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  1. Hey guys! For this weekend we have A19 b178 for you! We here at TFP wish you a great and enjoyable weekend! A19 b178 Changelog Added High quality water depth transparency and improved edge transparency, edge foam, waves and undulations Changed Changed: Improved Low quality water transparency, waves and smoothness Fixed Container buttons on vehicle in different order than loot container / backpack Spear no longer flys slowly Low quality water was drawn too high in the world burntWoodBlock4 unpaintable Iron and Steel Knuckle reach reinstated Running, reloading or changing weapons would not zoom back in while holding the aim button Aiming while running would briefly try to aim Missing sign backface on street barricade Put resourceMetalPipe back in the salvage harvest of cars and other vehicles NRE on entity unload entity projectile Spears that hit a block and the player at the same time can’t be picked up Spears visual glitch between players
  2. A19 b177 will come to EXP soon. Here is what to expect: B174-b177 Added Office chair update Writable Storage Box Insecure to match textures when Writable Storage Box is downgraded New gun fire effects for weapons that had been sharing with others Missing tooltip for buffArmSplintedTooltip Added new icons for new inventory management buttons Create digging animation for crawlers Rusted Metal Roof Material "gfx texlimit" console command Move items buttons for containers<>inventory Added remnant_house_13 Changed Optimized loot container texture sizes Optimized vehicle texture sizes Optimized non HD zombie textures Optimized animal texture sizes Optimized appliances texture sizes Optimized commercial texture sizes Optimized crafting texture sizes Optimized decor texture sizes Optimized door texture sizes Optimized electrical texture sizes Optimized furniture texture sizes Optimized gore texture sizes Optimized industrial texture sizes Optimized outdoor decor texture sizes Optimized plants texture sizes Optimized plumbing texture sizes Optimized resources texture sizes Optimized remaining entity texture sizes Optimized UMA texture sizes Updated existing weapon effects Light from gunfire now has smooth fade in\out rather than abrupt click on\off Gun fire light adjusted for the new brighter first person lighting Removed Suitcase from RandomLootHelpers Sleepers always ragdoll on death Block ExcludeWalkType uses a name Increased duration of the Charismatic Nature buff Improved sky fog sun punch through and to work with dark fog colors Console command "weather fogcolor" to use red for green and blue if those params not given "gfx st budget" to disable streaming before setting budget Separated sort button on inventory/containers from the window icon "Water Particles" video quality option to "Particles", which now also decreases world particle count Deleted chunk water depth object creation, mat and shader Updated POIs with new broken concrete texture Enabled visual reflex sight for auto shotgun Fixed SI issue with entertainment center in house_old_ranch_01 Removed the cabinet texture from the backside of the wall oven House_pyrimid_05 has si issue with loot crate in garage House_old_modular_08 has an SI issue with trim around the farm plots House_old_modular_08 kitchen cabinet helper blocks facing wrong way Chair clipping in medium junkyard House_old_victorian_03 chandelier is floating Si issue house_old_bungalow_02 attic furnace loot cover Salvage operations harvest amount does not scale as stated. (removed salvage harvest if the same resource is also on general harvest) NRE when trash and car share the same space Missing loot timer on store freezers Prefab Editor: able to place blocks above workbench helper block Marksman and Sniper aim to idle transition fixed. Spear attack updated to prevent screen artifacts. Timed Charge goes to unholster anim if ammo is available. Prefab editor update imposter function causing NRE when prefab is loaded from mods folder Crits trigger differently for clients and hosts Misspelled credit fixed Change right side header text info color to white. Backpack should no longer disappear Ratchet localization says wrong scrap material given Adjusted meshes on trim01.fbx for woodHalfPlate painting issues Molotovs no longer explode when dropped. Particle System is trying to spawn on player mesh with zero surface area (player arms) The description for Lucky Looter Volume 5 is very unclear, Remove magnification wording from reflex site Localization wrong for inventory on fill (middle choice) button CntStoreShelfElectronicsDoubleBottomGoods04 is not lootable and has no hitbox (missing TBlock Tag) Building floating base on rockResource block All 3 bows polished reload anims, blend times and weapon/player is in sync. Sniper, Tactical, .44, Desert Eagle, Pistol and M60 with fixed blends from ADS to reload. Crossbows default to a "no ammo" idle after fire. Particles in snow and desert cause major FPS drops Bombshelter_01 rwgmixer.xml update It is not possible to scrap yucca drink and coffee Copy sleeper volume' misspelled in Prefab Editor Menu Concrete paint and shelving support in salon Zfighting in modular 7 Utility_celltower_01 SI issue Fixed Watertower_02 being 1 block too low in Navezgane Autoshotgun's holosight Texture Quality below Full having blurry streamed textures Fire only appears on Janitor Zombie's feet
  3. Due to changes to sleeper volumes it is recommended to start over. If you do not, you may experience a POI flagged as clear before you cleared all volumes. b170-b173 Changelog: Added Localization updated for destroyed concrete material Setup xml, localization, and icons for Gas Pump Remake Updated localization for Wild West Coffin helper Setup xml and localization for Bleachers Set Destroyed concrete material "gfx graph tex mem" and "gfx graph tex stream" console commands "gfx st reduction" console command "gfx st" b/d/f/r console command abbreviations WoodCross3x1, rustyIronCrossCtr3x1, and scrapIronCross3x1 3,1,1, multiblock variants for towers (solves issues with SI or not falling on collapse) Tppoi window can be opened from ESC menu, also autofocuses search box now HD Office Chair xml, localization, and icon setup. Object pool block entity preloading Bombshelter_01 A19 update. Changed Increased push up motion when player is stuck Increased chance of getting criticals on the 2nd hit Nerfed water cooler loot to drop 1 to 2 pure waters instead of 1 to 4. Player shader name to Game/UMA and removed 10 unused properties Increased chicken and rabbit run speed Command "killall alive" no longer kills turrets Biome