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Alpha 19.5: Twitch Integration goes stable


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Hello everyone!

Today we are releasing A19.5 to the public.

While the team is tirelessly working to bring you a high quality A20, we were able to port back an entire system, a handful of bug fixes and optimizations to Alpha 19.



What it holds for you guys:



You can report bugs here, but please read here first.





  • First version of Twitch Integration.
  • Voxel mesh pooling 
  • Chunk decal and model dither fading 
  • Distant terrain decreases mesh detail when farther 
  • gfx dtmaxlod console command
  • Allow selection of steering mode on controllers by pressing DPad down 



  • FindTagInChilds does not make garbage 
  • Improved Show Stability colors 
  • Distant POIs to use a shared material 
  • Improved chunk LOD update 
  • Optimized chunk object handling and frame timings 
  • Optimized terrain mesh generation 
  • Optimized terrain control textures to not update with every mesh update 
  • Optimized distant terrain tile size 
  • Optimized VoxelMesh AddMesh 
  • Optimized distant terrain render order 



  • Z fighting at barn_02 (window/loot container)
  • Dedi servers fail to update bedroll locations after pickup
  • Block previews have differences in shading at night 
  • Block preview for normal blocks leaking a mesh on each update 
  • ItemClassBlock CreateMesh having to destroy unneeded colliders 
  • Empty voxel meshes were being created 
  • Distant POI mesh and material leaks 
  • Distant POIs could load and leak extra invisible objects 
  • Chunk LOD update not using XZ center for distance 


Edited by Hated (see edit history)
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