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Hated

Fun Pimps Staff
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Everything posted by Hated

  1. A19.6 b8 Changelog Fixed Twitch Status and Cooldown time should not overlap
  2. Hello Survivors! A19.6 b8 is now available on stable. While working on A20 we wanted to give our players the opportunity to play Twitch Integration in their game's language. Default English commands will continue to work, if they are available. This way we hope we can collect potential bugs with translations and fix them for A20. Expect some A20 news soon! Bug reports here, please! A19.6 Changelog Added Supported languages now are translated and supported for our Twitch Integration Fixed Set cooldown to 0 causes actions to not populate. Twitch login early timeout bug Cooldown bar could get stuck if party members left while bar was mostly full Queued Twitch Actions will auto refund after 60 seconds of not being able to be performed Closing Twitch Options window too fast after connecting could cause an NRE Re-ordered global cooldown settings to be lowest to highest
  3. Hello Survivors! With A19.6 we bring to you localized twitch commands! The twitch commands now adapt to the language used when you start game. Default English commands will continue to work, if they are available. With this patch we hope to find and fix any localization issues for twitch integration for when A20 releases. If you find grave mistakes, please do report them. A19.6 b7 Added Localization support for our supported languages Fixed Set cooldown to 0 causes actions to not populate. Cooldown bar could get stuck if party members left while bar was mostly full. Queued Twitch Actions will auto refund after 60 seconds of not being able to be performed. Closing Twitch Options window too fast after connecting could cause an NRE. Re-ordered global cooldown settings to be lowest to highest
  4. Hello everyone! Today we are releasing A19.5 to the public. While the team is tirelessly working to bring you a high quality A20, we were able to port back an entire system, a handful of bug fixes and optimizations to Alpha 19. What it holds for you guys: Twitch integration beta (download documentation here) Performance improvements Keybind to change vehicle controls on game pad while on a vehicle You can report bugs here, but please read here first. A19.5 Added First version of Twitch Integration. Voxel mesh pooling Chunk decal and model dither fading Distant terrain decreases mesh detail when farther gfx dtmaxlod console command Allow selection of steering mode on controllers by pressing DPad down Changed FindTagInChilds does not make garbage Improved Show Stability colors Distant POIs to use a shared material Improved chunk LOD update Optimized chunk object handling and frame timings Optimized terrain mesh generation Optimized terrain control textures to not update with every mesh update Optimized distant terrain tile size Optimized VoxelMesh AddMesh Optimized distant terrain render order Fixed Z fighting at barn_02 (window/loot container) Dedi servers fail to update bedroll locations after pickup Block previews have differences in shading at night Block preview for normal blocks leaking a mesh on each update ItemClassBlock CreateMesh having to destroy unneeded colliders Empty voxel meshes were being created Distant POI mesh and material leaks Distant POIs could load and leak extra invisible objects Chunk LOD update not using XZ center for distance
  5. Good evening! We were busy fixing some more bugs for twitch integration. Hopefully you experienced none of them! Have a great day! A19.5 b56-b60 Invalid targets could cause loss of points if the streamer is in a party. Null Ref while using actions right after logging into twitch. Twitch Action extends should exclude Command and Command_key. Excluded Description key and Title key as well. Random NRE from turning on/off vision effects.
  6. Hello! One quick build going out with a change to the "successful kill of streamer" message background. Enjoy! A19.5 b55 Changed Death message has new background.
  7. For the weekend a tiny update for you all. Have a great weekend! A19.5 b54 Fixed Localization entry issues
  8. Hello friends! Here is a new A19.5 EXP build to fix more thing on the Twitch Integration while we are still working full steam ahead on A20. A19.5 b51-b53 Added Ignore Loot Abundance setting for Loot Containers. Changed Login Twitch tooltip displays permission requirements for clients. Hardcore and Easy cooldown settings renamed to Shorter and Longer. Renamed Cooldown Presets to Global Cooldown. Reworded the tooltip for Global Cooldown. Fixed Twitch Supply Crates should ignore Loot Abundance settings. Enrage Action should wake sleepers. Negative point commands should not add negative points to pimp pot. Pimp pot no longer allowed to be negative. Delayed notifications for twitch actions after game shutdown causes NRE.