generation now allows biomes other than pine forest to be in center Optimized Arlene texture sizes Optimized Big Momma texture sizes Optimized Biker texture sizes Renamed Arlene emissive to proper name and readded missing texture Blade trap repair cost reduced to not be more than its crafted cost Optimized Boe texture sizes Optimized Crawler texture sizes Optimized Darlene texture sizes Optimized Fat texture sizes Optimized player hand texture sizes (AO only) and fixed filtering Optimized Joe texture sizes Optimized Marlene texture sizes Optimized Mechanic texture sizes Optimized Moe texture sizes Optimized Steve texture sizes Optimized Yo texture sizes Optimized ammo piles texture sizes Optimized dropped backpack texture sizes Optimized Brute trash can texture sizes Updated xml to auto replace old officeChair01 (new icon WIP due to issues) Implemented Localization update from MOGI 07/21 Enabled new Loading screens, since localization came back Zombies falling 5m+ have a chance to stumble and rage Updated cave_01 with new art and to support fetch. Assigned broken concrete texture as default to appropriate concreteDestroyed block faces. Fixed Graph value updating on non repaint events First person weapon brightness values don't match third person Player hands brightness adjustment due to auto exposure fix Back side of both flags have an alpha issue Prefab editor Ctrl modifier shortcuts overlap with other shortcuts "Path node otherHeight bad" warnings by allowing a small overlap RWG only generating 1/4 maps on dedi Tree poking through in vic_03 Coal container no longer has winow frames blocking coal harvest Fastfood_04 is missing rally marker Shoe piles destroy after looting Missing backfaces on blueberry plant
  4. Note: There is a chance that character progression will be reset, if you continue a savegame from b163, due to a change. As always we recommend starting over with a new savegame during experimental.. Changelog for b164-b169 Added Option to change size of FPS display Old Wild West Coffins Tough Guy Sunglasses that boost your fortitude. Found in loot and for sale at traders Allow XUi list ComboBoxes to be initialised with ints/floats from XML Allow enabling/disabling XUi SimpleButtons from XML/bindings Allow XUi controllers to react to binding changes at runtime Mem obj and mem objs console commands to list and shrink the object pool HD Biker Zombie Chainsaw/auger flesh impacts for melee & harvest. Added hits/grazes to all 3 tiers knuckles. Visual clue for text orientation on player storage crate Radiated vulture vomit attack sfx. Gfx st discard console command Janitor Zombie (final fixes in b170) Changed Increased amount of small animals spawning in the forests and decreased larger animals. All small game (rabbits and chickens) and large game (boars, and deer) spawn every day or night at any time. Small game has a high chance to spawn, large game has a low chance to spawn. Enemy respawn time is reduced in the wasteland. At night, Zombies will respawn immediately, making the wasteland harder to survive at night Shotgun damage and auto shotgun rate of fire reduced. Added floats so spawning of zombies and predators are less predictable. Reduced stamina cost on iron harvesting tools Bandolier mod increases reload speed by 15% Removed candy tins, hub caps and air filter items from the game. Land mines no longer use candy tins, hub caps or air filters in their recipes. Land mines now need duct tape to craft. Candy tin mine can now be crafted in a backpack. Hub cap mine uses a nail instead of a spring Deprecated candy tins and other redundant items Cooking pot mine is also crafted from basic resources Normal entities load their prefabs and meshes on demand instead of during world load Reduced distance to backpack after death if no respawn point is set Block entities to load on demand using the object pool The object pool large pools to active pools which will fully remove pool objects and non active prefabs over time Added various scales to zombies so they are different heights Texture streaming to only use the main camera Store_autoparts_01 updated to commercial standards. Updated lots of oldwest POIs with new art Art and new block update for house_old_abandoned_07 Large Predator animals such as bears and dire wolves only spawn at night in the forests. Wolves have a very small chance to spawn in forests during the day Fixed Underground airpocket in Ranch03 Collapsing railing in fire_station_01 Z fighting with trimblocks and paint issue in modern_07 Applied paint to block behind comfy chair in modular_05 Adjustment to zombie footstep sound playback Knuckles harvest too quickly ( use attack speed ) Breaching rounds do not work on the Shamway safe Ratchet, ImpactDriver, SteelClub must now be crafted at a workbench Steel spear shows proper unlock info Scope mods are now visible on tactical assault rifle Robosledge does not display a ammo count anymore Beer sign does not have a white line on texture Chest in funeral_home_01 now has loot Create world feature is functional again Can now place blocks around all lockers Identical look for XP bar and food/water bars Shovel hold animation is no longer used for all weapons and tools Upside down door frame in apartment_adobe_red_5_flr Bar_sm_01 no longer has false cabinets Animals can not die from infection anymore Weighted head mod is not compatible with blade mods on machete. Food does not heal after you eat broken glass. Also, please reconsider your diet. Fixed chainsaw and auger reload sound playback. Some farm plots cannot be planted due to stability Crate_storePrefab renderer was in TerrainCollision layer Gas_station5 billboard SI issue. Carlot_01 has beams that block entities Replaced deprecated Freezers with its new replacement Torch is now burning in roof area of house_burnt_02 Pathing issue with door of basement in Mansard_02 Wrong bookcase rotation in modern_04 Daring Adventurer level 2 and 3 now work again with T1 quests False cabinets in park_basketball Bungalow_05: Block behind boxes was painted and the shelf support replaced Not allowed to access triangles/indices on mesh while in prefab editor Disabled spider zombie looking at player Particle System is trying to spawn on player mesh with zero surface area, aka console spam when player is on fire Robotic sledge / repulsor mod ragdoll is extreme on players ActionRagdoll not using a consistent force
