FyreDay Posted February 8, 2022 Share Posted February 8, 2022 After i updated to A20.2, My game crashes or freezes when loading the game. Things I have done to fix: -complete reinstall, including deleting the %appdata% folder and steamapps folder -changing graphics to GLCORE -reducing graphics settings I am still getting this crash and I dont know what the problem is or how to fix it. Please help, thanks! In this spoiler is the crash log, I have replaced my username with USER. Spoiler Mono path[0] = 'F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Managed' Mono config path = 'F:/Applications/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems Forcing GfxDevice: OpenGL Core GfxDevice: creating device client; threaded=1 Renderer: NVIDIA GeForce GTX 660/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 472.98 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragm ent_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sa mpler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_E XT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import _sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_mult isample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedba ck GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 65537 Begin MonoManager ReloadAssembly - Completed reload, in 1.928 seconds Microsoft Media Foundation video decoding to texture disabled: graphics device is OpenGL Core, only Direct3D 11 and Direct3D 12 (only on desktop) are supported. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 2.870391 ms 2022-02-08T11:53:57 0.053 INF [Platform] Init 2022-02-08T11:53:57 0.147 INF [Platform] Using native platform: Steam 2022-02-08T11:53:57 0.149 INF [Platform] Using cross platform: EOS 2022-02-08T11:53:57 0.150 INF [Platform] Using server platform: Steam 2022-02-08T11:53:57 0.150 INF [Platform] Initializing Steam 2022-02-08T11:53:58 0.156 INF Starting PlayerInputManager... Fallback handler could not load library F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32 Fallback handler could not load library F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll Fallback handler could not load library F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32 Fallback handler could not load library F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32 Fallback handler could not load library F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32 2022-02-08T11:53:58 0.561 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2022-02-08T11:53:59 1.903 INF [Steamworks.NET] SteamAPI_Init() ok 2022-02-08T11:53:59 1.921 INF Not running in Big Picture Mode, no on-screen keyboard available 2022-02-08T11:53:59 1.921 INF [Platform] Initializing EOS 2022-02-08T11:54:00 2.435 INF [EOS] Initialize: Success 2022-02-08T11:54:00 2.898 INF Localization language: english 2022-02-08T11:54:00 2.951 INF Texture quality is set to 1 2022-02-08T11:54:00 2.952 INF Precaching... 2022-02-08T11:54:00 2.953 INF Precaching file: 7DaysToDie_Data/resources.assets 2022-02-08T11:54:00 3.057 INF [EAC] Initializing ... 2022-02-08T11:54:00 3.061 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized 2022-02-08T11:54:06 8.282 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets 2022-02-08T11:54:06 8.355 INF Precaching file: Data/Bundles/blocktextureatlases 2022-02-08T11:54:12 14.731 INF Precaching file: Data/Bundles/terraintextures 2022-02-08T11:54:18 20.452 INF Precaching done 2022-02-08T11:54:18 20.453 INF Loading main scene Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.002877 ms 2022-02-08T11:54:18 21.104 INF [GSM] Singleton Initialized... 2022-02-08T11:54:18 21.116 INF Awake IsFocused: True 2022-02-08T11:54:18 21.116 INF Awake 2022-02-08T11:54:19 21.190 INF Version: Alpha 20.2 (b2) Compatibility Version: Alpha 20.2, Build: Windows 64 Bit 2022-02-08T11:54:19 21.190 INF System information: 2022-02-08T11:54:19 21.190 INF OS: Windows 10 (10.0.16299) 64bit 2022-02-08T11:54:19 21.190 INF CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz (cores: 4) 2022-02-08T11:54:19 21.191 INF RAM: 16332 MB 2022-02-08T11:54:19 21.191 INF GPU: NVIDIA GeForce GTX 660/PCIe/SSE2 (1998 MB) 2022-02-08T11:54:19 21.191 INF Graphics API: OpenGL 4.5.0 NVIDIA 472.98 (shader level 5.0) 2022-02-08T11:54:19 21.191 INF Last played version: Alpha 