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After updating to A20.2, Game crashes when joining any world


FyreDay

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After i updated to A20.2, My game crashes or freezes when loading the game.

 

Things I have done to fix:

-complete reinstall, including deleting the %appdata% folder and steamapps folder

-changing graphics to GLCORE

-reducing graphics settings

 

I am still getting this crash and I dont know what the problem is or how to fix it. Please help, thanks!

 

In this spoiler is the crash log, I have replaced my username with USER.

Spoiler

Mono path[0] = 'F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
Mono config path = 'F:/Applications/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems
Forcing GfxDevice: OpenGL Core
GfxDevice: creating device client; threaded=1
Renderer: NVIDIA GeForce GTX 660/PCIe/SSE2
Vendor:   NVIDIA Corporation
Version:  4.5.0 NVIDIA 472.98
GLES:     0
 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragm
ent_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sa
mpler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_
ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_
ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_E
XT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import
_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_mult
isample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedba
ck GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level  <OpenGL 4.5> ; Context handle 65537
Begin MonoManager ReloadAssembly
- Completed reload, in  1.928 seconds
Microsoft Media Foundation video decoding to texture disabled: graphics device is OpenGL Core, only Direct3D 11 and Direct3D 12 (only on desktop) are supported.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.870391 ms
2022-02-08T11:53:57 0.053 INF [Platform] Init
2022-02-08T11:53:57 0.147 INF [Platform] Using native platform: Steam
2022-02-08T11:53:57 0.149 INF [Platform] Using cross platform: EOS
2022-02-08T11:53:57 0.150 INF [Platform] Using server platform: Steam
2022-02-08T11:53:57 0.150 INF [Platform] Initializing Steam
2022-02-08T11:53:58 0.156 INF Starting PlayerInputManager...
Fallback handler could not load library F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
Fallback handler could not load library F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
2022-02-08T11:53:58 0.561 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2022-02-08T11:53:59 1.903 INF [Steamworks.NET] SteamAPI_Init() ok
2022-02-08T11:53:59 1.921 INF Not running in Big Picture Mode, no on-screen keyboard available
2022-02-08T11:53:59 1.921 INF [Platform] Initializing EOS
2022-02-08T11:54:00 2.435 INF [EOS] Initialize: Success
2022-02-08T11:54:00 2.898 INF Localization language: english
2022-02-08T11:54:00 2.951 INF Texture quality is set to 1
2022-02-08T11:54:00 2.952 INF Precaching...
2022-02-08T11:54:00 2.953 INF Precaching file: 7DaysToDie_Data/resources.assets
2022-02-08T11:54:00 3.057 INF [EAC] Initializing ...
2022-02-08T11:54:00 3.061 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
2022-02-08T11:54:06 8.282 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
2022-02-08T11:54:06 8.355 INF Precaching file: Data/Bundles/blocktextureatlases
2022-02-08T11:54:12 14.731 INF Precaching file: Data/Bundles/terraintextures
2022-02-08T11:54:18 20.452 INF Precaching done
2022-02-08T11:54:18 20.453 INF Loading main scene
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.002877 ms
2022-02-08T11:54:18 21.104 INF [GSM] Singleton Initialized...
2022-02-08T11:54:18 21.116 INF Awake IsFocused: True
2022-02-08T11:54:18 21.116 INF Awake
2022-02-08T11:54:19 21.190 INF Version: Alpha 20.2 (b2) Compatibility Version: Alpha 20.2, Build: Windows 64 Bit
2022-02-08T11:54:19 21.190 INF System information:
2022-02-08T11:54:19 21.190 INF    OS: Windows 10  (10.0.16299) 64bit
2022-02-08T11:54:19 21.190 INF    CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz (cores: 4)
2022-02-08T11:54:19 21.191 INF    RAM: 16332 MB
2022-02-08T11:54:19 21.191 INF    GPU: NVIDIA GeForce GTX 660/PCIe/SSE2 (1998 MB)
2022-02-08T11:54:19 21.191 INF    Graphics API: OpenGL 4.5.0 NVIDIA 472.98 (shader level 5.0)
2022-02-08T11:54:19 21.191 INF Last played version: Alpha 20.2
2022-02-08T11:54:19 21.192 INF Local UTC offset: -6 hours
2022-02-08T11:54:19 21.195 INF Command line arguments: F:\Applications\Steam\steamapps\common\7 Days To Die\7daystodie.exe -force-glcore -logfile F:\Applications\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2022-02-08__11-53-37.txt -eac_executablename 7daystodie.exe
2022-02-08T11:54:19 21.354 INF Occlusion: Awake
2022-02-08T11:54:19 21.364 INF ApplyAllOptions streaming budget 1798.2 MB
2022-02-08T11:54:19 21.364 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
2022-02-08T11:54:19 21.366 INF Texture quality is set to 1
2022-02-08T11:54:19 21.366 INF ApplyTextureFilter 0, AF Disable
2022-02-08T11:54:19 21.367 INF ApplyTerrainOptions 3
2022-02-08T11:54:19 21.987 INF [MODS] No mods folder found
2022-02-08T11:54:19 22.091 INF Loading permissions file at 'C:\Users\USER\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2022-02-08T11:54:20 22.219 INF Loading permissions file done.
2022-02-08T11:54:20 22.675 INF Awake done in 1559 ms
Fallback handler could not load library F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
Fallback handler could not load library F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll
Fallback handler could not load library F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 5759.
Total: 15.729230 ms (FindLiveObjects: 0.242879 ms CreateObjectMapping: 0.216639 ms MarkObjects: 15.216911 ms  DeleteObjects: 0.052160 ms)

