Jump to content


  • Posts

  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

hsngrms's Achievements


Refugee (1/15)



  1. v8.0.0 is here 8.0.0 Added special melee weapons - Candy club - Sledgehammer - Steel spear - Stun baton Added special ranged weapons - Compound bow - Iron crossbow - Pump shotgun - Auto shotgun - Tactical AR - M60 - Marksman rifle - Sniper rifle Added special ammo - Steel arrow AP (and its bundle) - Steel crossbow bolt AP (and its bundle) 7.3.1 Increased invulnerable storage box stack to 30k like other invulnerable blocks Yep, it will make them so overpowered, I think using vanilla is better when you want aesthetics I also do that and use special weapons when things turn ugly
  2. I appreciate your feedback and nice comment. Have fun with your custom mod and feel free to share it with community if you want. Hi, Alex i assume! Thank you for the nice words. To be honest, the reason I didn't add all of them already is because I didn't want an overwhelming mod with so many items, somehow I thought it would be preferable to have less items. However, now I think players will appreciate more if I can give them more options to choose from, like adding more weapons as you requested. So, this weekend I'll look what I can do for you.
  3. OK looks like this mod and Undead Legacy are not compatible due to edits done to storage by Undead Legacy. Since it is a huge mod, I don't have neither time nor will to find a workaround to get fully functioning compatibility with Undead Legacy. So, I just created a optional lightweight edition with no storage. It is compatible with Undead Legacy but, best features got rid from the mod. Those are: special trader, special bicycle, special forge, special workbench and even the latest addition invulnerable storage box. I only did that in case you or someone wants to create an invulnerable base when playing on Undead Legacy server, however with items got rid the base will be missing something. Anyway 7.3.0 is ready. Click here for the lightweight/nostorage edition of 7.3.0 Click here for the normal edition of 7.3.0 Disclaimer: Do not update to lightweight/nostorage edition midgame if you already built many things with invulnerable blocks etc. It will make all special and invulnerable items gone. Please start a new game to use lightweight/nostorage edition.
  4. Hi Keywal, glad you fixed it quick and easy, enjoy the mod. Hey, I was about to upload new version. After seeing your message first I would like to download Undead Legacy and check what can I do for the issue. Wow that mode is huge, 1.9 GB... Hope I can find what's causing the issue..
  5. 7.2.5-A19.6 is here. Somehow I can't upload .zip file here anymore. Use Google Drive link in the main post. If anyone still uses my mod, please share your opinions about latest changes. This mod become bigger than I expected when I first created it (actually not so big, only big for me, comparing to what it was at v0.1.0). So, I have no intention to add anything new but your voice can change that!
  6. Hi. Thanks for your kind wish. I'm doing well and happy about new job. Hope you are doing well too. About your question, I know it's late to answer you but it might help others too. Those yellow console warnings are normal, because invulnerable blocks works like when you destroy one of them it downgrades to itself, it is like reincarnation. The thing is game thinks it is not intended and caused by an error, so it warns us, since we do that intentionally you should just ignore the warnings. There is no other way as functional as this way. You can use bedrock as material which is not requiring downgrade to itself, however removing bedrock is not possible. In fact the initial version of the mod I created only for myself was working like that and I changed into current mechanism because of aforementioned reason. About Jen, you're right, I made her even more than full trader, original Jen is just specialist on meds. To be honest, Beer is my favorite part of the mod. I can't imagine myself playing without it haha. So you don't want others to use special things, especially those doesn't require forgedInvulnerableGlass and forgedInvulnerableSteel, right? You can simply edit recipes.xml and add forgedInvulnerableGlass and forgedInvulnerableSteel into the recipes those don't have them. After that you have to remove first two entries. By removing first two entries, no one will be able to craft special items including you, unless you stock some forgedInvulnerableGlass and forgedInvulnerableSteel before removal. Hope this is a clear enough explanation.
