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following idea.

 

I have written my own bloodmoonspawner  (bash script) that can send one or more commands at the end of the bloodmoon.

The idea is now, at the beginning of the bloodmoon all player zombie kills to save and at the end of the bloodmonn as a scoreboard output. Logically, with a placement.

The first three places then also receive gifts.

 

How or where can I save the data for the output, that I can display them in game. 
The display I would want to realize with cpm and the opening of a window and not in chat.

Only the data make me problems. Can I possibly read json data or similar, or perhaps adapt an XML, which keeps this data and provides without reboot?

 

I would be very happy about ideas about this.
 

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I have no idea... but I remember a post you did about an "info block":

 

an alternate idea (sorta the same) ... is if you can get this working with other mods...

texture="@http://nw-2.de/orb-1.png"

 

there is a "billboard" mod (by xyth) here: https://github.com/7D2D/A18Mods, as well as a video player mod here: https://github.com/7D2D/A19Mods

 

Maybe, if these mods can load in a20 (or whatever you're running) you can convert the data to a video file and then use these for displaying them (like the info block xml "download from website" trick)?  I'm not sure how/if you would handle "updating the video" (or building a video file) after game loads... maybe use shell scripts to destroy the old billboard and load in a new one (like a POI reset?), as long as the billboard always had a known position so you could block it off

 

 

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Hi @doughphunghus,

 

sorry for the late answer.

 

These are all mods that are not 100% server side. This is my only restriction on my server to have only server side, so that the users do not have to install stuff on their side.

The 'texture-trick' i have already tested, but sadly it does not load the current image, it shows only the image the client grabbed at startup/login to the server.

 

I think I had to select the cheap version with posting the scores to the chat ... 😢

 

Thank you😇

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