  9. Hello fellow survivors! Today you can play with A19.5! What it holds for you guys: Twitch integration beta (download documentation here) Performance improvements Keybind to change vehicle controls on game pad while on a vehicle How to opt in: This is how you access the A19.5 build: 1. right click on the game in steam 2. click on properties 3. click the "betas" tab 4. the drop down menu will have latest_experimental available ← you want THAT 5. select that and wait for the game to download. A19.5 b1-b50 Added First version of Twitch Integration. Voxel mesh pooling Chunk decal and model dither fading Distant terrain decreases mesh detail when farther gfx dtmaxlod console command Allow selection of steering mode on controllers by pressing DPad down Changed FindTagInChilds does not make garbage Improved Show Stability colors Distant POIs to use a shared material Improved chunk LOD update Optimized chunk object handling and frame timings Optimized terrain mesh generation Optimized terrain control textures to not update with every mesh update Optimized distant terrain tile size Optimized VoxelMesh AddMesh Optimized distant terrain render order Fixed Z fighting at barn_02 (window/loot container) Dedi servers fail to update bedroll locations after pickup Block previews have differences in shading at night Block preview for normal blocks leaking a mesh on each update ItemClassBlock CreateMesh having to destroy unneeded colliders Empty voxel meshes were being created Distant POI mesh and material leaks Distant POIs could load and leak extra invisible objects Chunk LOD update not using XZ center for distance
  10. Hey Guys! We are excited to announce our first 7DTD coaster collector's item! This coaster is made with a sleek slate material and is a perfect compliment to your 7DTD mug! We plan on coming up with new and different designs in the near future to complete your set so check it out on Amazon and stay tuned for more! https://www.amazon.com/dp/B08STYMFLZ?ref=myi_title_dp
  11. Hello everyone! We are happy to announce that A19.4 is going live today! We strive to continue to make gamepad support great for everyone who likes to use it, you can use steam's settings to overwrite the default, if you like to. We are also working on A19.5 with additional fixes and performance improvements. We hope you enjoy A19.4! May your loot and survival will be ripe for great memories! A19.4 Highlights are: Fat Hawaiian HD makes his debut in A19 A new ambient sound system with new content The fix for the bed shared by everyone, at least nobody had to freeze! The long awaited fix for AP rounds A command to disable cursor snapping when using the gamepad, see if you like it! How to disable cursor snapping in big picture mode without using the launcher. If you find bugs: Bug reports here, please! A19.4 b1-b7 Changelog Added New ambient sound system and content Add focused block to DebugShot Command line argument "-disablecursorsnapping" to disable cursor snapping when using gamepad Changed Disabled Christmas themed loot items Enabled new skin for fat zombie Store electronics_01 chest is now unlocked Fixed Falling Debris Entities Cause Rapid Damage during Fall-Duration AP rounds not working as expected Explosions on a bed changes everyones spawnpoint to that bed Many of the ground textures are flickering Removed remnant blocks in business_old_06 Writable Storage Box does not have label on bottom side Block palletBrownBoxesTile has an intact bottom cap Imposter for business_old_06 is now properly updated NRE when interacting with junk sledge or turret spawned from debugmenu no longer occurs Previous Tab / Next Tab keys does now work while in vehicle Gamepad now steers exclusively with the left thumb stick Achievement for broken leg now triggers Updated item names to support achievements
  12. Hello everyone! for this upcoming patch we mostly looked at improving controller support by fixing bugs and listen to feedback. If you are part of the gamepad users that does not want to work with snapping, you can disable it with a command line argument in the launcher. Vehicle now can only be steered with the left thumb stick. Last but not least the fat zombie did unlock his next form! How to disable cursor snapping in big picture mode without using the launcher. Have fun! A19.4 b4-7 Added Command line argument "-disablecursorsnapping" to disable cursor snapping when using gamepad Changed Enabled new skin for fat zombie Store electronics_01 chest is now unlocked Fixed Block palletBrownBoxesTile has an intact bottom cap Imposter for business_old_06 is now properly updated NRE when interacting with junk sledge or turret spawned from debugmenu no longer occurs Previous Tab / Next Tab keys does now work while in vehicle Gamepad now steers exclusively with the left thumb stick Achievement for broken leg now triggers Updated item names to support achievements