  5. Changelog for b158-b163 Added Writable Storage Box American Flag Version Flagpole Chair versions of plaid and leather sectional couches. Player stats UI shows values using tags if set Night is darker when the moon is not full Add POI name to dbs command screenshots Boars, coyotes, dogs, mountain lions and wolves can attack while moving forward Changed Items that cure a condition show 100% instead of an unspecified amount Updating steel club icon to match mesh changes Zombie bears drop testosterone extract Yucca juice recipe no longer needs water but is boiled in a cooking pot The stamina buff from cooked food does not count down while your food bar is full. Put a small weapon bag in survivor_site_02 Bullet casings now partially visible in iron sight aim Reworked laser attachment effect for desert vulture Boiled water does not cause dysentery Reduced excessive food value on super corn Merged heavy/light armor, all melee weapon and all ranged weapon loot groups for better performance due to fewer probability table lookups Schematics scaled in loot. Early on you will find more immediately useful ones like for a forge, basic recipes, seeds or medical bandages. Deployed sledge hit distance to be entity MaxDistance and aiming will start 1m earlier Physics push to not angle down and if not on a ragdoll use x5 force Traders sell tech 3 weapons in the higher secret stash inventories Robo sledge YawRange changed to 170°, making it easier to place in tight quarters. Reduced entity damage on robo sledge. Increased block damage and perkTurrets affects it. Loot abundance to effect each item in the container instead of the master count Tech 2/3 guns are not autounlocked by the weapon perk. Go find yourself a schematic. Chainsaw and auger are not unlocked by perkAdvancedEngineering Localization updated to support language to new blocks Slower recovery of the dynamic crit resistance that occurs when taking multiple hits from zombies Added more friendly animals to all biomes Enemy animals can spawn during the day in forests Chickens can spawn in forests now All animals respawn much faster than before 10% less resistance against stun and bleeding Blade trap hits don't prime the demolition zombie Food max stamina buffs will not overwrite if an existing higher value buff is above half duration. Stone block destruction doesn't fire heat events like wood or iron blocks Auto shotgun cannot use scopes for now Increased dog, dire wolf and mountain lion pain resistance Improved sleeper volume noise response Temporarily disabled reflex sight as a visible attachment on the auto shotgun Fixed PerkHealingFactor works while player is supposed to die from hunger or thirst Pyramid_05: Removed the locked lootchest at the end Repulsor mod is not working Steroids add 50% run speed instead of the stated 10% Regression from: Both random desk helpers are solid only on one side Missing documentation for how the "soft cap" on overeating works. Wrong oven paint in apartment_brick_6_flr Falling window pieces in modular_03 Replaced faucet with showerheads in fire_station_02 BuffElementCold, buffElementFreezing, drinkJarRedTea, perkSlowMetabolism have no effect on food. Put proper shelving support in vic_13 Removed windowsidings from vacant_lot_05 PerkTreasureHunter and/or Lucky Goggles are not speeding up treasure radius reduction 4x scope on AK47 placement issue Barbed wire mod not causing bleed buff New auto shotgun scope had no material Mannequin colliders shapes don't match mesh Stone axe fire anim moved up. Super Corn is now unlocked by rank 2 of living off the land Collapsing candle on bookpile in book_01 was changed Armor not resisting bleed buffs Factual and grammar errors in the Dysentery and Survival journals Wrong ingredient count on ammoBundleBlunderbuss Not allowed to access triangles/indices on mesh while in prefab editor Blocks have a model for 3rd person viewers Ragdoll Force parameter does not work for a deployed junk sledge Both robotic turrets/sledges jitter while aiming at their targets Deployed sledge fire delay not decreasing when no target and target could not be seen at certain angles Trader setups have nonfunctional item quality parameters Robo sledge displays an ammo counter Several items state wrong recipe unlocks. Molotov not applying burning when entering the flames Fast Food 2 has suitcase poke through bathroom hiding spot Added missing bock to cemetery_02's surface building's ceiling The new store freezers are cutting thru fog Pure mineral water cures dysentery? Transparent building mats not fogging correctly Candle light not illuminating surfaces when standing too close to them Another shelf in vic_13 was updated Cobwebs bright in fog Flagpoles did not have any harvest resources Wood texture seams on frames when upgraded are not lining up properly Better Barter 5 incorrect description Ranged weapons playing a second start sound on the last round False Max Stamina Buff from Healing Items
  6. Hey folks! We hope you have a good 4th of July weekend and are enjoying A19! In celebration to all of the exciting stuff happening , we are offering you 25% off all women and men t-shirts all weekend! Visit our store to get yours now while supplies last! Women's Shirt Men's Shirt
  7. Changelog for b155, b156 and b157: Added Added GameSparks opt-out option to game launcher Changed Demoted exception to error (no console popup) when country can not be retrieved Barrels are containers. Neon "Open" sign emits light now Loot probability templates normalised to 1 to make them usable in more situations White River Citizen quest now shows "No Trader", if no trader is in the world Added Item Type Icon to workstation tools. Fixed Blade and turret traps no longer cause standing AI for the client owners Wrong lootlist on Medicine cabinet with faucet Missing paint block in Skyscraper 02 Collapsing shower curtains in modern_06 Voxel blocks clipping through business_old_02 Tree helpers placed in ranch02,04,09, gambrel03 and tudor01 Infiltator 3 now allows landmine pickup again Removed 2m deep buried quest satchel from army camp 03 Blocked player movement in remnant_burnt_01 Paint issues in vic_09 Paint issue in treasure room of modular_06 Removed a dirt stripe in grocery_02 Corner cupboard incorrectly deleting faces Several inconsistencies with visible shotgun attachments Gamepad doesn't index trader inventory pages using right joystick Disabled K menu when not in world or POI editor Backpack loot bypasses the progression scaling Player's own turrets will shoot player's own robotic drone Junk turrets fall through stairs and any solid blocks below them when placed from a distance Business_old_08 upside down bookshelves. Prevent players from loading existing RWG worlds as they will be broken for A19 due to missing traders Business_old_05 upside down bookshelves. Corner cupboard culling faces incorrectly Prevent server DDoS
