kampnkarl Posted December 19, 2021 Share Posted December 19, 2021 Hey everyone, was testing ways to change base stats when you level agil and fort. I found you can do it easily for singleplayer, but these mods prevent others from connecting to your world, and will throw a null reference error. Any thoughts as to why these would cause that? <append xpath="/progression/attributes/attribute[@name='attAgility']/effect_group"> <passive_effect name="StaminaMax" operation="base_add" level="2,10" value="5,45"/> </append> <append xpath="/progression/attributes/attribute[@name='attFortitude']/effect_group"> <passive_effect name="HealthMax" operation="base_set" level="2" value="110"/> <passive_effect name="HealthMax" operation="base_set" level="3" value="115"/> <passive_effect name="HealthMax" operation="base_set" level="4" value="120"/> <passive_effect name="HealthMax" operation="base_set" level="5" value="125"/> <passive_effect name="HealthMax" operation="base_set" level="6" value="130"/> <passive_effect name="HealthMax" operation="base_set" level="7" value="135"/> <passive_effect name="HealthMax" operation="base_set" level="8" value="140"/> <passive_effect name="HealthMax" operation="base_set" level="9" value="145"/> <passive_effect name="HealthMax" operation="base_set" level="10" value="150"/> </append> Link to comment Share on other sites More sharing options...
bdubyah Posted December 21, 2021 Share Posted December 21, 2021 Where these changes made with a new game after, or did you add it to an existing save? Link to comment Share on other sites More sharing options...
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