MZM Posted December 8, 2021 Share Posted December 8, 2021 In PVP Multiplayer is AP munition and/or the penetrator skill too strong. AP munition gives now -50% Target armor. The penetrator skill gives additional 50% penetration with AP rounds. The result is (I've tested this), that you can actually achieve 100% penetration to player armor. It means, that ranged damage dealt to heavy armor is the same as if you were naked. Then movement penalty, skills, modifications and work invested into armor is almost for nothing. Clearly wrong balanced mechanic. Link to comment Share on other sites More sharing options...
myrkana Posted December 8, 2021 Share Posted December 8, 2021 Make a mod for it. This is a pve game first and they cant make changes just for pvp. You can likely mod all of this for your server though. Link to comment Share on other sites More sharing options...
theFlu Posted December 8, 2021 Share Posted December 8, 2021 12 minutes ago, myrkana said: This is a pve game first and they cant make changes just for pvp. I don't PvP myself, but there's plenty enough PvP features in 7dtd to justify fixing such an obvious oversight, even just for PvP's sake. Link to comment Share on other sites More sharing options...
myrkana Posted December 8, 2021 Share Posted December 8, 2021 53 minutes ago, theFlu said: I don't PvP myself, but there's plenty enough PvP features in 7dtd to justify fixing such an obvious oversight, even just for PvP's sake. the only real pvp feature is the toggle. What features were added for pvp? Link to comment Share on other sites More sharing options...
theFlu Posted December 8, 2021 Share Posted December 8, 2021 8 minutes ago, myrkana said: What features were added for pvp? Land claim, lockable containers, friend or foe on electronics, shall I go on..? Link to comment Share on other sites More sharing options...
myrkana Posted December 8, 2021 Share Posted December 8, 2021 1 minute ago, theFlu said: Land claim, lockable containers, friend or foe on electronics, shall I go on..? none of which are pvp. Locks help in pve to keep people from stealing stuff on pve servers, land claims stop zombie spawns and keep people out of your base in pve. The strangers one is the only thing I can see totally being pvp. Link to comment Share on other sites More sharing options...
theFlu Posted December 8, 2021 Share Posted December 8, 2021 If you're stealing in pve, you're pvp:ing and your mark is a gullible fool... Land claim's main function was the PvP protection, it got some PvE features added on top over time. Link to comment Share on other sites More sharing options...
MZM Posted December 8, 2021 Author Share Posted December 8, 2021 Just now, myrkana said: Make a mod for it. This is a pve game first and they cant make changes just for pvp. You can likely mod all of this for your server though. Yes that is true, mods solve anything.. Still, I think this should me at least mentioned and maybe tweaked.. it was fine in A19. Now it's big deal for PvP and small change for PvE against zombies.. Developers aiming for overall better and balanced game, for example Hunter mod was nerfed from 100% damage to players and animals to only 25% damage to animals.. Link to comment Share on other sites More sharing options...
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