  8. Hello Zombie Food! We all hope you will have a blast with A19’s experimental phase. This is how you access the A19 build: 1. right click on the game in steam 2. click on properties 3. click the "betas" tab 4. the drop down menu will have latest_experimental available ← you want THAT 5. select that and wait for the game to download. Possibly coming up, if the game somehow is not completely closed: 6. If you can't get the dropdown menu, use arrow keys, hold the arrow down key until it is selected and click okay. 7. close your game and it should schedule an update shortly. Changelog is here! Here’s what changed since b152 (streamer weekend): Changed: Campfire and forge tools have a small icon to show that they belong to a workstation Ammo drops are less abundant in the early game, blunderbuss ammo and iron arrows can be more common Unify use of coordinates ingame Placed red mesa and hospital in PREGEN01 Fixed: TAC Rifle can no longer shoot before it is on screen p2p host - party sprites turn red when player leaves. p2p client - party color persists after leaving the party. Bug Report Database! Before reporting bugs: Read through the Known Issues and search for your issue (CTRL+F) to see if it was reported already. Use multiple keywords that might be related. Tips for bug research: What block is it? Activate dm in console (admin on server or host in SP/P2P game) Hit F3 Hold shift and look at the block you want to investigate “Focused Block” tab will show block name rotation (r=x) Which POI am I looking at? Activate dm in console (admin on server or host in SP/P2P game) Hit F3 Enter POI bounds “Player” tab 3rd line biome will also show POI name (can ignore .xyz after name) Now you can look at the POI in the editor How do I find a POI in my game? Search the prefabs.xml for the name and teleport to coordinates NEW: tppoi in console Search for POI in searchfield Click on entry What does, is, how, why zombie? Activate dm in console (admin on server or host in SP/P2P game) Hit numpad 0 (heavy FPS impact, if many zombies on screen) You will now see the zombie’s AI tasks and health Do buffs/debuffs work? Activate dm in console (admin on server or host in SP/P2P game) Hit F3 Open inventory Toggle 2 row 5 option on the left side (Ply) This will open a window on the right If you can not move, the search field is active, backspace everything in the searchfield and hit LMB Now you can see active buffs/debuffs and cvars on yourself Hold shift to view stats of your current target Freeze AI With dm enabled as host hit * on numpad This allows for easier buff or damage tests BUG REPORTING INSTRUCTIONS FOR ITEMS NEEDED WITH ALL BUGS OUTPUT LOGS Your output log files are in C:/steamLibrary/steamapps/common/7Daystodie/7daystodiedata/ you will find a list of logs, the last one being the most recent. PLEASE USE PASTE BIN TO UPLOAD YOUR OUTPUT LOGS If your output logs are too large, you might need to use paste bin: Pastebin how to video Pastebin link SCREENSHOTS and .CSV File Please use the following for all screenshots: Press F1 to open the console, then type dbs. This will open a panel in game for you to type the bug in. Once done click OK. There will then be a SCREENSHOTS folder in the main 7 days folder containing the screenshot. There will also be a .CSV file that has all of your perks, books, and schematics listed and needed for testing purposes. RWG INFO If you generated your own RWG world, please provide the generationinfo.txt and map_info.xml from their generated world folder, so we can reproduce this C:\Users\You\AppData\Roaming\7DaysToDie\GeneratedWorlds\<your world>\GenerationInfo.txt BUG REPORTING FORM Please use this form to report bugs. Testers will then respond. If the form is not used, we will assume you are just chatting to each other. COPY BELOW THIS LINE Summary: (a short description of the bug) Game Version: (A18 b155 / A18.1 bxxx / etc) Platform: (PC / Mac) OS/Version: (Windows / Linux / Mac) CPU Model: (Intel i5 9600K / AMD Ryzen 7 1800x / etc) System Memory: (4 GB / 8 GB / 16 GB / etc) GPU Model and VRAM: (nVidia GTX 1060 4 GB / AMD RX 580 8 GB / etc) Screen Resolution: (width and height) Video Settings: (Low / Medium / High / Ultra / Custom (Custom has many combinations, so just list the settings you think are relevant to the bug if any)) Game mode: (MP host / MP client / SP / Client on dedi, RWG or NAV) Did you wipe old saves? (Yes/No) Did you start a new game? (Yes/No) Did you validate your files? (Yes/No) Are you using any mods? (Yes/No) EAC on or off? Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) 2) 3) Actual result: (description of what is occurring) Expected result: (what you expect to occur)
  9. Hello! TFP are proud to announce the Alpha 19 Streamer Weekend June 26th-June 28th. The participating streamer list and full release notes are below. Free Keys! Streamer Weekend Current Release Notes We hope you guys will be enjoying Alpha 19 as much as we are! Have a great weekend! Sascha
  10. Hey guys! We just sent out the second wave of tester invites. We did lock the thread because as of right now we are not looking to do another round of invites. For A20 pre-testing we will be selecting people based on how well they report bugs during A19 experimental and stable, instead of creating a thread like this one. So if you did not get picked, really show us your bug reporting skills as soon as experimental releases.
  11. Locked this thread. Wave 2 is coming soon.
  12. Round 1 invites have been sent to you via PM. If you did not receive an invite, please be patient. We may have another round of invites at a later date.
  13. Survivors, Avoiders, and Maniacs! Since a lot of people are sitting at home and are looking to kill some time, we would like to offer you guys a chance to bite A19's bugs before they even arrive on EXP. You will need to be able to communicate in english. Broken, fluid, native speaker, avid learner, as long as you can describe an issue, you are fine, fear not. Builds are coming regularly, having to start over up to several times a day should not be an issue, if you are interested. For communication we will provide a discord server where you can report bugs, talk to other people and maybe catch some of the QA team by chance. Here is what we would need from you: Steam name: Hours played: Started on Alpha: Discord name: Native language: Operating system : Hours played and community involvement will be big factors counting towards an invite. Added operating system, as we will need more linux and mac testers. If you already applied, please just edit your original post.
