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Missions and POIs


TWORDY

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Hello,

 

Currently, players scavenge through claustrophobic houses or more complex factory buildings. I would like to see POIs/zones (call it as you want) on the open fields.

 

>Vehicle Scrapyard - surrounded by scrap heaps, players would have to find their way sometimes through narrow paths, a small building/hangar at the center of the location can be included. Perfect location for vehicle parts and mods.

>Small Park - fenced around so the player could figure out the size of the zone, I have no bloody idea what objects might be included there except for rocks, trees, benches, public toilets, some small public tennis court nearby, etc...

>The Great Dam - Players could go through a massive dam, to reach all the levels players would have to take stairs, ladders, or climb through scaffolds, etc, challenging POI with great views...

>Industrial Zone - there might be situated several simple hangars that could contain timber and various materials, etc,

>Huge ranch consisting of 3-4 buildings in one complex surrounded in cornfield etc, for miles,

>Huge inactive telecomunications antenna - pretty much self explanatory... 

>Remote tiny complex on the island or situated on a lake or nearby coast...

>Anything anyone may come up with... with more open areas...

 

 

- buildings typical for Marina resorts/zones etc,

 

What is great about Shooting Range POI is the fact it combines open areas in my opinion.

 

 

Right now finding a note leads to a mission that requires the neutralization of zombies on the open fields. How about having such a mission under the traders' list? Plus activation of such a mini-wave would require sending a flare-up to the sky (from a stationary beacon at the location possibly) so in theory, this action could attract zombies and interested players in PVP just by seeing a flare from afar. Player(s) could determine the difficulty and several waves, also difficulty would change after adding another player to such mission/party/lobby - you name it.

 

Survivors could defend 2 sides of a bridge or any other small location. Such endeavors might possibly have 2 points of interest or a simple requirement just to survive - this type of mission could be available for at least 2 players. On the bridge might be left several vehicles so the players might jump on them or have some temporary cover against dogs and so on The bridge defense might behave the same as POIs when it comes to resetting the whole entity and contained objects. Also, this type of mission could work well against bandits.

 

Players could defend themselves or some point of interest in pre-created scenarios/zones/POIs etc. Rookies could defend themselves against mini-waves of zombies in locations created by the devs.

 

Devs, please focus on creating more scenery rather than solely focusing on one yet another dungeon-like stylized house 🙄.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Edited by TWORDY (see edit history)
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  • TWORDY changed the title to Missions and POIs
On 7/9/2021 at 5:26 AM, TWORDY said:

Hello,

 

Currently, players scavenge through claustrophobic houses or more complex factory buildings. I would like to see POIs/zones (call it as you want) on the open fields.

 

>Vehicle Scrapyard - surrounded by scrap heaps, players would have to find their way sometimes through narrow paths, a small building/hangar at the center of the location can be included. Perfect location for vehicle parts and mods.

>Small Park - fenced around so the player could figure out the size of the zone, I have no bloody idea what objects might be included there except for rocks, trees, benches, public toilets, some small public tennis court nearby, etc...

>The Great Dam - Players could go through a massive dam, to reach all the levels players would have to take stairs, ladders, or climb through scaffolds, etc, challenging POI with great views...

>Industrial Zone - there might be situated several simple hangars that could contain timber and various materials, etc,

>Huge ranch consisting of 3-4 buildings in one complex surrounded in cornfield etc, for miles,

>Huge inactive telecomunications antenna - pretty much self explanatory... 

>Remote tiny complex on the island or situated on a lake or nearby coast...

>Anything anyone may come up with... with more open areas...

 

 

- buildings typical for Marina resorts/zones etc,

 

What is great about Shooting Range POI is the fact it combines open areas in my opinion.

 

 

Right now finding a note leads to a mission that requires the neutralization of zombies on the open fields. How about having such a mission under the traders' list? Plus activation of such a mini-wave would require sending a flare-up to the sky (from a stationary beacon at the location possibly) so in theory, this action could attract zombies and interested players in PVP just by seeing a flare from afar. Player(s) could determine the difficulty and several waves, also difficulty would change after adding another player to such mission/party/lobby - you name it.

 

Survivors could defend 2 sides of a bridge or any other small location. Such endeavors might possibly have 2 points of interest or a simple requirement just to survive - this type of mission could be available for at least 2 players. On the bridge might be left several vehicles so the players might jump on them or have some temporary cover against dogs and so on The bridge defense might behave the same as POIs when it comes to resetting the whole entity and contained objects. Also, this type of mission could work well against bandits.

 

Players could defend themselves or some point of interest in pre-created scenarios/zones/POIs etc. Rookies could defend themselves against mini-waves of zombies in locations created by the devs.

 

Devs, please focus on creating more scenery rather than solely focusing on one yet another dungeon-like stylized house 🙄.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Yeah finnaly except me wrote something about dam xd

my propositions :

1. small military airport - fences with barber wire and in some places holes , some tower buildings cars crashed hercusles and maybe 2 helicopters

2. big old forgotten  hangar  with few bulidings

3. summer camp - in old classic '80 horror movies - old cabins  few skeletons  and big lake . 

4. concert - a big platforms some cars and a lot of corpses

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