- Maximum allowed land claims per player. --> <property name="LandClaimSize" value="41"/> <!-- Size in blocks that is protected by a keystone --> <property name="LandClaimDeadZone" value="30"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) --> <property name="LandClaimExpiryTime" value="7"/> <!-- The number of real world days a player can be offline before their claims expire and are no longer protected --> <property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. 0=Slow (Linear) , 1=Fast (Exponential), 2=None (Full protection until claim is expired). --> <property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x --> <property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x --> <property name="LandClaimOfflineDelay" value="0"/> <!-- The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. Default is 0 --> <property name="DynamicMeshEnabled" value="true"/> <!-- Is Dynamic Mesh system enabled --> <property name="DynamicMeshLandClaimOnly" value="true"/> <!-- Is Dynamic Mesh system only active in player LCB areas --> <property name="DynamicMeshLandClaimBuffer" value="3"/> <!-- Dynamic Mesh LCB chunk radius --> <property name="DynamicMeshMaxItemCache" value="3"/> <!-- How many items can be processed concurrently, higher values use more RAM --> <property name="TwitchServerPermission" value="90"/> <!-- Required permission level to use twitch integration on the server --> <property name="TwitchBloodMoonAllowed" value="false"/> <!-- If the server allows twitch actions during a blood moon. This could cause server lag with extra zombies being spawned during blood moon. --> <!-- There are several game settings that you cannot change when starting a new game. You can use console commands to change at least some of them ingame. setgamepref BedrollDeadZoneSize 30 --> </ServerSettings> Any help or anything is welcome! Thanks you. Edited February 15, 2022 by WareZ (see edit history) Link to comment Share on other sites More sharing options...
Beelzybub Posted February 15, 2022 Share Posted February 15, 2022 2 hours ago, WareZ said: <property name="ServerDisabledNetworkProtocols" value="SteamNetworking,LiteNetlib"/> Your disableing both protocols that the server can use to connect. So that's the problem. Try: value=""/> Link to comment Share on other sites More sharing options...
WareZ Posted February 15, 2022 Author Share Posted February 15, 2022 (edited) 4 hours ago, Beelzybub said: Your disableing both protocols that the server can use to connect. So that's the problem. Try: value=""/> Working fine, thanks you very mutch ! Close topic Edited February 15, 2022 by WareZ (see edit history) 1 Link to comment Share on other sites More sharing options...
Star69 Posted February 15, 2022 Share Posted February 15, 2022 8 hours ago, WareZ said: Working fine, thanks you very mutch ! Close topic A side note……change your server password Link to comment Share on other sites More sharing options...
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