  14. Hey Folks! We hope everyone is healthy and safe in their homes taking down zombies during this pandemic, if you haven't heard yet, we have NEW women's t-shirts on our Amazon store available in LIMITED quantities, check them out here! https://www.amazon.com/Fun-Pimps-Ent...4688400&sr=8-1
  15. Amazon link! The Fun Pimps are proud to announce our new OFFICIAL women's t-shirt as requested by many of you! In addition to our men's tee, we wanted to bring you a shirt with a modern, soft and relaxed fit for you female zombie survivors out there! We appreciate all of your support and be sure to check out our new OFFICIAL women's t-shirts on Amazon, supplies are limited so be sure to get yours now! Please be aware of fake merch on Amazon, this is our ONLY official store... Amazon link!
  16. Hello Everybody! Here are a few things from inside this build: #1 We updated the localization.txt to include feedback we gathered in the thread below. #2 We have updated our gamepad vehicle controls to have accelerate and reverse on the trigger buttons, allowing for better vehicle movement #3 and most importantly, the horn can now be used on the right D-Pad #4 for our builders we now allow reverse rotation, hit the Reload button with a building block to rotate the other way around #5 We have a fix for the crash caused by the electric fence. #6 Workstations will no longer slow your game down in longer game sessions! For the gamepad rebinds to take effect, you have to set controls to default once. Please do test Macs with EAC enabled again. Another update to it should solve the crashing issue. Let us know, if the problem persists. We are collecting feedback from the community for improvements in their language, please use this link to participate, a new pass will come for A19, so take your chances. Website post can be found here. If you find non localization related bugs, please report them here. For general discussions, please the dev diary. For balance and performance feedback find your way to this thread, please. We hope that you enjoy 7 Days to die! Cheers, Hated Here is what changed since A18.3 stable: Changelog: Added Dyes on junk turrets now display the color when placed on the ground Debugshot command now also reports perks, books, and schematics for forum reporting and testing (creates .csv file in screenshot folder) Toggling of local player ignored by AI using left shift+keypad* key Spectator Mode for admins. Use “sm” command in console Rotate back is assigned to tapping "Reload" Changed Changing time with commands or time slider now recalculates the blood moon day Rebind "Accelerate" and "Reverse" to trigger buttons Bind horn to D-Pad Right Localization now includes community feedback Fixed Drunken Disorderly now also works with moonshine Microwave collision box was corrected Bottom face of Control Panel Base 07 is no longer see through Hat mods no longer have hair poking through the helmet Handy Man steam achievement now works with new multishape frame block. Claim blocks now properly protect against explosives again Better Barter no longer allows better prices at vending machines Intimidation with a 44 Magnum no longer works on vending machines Waypoints not on the screen no longer activate when moving the mouse over the screen Cheating XP by spamming the action key with books on the toolbelt is now prevented Loose board traps successfully destroy now when damaged Player clothing is properly removed with drop on death Ramp shapes no longer delete faces to allow exploits BurntWoodBlock4 no longer disappears when a block is placed under it Dirt and topsoil now use the same mats for the same craft time The wooden chair uses its proper texture again Loose board blocks now show a block when falling Tar paper (ID 148) can now be picked from the paint menu Only single players can interact with spotlights and turrets Forges no longer slow down the game No more crashes caused by the electric fence Warning spam by electric fence wiring is also fixed now Junk turret hits and kills do not trigger perk bonuses while holding related weapon anymore Junk Turret also respects party members that are not allies Offsets on some multiblocks were corrected "Invisible" from Debug Menu and Invisible hotkey now properly do what is expected Fixes for Localization Initial saving of a new prefab is properly localized now Localized distance and coordinate designations Tooltip names of items will no longer be displayed off screen UI label sizes fixed to fit visual layout (skill dialogs) Quest Chain Rewards “NONE” is localized “Required” for campfire and forge recipes is now localized Batter Up Vol 7 name and description are correct again Loading screen before main menu is now localized
  17. Hello Everybody! This build has for you four things: #1 We updated the localization.txt to include feedback we gathered in the thread below. #2 We have updated our gamepad vehicle controls to have accelerate and reverse on the trigger buttons, allowing for better vehicle movement #3 and most importantly, the horn can now be used on the right D-Pad #4 for our builders we now allow reverse rotation, hit the Reload button with a building block to rotate the other way around For the gamepad rebinds to take effect, you have to set controls to default once. Please do test Macs with EAC enabled again. Another update to it should solve the crashing issue. Let us know, if the problem persists. We are collecting feedback from the community for improvements in their language, please use this link to participate, a new pass will come for A19, so take your chances. If you find non localization related bugs, please report them here. For general discussions, please the dev diary. For balance and performance feedback find your way to this thread, please. We hope that you enjoy 7 Days to die! Cheers, Hated Here is what changed since A18.4 b3: Changelog: Added: Rotate back is assigned to tapping "Reload" Changed: Rebind "Accelerate" and "Reverse" to trigger buttons Bind horn to D-Pad Right Localization now includes community feedback Fixed: Sticky tooltips when moving and splitting item stacks or when buying a skill
  18. Hello Everybody! We will be collecting localization improvements until including the 13th of February, then the first batch of community feedback gets attention and will go in our final version of A18.4 The promised A18.4 EXP is finally here! We have a fix for the crash caused by the electric fence. Workstations will no longer slow your game down in longer game sessions! Please do test Macs with EAC enabled again. An update to it should solve the crashing issue. Let us know, if the problem persists. We are collecting feedback from the community for improvements in their language, please use this link to participate. If you find non localization related bugs, please report them here. For general discussions, please use the dev diary. For balance and performance feedback find your way to this thread, please. We hope that you enjoy 7 Days to die! Cheers, Hated Here is what changed since A18.3 stable: Changelog: Added Dyes on junk turrets now display the color when placed on the ground Debugshot command now also reports perks, books, and schematics for forum reporting and testing (creates .csv file in screenshot