  13. Good Evening! A19.4 is now coming to EXP. We have for you: a new ambient sound system with new content the long awaited fix for AP rounds the fix for the bed shared by everyone, at least nobody had to freeze! we also disabled christmas items being found in loot, everything you have will stay with you of course! This is how you access the A19.4 exp build: 1. right click on the game in steam 2. click on properties 3. click the "betas" tab 4. the drop down menu will have "latest_experimental - unstable build" available ← you want THAT 5. select that and wait for the game to download. Possibly coming up, if the game somehow is not completely closed: 6. If you can't get the dropdown menu, use arrow keys, hold the arrow down key until it is selected and click okay. 7. close your game and it should schedule an update shortly. Before continuing for 19.3 game, please create a backup and of course we always strongly encourage to start over. Bug reports this way, please! A19.4 b1-b3 Added New ambiet sound system and content Add focused block to DebugShot Changed Disabled Christmas themed loot items Fixed Falling Debris Entities Cause Rapid Damage during Fall-Duration AP rounds not working as expected Explosions on a bed changes everyones spawnpoint to that bed Many of the ground textures are flickering Removed remnant blocks in business_old_06 Writable Storage Box does not have label on bottom side
  14. Hello everyone! A19.3 b6 is going stable today. We have improved the network package protection enabled Christmas items again for the time being, so get your candy canes and santa hats! fixed the toolbelt so slot 9 and 10 can use challenges notes now TFP wishes every single one of you Merry Christmas and a great start into 2021! A19.3 Changelog Added Network layer encryption Connection rate limit More feedback on clients on why they are not allowed to connect Message on the client when they got disconnected because the server is shutting down Wandering horde zombies are not alert, so stealth attacks work on them Wandering horde 1 second delay between spawns Changed Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility Deleted old player StealthScreenOverlay and goggle eyed effects Improved supply plane drawing Optimized MinEvents finding of tranforms Optimized MinEvent ActionRemoveParticleEffectFromEntity Enabled Christmas themed loot items Fixed Can't target, shoot or repair through Molotov Effects Set player made door stability support to false to prevent AI exploitable building Console command "water" hidden by console command "thirsty" DecoManager large FPS drops when saving to a slow drive DecoManager written log always having a count of 0 and added duration ZombieOldTimer has no flame particles Weighted Head can Still go into Machete/Knife/Bone Knife Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml ItemActionQuest now respects the current toolbelt size Large localization mods breaking client connects
  15. Hey guys! A happy weekend to you all! A19.3 b6 comes to EXP! Enjoy a new EXP build and find some fun Christmas items! Here's what changed since 19.3 b3 Changes Enabled Christmas themed loot items Fixes Large localization mods breaking client connects Blacklisted clients do not get moved to admin section Weighted Head no longer goes into Machete/Knife/Bone Knife Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
  16. We have an updated A19.3 version for you guys! Have a fun weekend everyone! A19.3 b5 contains: Fixed Challenge notes can now be read from slot 9 & 10 Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml Weighted Head can no longer go into Machete/Knife/Bone Knife
