ShoudenKalferas Posted December 8, 2021 Share Posted December 8, 2021 This is a collection of modlets that I've put together over time and run on my server. I wanted to share them in case anyone else is interested in running one or more of them. These are all server-side modlets, so there is no need to install them on a player's individual client/machine. If you only player single-player, you would need to load them on your own computer. Crafting Acid - Creates a recipe for crafting 10 Bottles of Acid from 10 rotting flesh, 25 bones, 10 murky water, and one Bottle of Acid. Faster Crafting - Speeds up crafting for a long list of various recipes. Lucky Looter Be Gone - Removes Lucky Looter perk and books from the game. Meat Rendering - Allows you to render animal fat from diseased meat under the Master Chef perk. Quenchiest Cactus Juice - Adds ability to obtain murky water from cacti. Sewing Kit - Adds recipe for crafting a sewing kit from 10 raw cotton, 1 scrap polymer, and 1 scrap iron. Steel Trussing Sheet - Adds a recipe for a durable steel trussing sheet. Current Release https://github.com/XelaNull/7DTD-ShoudensModlets/archive/refs/tags/7DTD-ShoudensModlets_A20_1.0.zip Link to comment Share on other sites More sharing options...
X3ntra Posted December 8, 2021 Share Posted December 8, 2021 Hello. Are the mods safe to use server side ? Thanks for your work! Link to comment Share on other sites More sharing options...
ShoudenKalferas Posted December 9, 2021 Author Share Posted December 9, 2021 14 hours ago, X3ntra said: Hello. Are the mods safe to use server side ? Thanks for your work! Yep! These are all server-side modlets. No need to install them on each client/player. Link to comment Share on other sites More sharing options...
Red51 Posted December 23, 2021 Share Posted December 23, 2021 Hi Shouden, Thank you for sharing your mods. I looked over the Faster Crafting and and am using it as a guide to slow crafting for 90 minute days. Do you know how the craft time is determined for items that have no craft_time attribute? From what I could find, I believe it is based on the number of ingredients, but I don't know much more. Appreciate any help you might give. Also, I definitely nabbed the Sewing Kit mod. Thanks for that one too. Link to comment Share on other sites More sharing options...
hsngrms Posted January 22, 2022 Share Posted January 22, 2022 On 12/23/2021 at 7:42 PM, Red51 said: Do you know how the craft time is determined for items that have no craft_time attribute? Hey! Sorry to bother. I just would like to say you can add craft_time attribute yourself. So, instead of "set xpath" you should use "setattribute xpath" and you are good to go. Refer here for some examples: https://7daystodie.fandom.com/wiki/XPath_Explained#Adding_or_Changing_an_Attribute_.28setattribute.29 Link to comment Share on other sites More sharing options...
Red51 Posted January 28, 2022 Share Posted January 28, 2022 On 1/22/2022 at 8:13 AM, hsngrms said: Hey! Sorry to bother. I just would like to say you can add craft_time attribute yourself. Hey hsngrms. Thanks for the suggestion. I was aware of the craft_time attribute already (if you re-read my post). Since my original post, I was able to learn a few things about it so I am making headway. Anyway, I did not intend this to be a thread hijack so all is good for me. Link to comment Share on other sites More sharing options...
chikuwa Posted July 19, 2022 Share Posted July 19, 2022 I have a question for Meat Rendering. How can I change the production time earlier? Link to comment Share on other sites More sharing options...
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