folder) Toggling of local player ignored by AI using left shift+keypad* key Spectator Mode for admins. Use “sm” command in console Changed Changing time with commands or time slider now recalculates the blood moon day Fixed Drunken Disorderly now also works with moonshine Microwave collision box was corrected Bottom face of Control Panel Base 07 is no longer see through Hat mods no longer have hair poking through the helmet Handy Man steam achievement now works with new multishape frame block. Claim blocks now properly protect against explosives again Better Barter no longer allows better prices at vending machines Intimidation with a 44 Magnum no longer works on vending machines Waypoints not on the screen no longer activate when moving the mouse over the screen Cheating XP by spamming the action key with books on the toolbelt is now prevented Loose board traps successfully destroy now when damaged Player clothing is properly removed with drop on death Ramp shapes no longer delete faces to allow exploits BurntWoodBlock4 no longer disappears when a block is placed under it Dirt and topsoil now use the same mats for the same craft time The wooden chair uses its proper texture again Loose board blocks now show a block when falling Tar paper (ID 148) can now be picked from the paint menu Only single players can interact with spotlights and turrets Forges no longer slow down the game No more crashes caused by the electric fence Warning spam by electric fence wiring is also fixed now Junk turret hits and kills do not trigger perk bonuses while holding related weapon anymore Junk Turret also respects party members that are not allies Offsets on some multiblocks were corrected "Invisible" from Debug Menu and Invisible hotkey now properly do what is expected Fixes for Localization Initial saving of a new prefab is properly localized now Localized distance and coordinate designations Tooltip names of items will no longer be displayed off screen UI label sizes fixed to fit visual layout (skill dialogs) Quest Chain Rewards “NONE” is localized “Required” for campfire and forge recipes is now localized Batter Up Vol 7 name and description are correct again Loading screen before main menu is now localized
  19. Hello Everybody! This is the announcement thread for A18.3 stable. This patch's goal is getting localizations for several languages in, see website. How do you change your language? Easy! First option in the launcher you used during experimental is still working. Find the steps right here! However, since it is now official on steam, you can use steam to do it, if you did not do that before, please have a quick look here: Please do test Macs with EAC enabled again. An update to it should solve the crashing issue. Let us know, if the problem persists. We are collecting feedback from the community for improvements in their language, please use this thread to participate. The improvements will come with A18.4 which will also have more bugfixes for you guys. Expect it on EXP soon. If you find non localization related bugs, please report them here. For general discussions, please the dev diary. For balance and performance feedback find your way to this thread, please. We hope that you enjoy 7 Days to die in your native language! Cheers, Hated Changelog: Added Console command wsmats has been added to allow players to modify the current amount of smelted materials in workstations for debugging Bookcase is now available as a paintable texture Terrain at Lowest or Low quality reduces shader layer blending to 2 or 3 FOV display option is reenabled and has a default button Backpack friction and bounce settings Backpack logging was added for better tracking We added font support for all current localizations Flying mode can now move faster (sprint) in all directions Trader Jen now has her own unique voice Changed Bullet casings take 5 brass each to craft now instead of 2; amount of brass obtained from looted objects has been balanced to compensate for the increase All electrical devices (blocks) have a minimum consumption of 1W Better stat display on bandages Reduced grass fade out distance so fade is visible A sewing kit is now required for first aid kits Renamed Tree Quality option to Object Quality Renamed Grass Distance option values to Low, Medium, High and added Lowest Adjusted grass distance fade to match grass distance option The grass shader was optimized Enabled FOV console command again Adjusted video quality options UI layout to reflect recent changes modArmorBandolier can be now also be installed in leg armor Improved claw foot tub colliders Fixed Clients do now see an admin star for the host Loading mod localization for a localization category that does not exist in vanilla no longer causes KeyNotFoundExceptions Removing leg collision from table custom shapes so projectiles can now pass through again The wrench now plays an animation on cntMunitionsBox and decoHandTruck Shotgun slugs do scrap to polymer Stun Baton Schematic had an error corrected Rabbits are no longer making a swinging sound when they shouldn't Deer now scare easier Fuel placed in any fuel slot does now allow to start crafting in workstations Many grass types sway with wind and adjusted sway We fixed the EndOfStreamException that results in loss of base, workstations, and items due to chunk resetting There is no longer an error spam showing up in the dedi's terminal window on startup Players are once again able to press W to purchase perks in the skills screen. Opening the playerscreen in a vehicle no longer results in a standing character The decorative car parts now have proper material and parts Needle and thread vol 3 does now correctly unlock running shoes Arrows and crossbow bolts now properly penetrate water and collide the terrain underwater Items in crafting queue do now survive changes to items.xml The effect on modGunDrumMagazineExtender now matches description Wookie suit now states correct unlock requirement Cars no longer look like they were slammed in the ground in wild rotations, though some usecase still makes this happen Tripwire can now be repaired Armour Plating recipe values are now using the correct values Terrain Quality are no longer locked, but need a restart to fully activate The collider and hitbox on the swingset are way better now We increased MaxSpawnedZombies default to 64 to match the BloodMoonEnemyCount We updated comments to serverconfig.xml and tooltips for MP zombie spawn settings Another vehicle and junk turret dupe was fixed Exploding arrows and bolt sfx now stops during SP pause Fuel added to a 4x4 is now properly working for everybody Item mod buffs no longer remain active if a modded item was dropped from the toolbar Corrected wrong perk descriptions for master chef Vehicle and players do no longer desync after jumping off and on quickly in a short amount of time Players who logged in no longer witness players who were on a vehicle already in funny poses. Player as passenger keep their hands off the steering wheel
