ad65309445 Posted December 11, 2021 Share Posted December 11, 2021 As A20 delete Blunderbuss. However there and many gamers like this funny gun. As a A19 equipment, Blunderbuss have complete 3D model and data. So make this gun in A20 maybe is not a hard work.? Link to comment Share on other sites More sharing options...
Shino Posted December 11, 2021 Share Posted December 11, 2021 Technically no, all you'd have to do is grab the xml lines from item.xml and loot.xml, snip anything with the blunderbuss tag and append them to A20 with a modlet. Then see if you can extract the model from a19 and see how to integrate it to the game since that's outside my area of expertise. Link to comment Share on other sites More sharing options...
doughphunghus Posted December 12, 2021 Share Posted December 12, 2021 (edited) without testing or doing any real work: It appears the blunderbuss may still be "packaged in the game" and the XML to allow it to be found in loot or crafted may just be commented out. I base this on that fact that these XML nodes are commented out in "items.xml": <item name="gunShotgunT0Blunderbuss"> and <item name="ammoBlunderbuss"> I would assume if these XML sections were uncommented out and you launched the game in creative mode, you could see if you can spawn it in and load/shoot a zed with it. if that works, likely the other parts needed (recipes, trader loot, and loot containers...not sure where else the parts might exist). I'm not doing the work, but I bet someone will mod it back in pretty quick if it still works with these small changes. But I feel that it may be taken out completely someday. The "animalPig" is still commented out in the XML in a20 exp but not sure if prefab/model for it is still in there. This model was almost unusable in a19 (it was difficult to harvest the pig) Edited December 12, 2021 by doughphunghus (see edit history) Link to comment Share on other sites More sharing options...
DerRadikaleRichard Posted December 17, 2021 Share Posted December 17, 2021 <item name="ammoBlunderbuss"> <property name="Tags" value="ammo,shotgun"/> <property name="DisplayType" value="ammoShotgun"/> <property name="HoldType" value="45"/> <property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/> <property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/> <property name="Material" value="Mpaper"/> <property name="Stacknumber" value="120"/> <property name="Group" value="Ammo/Weapons"/> <property name="EconomicValue" value="5"/> <effect_group name="ammoBlunderbuss" tiered="false"> <passive_effect name="EntityDamage" operation="base_set" value="9.6" tags="perkBoomstick"/> <passive_effect name="BlockDamage" operation="base_set" value="1.6" tags="perkBoomstick"/> <passive_effect name="RoundRayCount" operation="base_set" value="10" tags="perkBoomstick"/> <passive_effect name="TargetArmor" operation="perc_add" value=".4" tags="perkBoomstick"/><display_value name="dTargetArmor" value=".4"/> <passive_effect name="MaxRange" operation="base_set" value="10" tags="perkBoomstick"/> <passive_effect name="DamageFalloffRange" operation="base_set" value="5" tags="perkBoomstick"/> <passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkBoomstick"/> <passive_effect name="BlockPenetrationFactor" operation="base_set" value="51" tags="perkBoomstick"/> <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/> <passive_effect name="DamageModifier" operation="perc_add" value="1.5" tags="wood"/> </effect_group> </item> <item name="gunShotgunT0Blunderbuss"> <property name="CustomIcon" value="gunShotgunT0PipeShotgun"/> <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,sideAttachments,bottomAttachments,stock,noSilencer,attStrength,perkBoomstick,canHaveCosmetic"/> <property name="DisplayType" value="rangedShotgunNoMag"/> <property name="HoldType" value="39"/> <property name="Meshfile" value="#Other/Items?Weapons/Ranged/blunderbuss/blunderbussPrefab.prefab"/> <property name="Material" value="Mmetal"/> <property name="RepairTools" value="resourceMetalPipe"/> <property name="DegradationBreaksAfter" value="false"/> <property name="SoundJammed" value="weapon_jam"/> <property name="CrosshairOnAim" value="true"/> <property name="CrosshairUpAfterShot" value="true"/> <property name="Sound_Sight_In" value="rifle_sight_in"/> <property name="Sound_Sight_Out" value="rifle_sight_out"/> <property name="Group" value="Ammo/Weapons,Ranged Weapons"/> <property name="RepairExpMultiplier" value="10.8"/> <property name="EconomicValue" value="250"/> <property name="ShowQuality" value="true"/> <property class="Action0"> <property name="Class" value="Ranged"/> <property name="Delay" value=".8"/> <property name="Range" value="40"/> <property name="Magazine_items" value="ammoBlunderbuss"/> <property name="Reload_time" value="3.9"/> <property name="Sound_start" value="blunderbuss_fire"/> <property name="Sound_repeat" value=""/> <property name="Sound_end" value=""/> <property name="Sound_empty" value="dryfire"/> <property name="Sound_reload" value="blunderbuss_reload"/> <property name="AutoReload" value="false"/> <property name="Particles_muzzle_fire" value="gunfire_blunderbuss"/> <property name="Particles_muzzle_fire_fpv" value="gunfire_blunderbuss_fpv"/> <property name="DamageBonus.head" value="3"/> <property name="DamageBonus.wood" value="2.5"/> <property name="DamageBonus.earth" value=".2"/> <property name="ScopeOffset" value="-.00062,.088,.08"/> <property name="SideOffset" value="0,0,0"/> <property name="BarrelOffset" value="0,0,0"/> <requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/> </property> <property class="Action1"> <property name="Class" value="Zoom"/> <property name="Zoom_max_out" value="55"/> <property name="Zoom_max_in" value="55"/> </property> <effect_group name="gunShotgunT0Blunderbuss"> <passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkBoomstick"/> <passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/> <passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkBoomstick"/> <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkBoomstick"/> <passive_effect name="ModSlots" operation="base_set" value="6,6,6,6,6,6" tier="1,2,3,4,5,6"/> <passive_effect name="ModPowerBonus" operation="perc_add" value="0" tags="EntityDamage,BlockDamage"/> <passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/> <passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/> <passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/> <passive_effect name="WeaponHandling" operation="base_set" value="1.9" tags="perkBoomstick"/> <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> <passive_effect name="SpreadDegreesVertical" operation="base_set" value="6" tags="perkBoomstick"/> <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6" tags="perkBoomstick"/> <passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.13" tags="perkBoomstick"/> <passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05" tags="perkBoomstick"/> <passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15" tags="perkBoomstick"/> <passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3" tags="perkBoomstick"/> <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="8" tags="perkBoomstick"/> <passive_effect name="KickDegreesVerticalMax" operation="base_set" value="8" tags="perkBoomstick"/> <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-4" tags="perkBoomstick"/> <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="4" tags="perkBoomstick"/> <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="0" tags="perkBoomstick"/> <passive_effect name="DegradationMax" operation="base_set" value="50,100" tier="1,6" tags="perkBoomstick"/> <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkBoomstick"/> <display_value name="dStatStunEffect" value="4"/> </effect_group> </item> 1 Link to comment Share on other sites More sharing options...
DerRadikaleRichard Posted December 17, 2021 Share Posted December 17, 2021 this is working in my game just need to put it into config\items.xml of a modlet you create Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now