20.2 2022-02-08T11:54:19 21.192 INF Local UTC offset: -6 hours 2022-02-08T11:54:19 21.195 INF Command line arguments: F:\Applications\Steam\steamapps\common\7 Days To Die\7daystodie.exe -force-glcore -logfile F:\Applications\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2022-02-08__11-53-37.txt -eac_executablename 7daystodie.exe 2022-02-08T11:54:19 21.354 INF Occlusion: Awake 2022-02-08T11:54:19 21.364 INF ApplyAllOptions streaming budget 1798.2 MB 2022-02-08T11:54:19 21.364 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow 2022-02-08T11:54:19 21.366 INF Texture quality is set to 1 2022-02-08T11:54:19 21.366 INF ApplyTextureFilter 0, AF Disable 2022-02-08T11:54:19 21.367 INF ApplyTerrainOptions 3 2022-02-08T11:54:19 21.987 INF [MODS] No mods folder found 2022-02-08T11:54:19 22.091 INF Loading permissions file at 'C:\Users\USER\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2022-02-08T11:54:20 22.219 INF Loading permissions file done. 2022-02-08T11:54:20 22.675 INF Awake done in 1559 ms Fallback handler could not load library F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc Fallback handler could not load library F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll Fallback handler could not load library F:/Applications/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 5759. Total: 15.729230 ms (FindLiveObjects: 0.242879 ms CreateObjectMapping: 0.216639 ms MarkObjects: 15.216911 ms DeleteObjects: 0.052160 ms) 2022-02-08T11:54:20 22.906 INF Reloading serveradmin.xml 2022-02-08T11:54:20 22.907 INF Loading permissions file at 'C:\Users\USER\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2022-02-08T11:54:20 22.907 INF Loading permissions file done. 2022-02-08T11:54:21 24.111 INF Updated culture for display texts 2022-02-08T11:54:23 26.093 INF [XUi] Parsing all window groups completed in 842 ms total. 2022-02-08T11:54:25 27.803 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1]. 2022-02-08T11:54:31 34.002 INF [XUi] Initialized all window groups completed in 1800 ms total. 2022-02-08T11:54:32 34.999 INF LoadTextureArraysForQuality quality -1 to 1, reload False 2022-02-08T11:54:33 36.013 INF Loaded (local): rwgmixer 2022-02-08T11:54:34 36.169 INF Loaded (local): archetypes 2022-02-08T11:54:34 36.299 INF Loaded (local): color_mappings 2022-02-08T11:54:34 36.413 INF Loaded (local): loadingscreen 2022-02-08T11:54:34 36.434 INF WorldStaticData.Init() needed 8.000s 2022-02-08T11:54:34 36.455 INF [Steamworks.NET] Login ok. 2022-02-08T11:54:34 36.456 INF [EOS] Login 2022-02-08T11:54:35 37.417 INF [EOS] Login succeeded, PUID: 000231dff4b34e79b34f182761b471d6 2022-02-08T11:54:41 44.116 INF AchievementManager: Received stats and achievements from Steam 2022-02-08T11:54:49 51.581 INF Terminating threads 2022-02-08T11:54:49 51.581 INF OnApplicationQuit 2022-02-08T11:54:49 51.583 INF Terminating threads 2022-02-08T11:54:49 51.583 INF OnApplicationQuit 2022-02-08T11:54:50 52.599 INF Terminating threads 2022-02-08T11:54:50 52.599 INF OnApplicationQuit 2022-02-08T11:54:50 52.599 INF Terminating threads 2022-02-08T11:54:50 52.600 INF OnApplicationQuit Setting up 2 worker threads for Enlighten. Thread -> id: 344c -> priority: 1 Thread -> id: 3724 -> priority: 1 Link to comment Share on other sites More sharing options...
SylenThunder Posted February 8, 2022 Share Posted February 8, 2022 Yeah, don't use GLCore renderer. Your system supports DirectX. Lets see a normal log with DirectX, and next time use Pastebin. Oh and don't edit the log either. It's missing a lot of useful information. Link to comment Share on other sites More sharing options...
FyreDay Posted February 9, 2022 Author Share Posted February 9, 2022 7 hours ago, SylenThunder said: Yeah, don't use GLCore renderer. Your system supports DirectX. Lets see a normal log with DirectX, and next time use Pastebin. Oh and don't edit the log either. It's missing a lot of useful information. Thanks for the reply! Sorry for that log, I didn't actually copy the whole log on accident. However, after coming back to my computer today the game works, and I cannot get the error to occur again. If it does, I will host the log correctly on pastebin. Link to comment Share on other sites More sharing options...
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