  7. Guys I got a new job and preparing to move my home so I would like to inform you; I won't be able to help or support you or update my mods until I have everything sorted out in a new city and a new job. See you in a while (probably 3-4 weeks). Stay safe!
  8. New content is here; added special bike, it quickly became my 2nd favorite item in the mod after special beer. Turret is meh, probably least favorite item in mod, still I'm happy with it because I didn't want it to do all the killing job by itself, so it barely hits enemies as intended
  9. 6.0.0 is here, added to first post. Why updating again so early? Special forge and workbench caused a bug in 5.0.0 because xui file was missing. It was blocking other xui windows therefore it was impossible to interact with anything after interacting them, this was until you quit from game and re-enter (so it wasn't a game breaking bug, but still urgent). Sorry for inconveniences caused if any, please just update to 6.0.0 as quickly as you can. After updating modlet, no need to do anything else, existing stations will work without any problems.
  10. Hello, thank you for your interest in mod. First upgrade those blocks you want to destroy. Upgrading invulnerable blocks will make them destructible. To upgrade, right click on the block and wait it to be %100 percent, then you can destroy
  11. Looks like I can't edit first post to attach new file, so here it is. LATEST CHANGES (from 4.0.0 to 5.0.0) Fixed recipe of special trader. Fixed/added recipe for special machete. Improved text/code of special drink beer, created new buff for it. Added special forge and workbench. Added invulnerable steel door (simplistic alternative to vault door). special_things_by_hsngrms-500.zip
  12. @Eko Unfortunately you can't take back these blocks to your inventory but good news I just realized actually there is easier way to achieve what you want, I don't know why I didn't think that before. Open blocks.xml and delete all lines about "downgrade", e.g.; <property name="DowngradeBlock" value="THIS_NAME_DOESNT_MATTER_DELETE_ALL_LINE"/> This way it will prevent blocks downgrading to themselves again, which will make them literally vulnerable again. So, no need to edit recipes.xml but you can still do that too if you don't want others to craft blocks with 50k hitpoints. (Original Stainless Steel blocks only has 10k hitpoints.) To make things more clear I'm sharing all related lines (total number of lines to be deleted: 25) use search function, find them and delete them and save your file, kaboom everything is vulnerable now. Edit: if you prefer this method you don't need "Stainless Steel Again" mod.
  13. @Eko If this is the case you can prevent other players crafting them, yet you can still continue doing it. Here a quote from myself, originally I shared this somewhere else; Alongside above change you should use Stainless Steel Again mod, so your players can craft all these blocks as vulnerable.
  14. Hi @Eko thank you for the comment. Frankly these blocks are not really extra but they are special clones of carefully selected blocks from Stainless Steel and Bulletproof Glass blocks. Stainless Steel: Devs decided to throw out them but actually they are still exist in game. https://7daystodie.gamepedia.com/Stainless_Steel_Blocks Bulletproof Glass: They are in base game and you can directly craft with forge. https://7daystodie.gamepedia.com/Bulletproof_Glass So, Bulletproof Glass is out of the scope of your question since you can craft already and you have two options for the Stainless Steel blocks; 1. When you upgrade an invulnerable block it is turning into the vulnerable origin block. So, you can simply use this method to make vulnerable blocks anywhere you want. This will be faster than below method. 2. There is a mod called Stainless Steel Again which brings back Stainless Steel into the its old upgrade path. This can take more time because you need to craft lowest level block of the chain and upgrade it up to the Stainless Steel block (also you need to craft Steel Polish for last step). https://community.7daystodie.com/topic/15180-a19-stainless-steel-again/
  15. Thank you @CrypticGirl, I didn't pay attention to this detail while creating the recipe 😕 to be honest I'm a bit weak at crafting side myself.. Thanks to you now I know I have to change this in the next release. If you have any other feedback I can assure you it will be well appreciated. Thanks again. --- Speaking of that; here the full list of crafting mats for current version, to craft Special Trader you need all below;
  • Create New...