  20. Good evening! Alpha 18.3 b4 will be on EXP soon! This version fixes the broken localization for starter quests and adresses other phrases and terms that were missed from translating. No community feedback for localization in this patch yet, we are looking to have an A18.4 with an updated localization.txt considering the community's feedback. Mac users, please try to play with EAC on again, since we did get an EAC update, that should solve the crashes, report if issues persists. How to select your language? Here's a quck YT video I made 1. Start the game's launcher 2. You will need to use e.g. "-language=german" in the launcher's start parameter to start the game using that language 3. Now the session will be in the selected language This of couse is temporary and only until we release it to stable. The language names are: EN = english (default) DE = german ES-LatAm = latam FR = french IT = italian JA = japanese KO = koreana PL = polish PT-BR = brazilian RU = russian TR = turkish ZH-CN = schinese ZH-TW = tchinese For feedback and balancing suggestions, please go to our feedback thread. For ideas outside of balancing please visit our dev diary. For any bug reports and the latest known issues please visit our bug report thread. For any bugs specifically for localization, please use this thread. Have a great week! Hated Here's what changed since b3: Added We updated localization file updates to include previously missing keys Changed We removed the garden hoe from the creative menu
  21. Good evening! Alpha 18.3 b3 will be on EXP soon! This version a) will finally allow you to choose from 13 languages to play the game in! b) gives you back the power to change your FOV c) has an updated VO for Trader Jen d) some performance enhances How to select your language? Here's a quck YT video I made 1. Start the game's launcher 2. You will need to use e.g. "-language=german" in the launcher's start parameter to start the game using that language 3. Now the session will be in the selected language This of couse is temporary and only until we release it to stable. The language names are: EN = english (default) DE = german ES-LatAm = latam FR = french IT = italian JA = japanese KO = koreana PL = polish PT-BR = brazilian RU = russian TR = turkish ZH-CN = schinese ZH-TW = tchinese For feedback and balancing suggestions, please go to our feedback thread. For ideas outside of balancing please visit our dev diary. Bugs exclusively for localization go here. For any bug reports and the latest known issues please visit our bug report thread. For any bugs specifically for localization, please use this thread. Happy Holidays from all of us here at TFP! Schِne Feiertage und einen guten Rutsch ins neue Jahr! Hated Servers! Update to Land claim options. Below are the serverconfig.xml properties, but they are also available in the New Game config menu. [table=width: 800, class: grid, align: center] [tr] [td]Setting[/td] [td]Default[/td] [td]Description[/td] [td]Notes[/td] [/tr] [tr] [td]LandClaimExpiryTime[/td] [td]7[/td] [td]The number of days a player can be offline before their claims expire and are no longer protected[/td] [td]N/A[/td] [/tr] [tr] [td]LandClaimDecayMode[/td] [td]0[/td] [td]Controls how offline players land claims decay. 0=Slow (Linear) , 1=Fast (Exponential), 2=None (Full protection until claim is expired).[/td] [td]N/A[/td] [/tr] [tr] [td]LandClaimOnlineDurabilityModifier[/td] [td]4[/td] [td]How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken).[/td] [td]N/A[/td] [/tr] [tr] [td]LandClaimOfflineDurabilityModifier[/td] [td]4[/td] [td]How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken).[/td] [td]INFINITE is now infinite regardless of Decay Mode settings, but will expire after Expiry Time is met.[/td] [/tr] [tr] [td]LandClaimOfflineDelay[/td] [td]0[/td] [td]The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. [/td] [td]Even though it is 0 by default, this setting allows PVP admins to set a delay to prevent raid logging. The 24 hour hardcode is gone.[/td] [/tr] [/table] Here is what changed since A18.2: Added Console command wsmats to modify the current amount of smelted materials in workstations Bookcase can now be used as a paintable texture Terrain at Lowest or Low quality reduces shader layer blending to 2 or 3 FOV display option and default button Backpack friction and bounce settings internally to help prevent lost bags Backpack logging to show more information in the output log Font support for all current localizations Trader Jen now has her own voice over Changed It takes more casino tokens to smelt/craft bullet casings Projectiles can pass through table legs again All electrical devices (blocks) have a minimum consumption of 1W Better stat display on bandages Reduced grass fade out distance so fade is visible Added a sewing kit to first aid kit recipe Renamed Tree Quality option to Object Quality Renamed Grass Distance option values to Low, Medium, High and added Lowest Adjusted grass distance fade to match grass distance option Optimized grass shader Enabled FOV console command Adjusted video quality options UI layout Bandolier mod can now be installed in leg armor Game name now allows Unicode characters Improved claw foot tub colliders Flying mode can move faster (sprint) in all directions W once again allows to purchase skills Fixed Clients now see an admin star for the host Loading mod localization for a localization category that does not exist in vanilla no longer causes KeyNotFoundExceptions Hand truck and ammo crate now show wrench harvest animation Shotgun slugs do now scrap to polymer A localization issue for the Stun Baton Rabbits are no longer making a swinging sound Deer now scare easier Workstation fuel in slot 2 and 3 no longer prevents activation of the start key Many grass types do now sway with wind and adjusted sway Overflowing a forge no longer makes your base disappear Error spam no longer shows up in the dedi's terminal window on startup While riding minibike and hitting the "B" key, no longer makes player stand up Deco car part blocks now have correct resources and materials Needle and thread vol 3 unlocks running shoes Arrows and crossbow bolts pierce water now LandClaimOfflineDurabilityModifier no longer is confusing Items in crafting queue will survive changes to items.xml Effect on Drum magazine mod matches the description now Ghillie suit states its proper unlock path Sedans no longer get stuck during breakdance (car blocks find and align with ground better). Tripwire can be repaired now Armour Plating recipe values are correct now Some “Terrain Quality” effects do not work until restart, the option now states that Swingset’s collision was improved on Default max zombie count is now 64 to match the bloodmoon option Updated comments to serverconfig.xml and tooltips for MP zombie spawn settings Another vehicle and junk turret dupe is fixed now Exploding arrows and bolt sfx does FINALLY pause during pause Fuel added to vehicles is no longer locked to the person who did it Buffs given by held modified items, no longer persist when dropped or removed Quickly entering and leaving your vehicle several times could cause you to bug out Player on login properly see players in their vehicles now Player as passenger now keep their hands off the steering wheel