2022-02-08T11:54:20 22.906 INF Reloading serveradmin.xml
2022-02-08T11:54:20 22.907 INF Loading permissions file at 'C:\Users\USER\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2022-02-08T11:54:20 22.907 INF Loading permissions file done.
2022-02-08T11:54:21 24.111 INF Updated culture for display texts
2022-02-08T11:54:23 26.093 INF [XUi] Parsing all window groups completed in 842 ms total.
2022-02-08T11:54:25 27.803 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1].
2022-02-08T11:54:31 34.002 INF [XUi] Initialized all window groups completed in 1800 ms total.
2022-02-08T11:54:32 34.999 INF LoadTextureArraysForQuality quality -1 to 1, reload False
2022-02-08T11:54:33 36.013 INF Loaded (local): rwgmixer
2022-02-08T11:54:34 36.169 INF Loaded (local): archetypes
2022-02-08T11:54:34 36.299 INF Loaded (local): color_mappings
2022-02-08T11:54:34 36.413 INF Loaded (local): loadingscreen
2022-02-08T11:54:34 36.434 INF WorldStaticData.Init() needed 8.000s
2022-02-08T11:54:34 36.455 INF [Steamworks.NET] Login ok.
2022-02-08T11:54:34 36.456 INF [EOS] Login
2022-02-08T11:54:35 37.417 INF [EOS] Login succeeded, PUID: 000231dff4b34e79b34f182761b471d6
2022-02-08T11:54:41 44.116 INF AchievementManager: Received stats and achievements from Steam
2022-02-08T11:54:49 51.581 INF Terminating threads
2022-02-08T11:54:49 51.581 INF OnApplicationQuit
2022-02-08T11:54:49 51.583 INF Terminating threads
2022-02-08T11:54:49 51.583 INF OnApplicationQuit
2022-02-08T11:54:50 52.599 INF Terminating threads
2022-02-08T11:54:50 52.599 INF OnApplicationQuit
2022-02-08T11:54:50 52.599 INF Terminating threads
2022-02-08T11:54:50 52.600 INF OnApplicationQuit
Setting up 2 worker threads for Enlighten.
  Thread -> id: 344c -> priority: 1
  Thread -> id: 3724 -> priority: 1

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7 hours ago, SylenThunder said:

Yeah, don't use GLCore renderer. Your system supports DirectX.

 

Lets see a normal log with DirectX, and next time use Pastebin.  Oh and don't edit the log either. It's missing a lot of useful information.

Thanks for the reply! Sorry for that log, I didn't actually copy the whole log on accident. However, after coming back to my computer today the game works, and I cannot get the error to occur again. If it does, I will host the log correctly on pastebin.

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