Maliki Posted December 24, 2021 Share Posted December 24, 2021 (edited) I've seen no bug reports for this so I assume its not been reported. I got a locate treasure quest and the quest was in town in the business zone, next to a POI which is probably a bug by itself. Anyway I started digging down and after digging one block I discovered a 1-5 block deep space under the POI. It covered the POI or the zone block. I tried this in several other locations and found other examples. The catch is it doesn't always happen everywhere all the time I discovered from digging down around other POIs. Edited December 24, 2021 by Maliki Grammer (see edit history) Link to comment Share on other sites More sharing options...
Laz Man Posted December 24, 2021 Share Posted December 24, 2021 (edited) When standing in the POI, if you press F11 it should tell you the name of the POI and the world coordinates. Hard to say what is going on with just your screenshot. We probably also need your map information and your log file. Edited December 24, 2021 by Laz Man (see edit history) Link to comment Share on other sites More sharing options...
Maliki Posted December 24, 2021 Author Share Posted December 24, 2021 I'll get the server logs from my brother sometime today and upload it. Link to comment Share on other sites More sharing options...
RyanX Posted December 24, 2021 Share Posted December 24, 2021 32 minutes ago, Maliki said: I've seen no bug reports for this so I assume its not been reported. I got a locate treasure quest and the quest was in town in the business zone, next to a POI which is probably a bug by itself. Anyway I started digging down and after digging one block I discovered a 1-5 block deep space under the POI. It covered the POI or the zone block. I tried this in several other locations and found other examples. The catch is it doesn't always happen everywhere all the time I discovered from digging down around other POIs. There was a church I also saw that was like this. At just the right angle it appeared to be floating, then as I got closer it filled in. The mesh has been royally screwed for as long as I can remember, this is just the latest manifestation. I don't even bother reporting it anymore because stuff like this is baked into the code. Link to comment Share on other sites More sharing options...
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