  17. Hello! A19.3 b3 is coming to EXP! Please as always start a new game and or make a backup of your stable savegame. With A19.3 we bring you: Better network package security A fix for SI exploits Have a good weekend everyone! A19.3 b3 Added Network layer encryption Connection rate limit More feedback for clients on why they are not allowed to connect Message on the client when they got disconnected because the server is shutting down Changed Improved supply plane drawing Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility Wandering horde zombies are not alert, so stealth attacks work on them Wandering horde 1 second delay between spawns Fixed Floating Frames and blocks Can't target, shoot or repair through Molotov Effects Set player made door stability support to false to prevent AI exploitable building Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml Console command "water" hidden by console command "thirsty" DecoManager large FPS drops when saving to a slow drive DecoManager written log always having a count of 0 and added duration ZombieOldTimer has no flame particles
  18. Hello Everyone! A19.2 is now going stable. We updated to a new version of microsplat, improving performance. You can report bugs here, but please read here first. Enjoy this patch and have a great day! Hated With A19.2 we also implemented Steel Series's game sense feature, allowing Steel Series Mouse and keyboard users to have some ingame events tied to their hardware LED lights. We currently support (default settings): Time Progression: F1-F12 Ammo: 1-0 Health: Q-P Bloodmoon Warning: A-L Visibility Meter: CTRL - ~ Tool / Weapon Durability: Num - - Player Facing Direction: numpad 1-9 Bleeding: Del-Pause Being Hit: Mouse Duke Amount: Display Here is what changed from the A19.1 stable version: Added Console command "ai pathgrid" Console command "gfx dti" to set distant terrain instancing Console command "gfx dtpix" to set distant terrain pixel error Trees are set to consistent LOD transition values by code Support for Steel Series SDK Changed Renamed console command "ai path" to "ai pathlines" Optimized path grid move buffer copy Optimized path grid block checks and misc Reduced the effect of High and Ultra Object Quality settings Deleted WaterDepthRecorder that reduced FPS a bit Updated terrain shaders Improved terrain shader settings for better performance Prefab editor to use same tree LOD bias as game Our custom speed tree shader to Alpha Test queue Fixed Trees are not rotated correctly on the diagonal directions Desert terrain normal textures not set as normals FirMed01 tree popping in oddly Two trees not instancing 8 block entities not instance rendering You could see under the water plane when camera was close to it Unlit explosives can explode in hand after throwing a lit one Electric fence wires drop to the bottom of the pole after unloading the chunk or FO point.
  19. A19.2 b4 Fixed Electric fence wires drop to the bottom of the pole after unloading the chunk or FO point
  20. Hello! A19.2 b3 is coming to EXP! Please as always start a new game and or make a backup of your stable savegame. With A19.2 we enabled Steel Series's game sense feature, allowing Steel Series Mouse and keyboard users to have some ingame events tied to their hardware LED lights. We currently support (default settings): Time Progression: F1-F12 Ammo: 1-0 Health: Q-P Bloodmoon Warning: A-L Visibility Meter: CTRL - ~ Tool / Weapon Durability: Num - - Player Facing Direction: numpad 1-9 Bleeding: Del-Pause Being Hit: Mouse Duke Amount: Display We also updated to a new version of microsplat, improving performance. Changelog A19.2 b3 Added Console command "ai pathgrid" Console command "gfx dti" to set distant terrain instancing Console command "gfx dtpix" to set distant terrain pixel error Trees are set to consistent LOD transition values by code Support for Steel Series SDK Changed Renamed console command "ai path" to "ai pathlines" Optimized path grid move buffer copy Optimized path grid block checks and misc Reduced the effect of High and Ultra Object Quality settings Deleted WaterDepthRecorder that reduced FPS a bit Updated terrain shaders Improved terrain shader settings for better performance Prefab editor to use same tree LOD bias as game Our custom speed tree shader to Alpha Test queue Fixed Trees are not rotated correctly on the diagonal directions Desert terrain normal textures not set as normals FirMed01 tree popping in oddly Two trees not instancing 8 block entities not instance rendering You could see under the water plane when camera was close to it Unlit explosives can explode in hand after throwing a lit one
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