  22. Good evening! Alpha 18.2 b5 is here now! Warning: Do not overload your forge (>30k) by smelting in new resources while queueing up recipes and cancelling them. This will likely result in a chunk reset and part of your base will be gone. A fix will be deployed to experimental soon. With this version we introduced: 1. a fix for our users running AMD HD 5000 & 6000 cards 2. a new option (terrain quality) that will allow players to gain FPS For feedback and balancing suggestions, please go to our feedback thread. For ideas outside of balancing please visit our dev diary. For any bug reports and the latest known issues please visit our bug report thread Have a great day! Here is what has changed since A18.1 b8 stable Added Create a function to lock xp amount required to a specific amount at a certain level Spear should drop to the ground when a player corpse despawns Several deco blocks to metal fence/furniture blocks Command aliases "food", "hungry" for "starve" and "water" for "thirsty" Zombie dogs to the burnt forest Terrain Quality video option Changed Burnt forest sky and fog visuals are more pleasing Increased value/cost of Grandpa's Learn'n Exiler Reduced stack size on some ammo quest rewards Faster crafting time on the topsoil block and hobo stew Nerfed gas in loot Sham chowder uses canned sham instead of sham sandwiches ModGunShotgunTubeExtenderMagazine has no random range ModGunRodAndSpring reduced to +15% and added missing effect that the description claimed Stun effects from shotguns do not cause a cooldown on the target Shotgun slugs count as AP rounds 30s drink buffs increased to 45s duration ArmorSteelSetParts and armorMilitarySetParts can drop along with clothes Increased LockPickBreakChance by 10% Bundles/pallets of items renamed to "stacks" for consistency Increased the stack size of bullet tips, casings, buckshot, paper Shotguns cause a short stun by default and the perk increases it's duration instead of the chance to occur. Increased spread and damage of shotguns at short range and efficiency against packs of zombies. At their max range of 10m the damage is zero. Slightly more polymer in loot and from destroying trash piles Stuns do not lower a player's melee attack speed Increased the damage on the primitive bow Bathtub filled with gore drops more rotting flesh Block material on torches/candles does not cause a loud crash sound on destruction DeskLampLight should harvest brass Several small loot piles have duplicate or overly loud looting sounds SMG do the same damage as pistols Increased drop rate for Handgun items at higher GS where the bucket needs to be larger to cover both SMG and magnum Increased drop chance of T3 item parts where the T2 item does not scrap into T3 parts, such as with clubs Zombie animals drop the same amount as rotten flesh as a live ones drops meat PerkLivingOffTheLand reduces the cost of crafting farm plots Sham recipe now creates 5 cans of sham at a time but requires more ingredients and acid PerkYeahScience lets you craft gunpowder, glue, aloe cream, gas and oil with fewer resources Updated burnt forest texture Knivesnow cause bleeding on every hit PerkDeepCuts further increases the max bleeding stacks and adds a run speed debuff to bleeding ResourceElectricParts are no longer craftable Lockpicks are not consumed on successful lockpicking. Cheesecake now grants 5% better prices when buying Fetch-only quests have lower rewards Blood moon spawner ignores bedrolls Improved blood moon spawner temp path grid position Fixed Hide paging buttons when not needed. Iron and steel spear show too bright in the dark. Unity crash when hitting Esc in prefab editor containing pumpkins Zombies can disable vehicles too fast You can ride the bike in turbo mode with no stamina Added asphalt recipe back in Pumpkin recipes are not in loot Warning about xuiwater Inconsistent harvest on old suitcase ArmorSteelHelmet missing from loot list Wrong stack size on resourceLockPickBundle/recipe Reading pumpkin recipes does not unlock Lucky Goggles use A17 scaling and are too strong compared to the perk Power attacks will break stealth erratically and may play duplicate sounds. Sneaking now prevents all power attack grunts. MeleeKnucklesSteelParts missing in loot Primitive bow not automatically loading when equipped TreeJuniper4m is invisible Quest rewards past the initial 2 chosen rewards were not randomizing order correctly. Desert sunset was too red Animal HP decreases with game difficulty Controller: Lights radial menu used left thumbstick, now uses right Equipped clothing is not moddable. Requirement HitLocation is not working on arrows and bolts Dedi password is not remembered when using controller in big picture mode Pressing ESC in the server password window causes the menus to break Allowing ESC in server password window to cancel password input Inventory radial skipped when on a vehicle and using a controller Lockpicks only break within the last 25% of the LockPickTime. Kill The Wabbit quest does not consider the double barrel shotgun Initial loading of sounds from mod bundles can cause lag Vultures fall through the world when killed high in the sky Bulltproofplate makes farm plots transparent when touching the plot box Pistols with a full auto trigger have sound issues Schematic and food recipe sounds are played for everyone to hear Torch candle dupe by placing and quickly hitting drop key. Chainsaw and auger not giving xp on zombie kills Scopes have a red tint instead of green when wearing night vision goggles IndexOutOfRangeException when copying block shape while using multiblocks. Removed unneeded debug message for shape menu. Apply options NRE in PrefabLODManager UpdateMaterials Chili dogs do not return an empty can on eating Moldy Bread recipe missing from Chem Lab list Dirt and Topsoil localization says it is from the creative menu Cement mixer localization mentions fertilizer Several items have unintended high crafting times Blurry vision does not apply when using scopes Deprecated insulator item removed and from trader Fixed with issue with silenced fire on automatic weapons Cached map view persists between different servers with the same world a player connects to Admin star is only seen on own player name when host, not when client Starve command was broken Reading a book from toolbelt gives 100 xp, but not the same from backpack. Unknown loot_quality_templates threw an error on loading Forge max crafting will only allow 80% of available smelted resources. Living off the land lvl 3 was not working correctly. Shotgun particles replaying after fast weapon switching. AMD HD 5000 & 6000 series render ground horribly CustomIconTint did not apply to icons that are in the shape selector menu. Multiple turrets made constant reload sound Bunch of blocks caused errors in the prefab editor There was no hunting game in the burnt forest Mushrooms can be planted almost anywhere Typo in level 1 of electrocution er "Basics of electricity" is not in the loot table Battery bank unlock info is incorrect Localization end table lamp Reaper icon no longer stays with you on max level Player dying during blood moon can stop blood moon spawns Players can break blood moon spawn for entire server Distant terrain brightness flickering when reflection probes updated when player moved Improved reflection probe fade out range Distant terrain looks white with half or lower texture quality The silencer no longer blocks ADS on a pistol
  23. Good evening! Alpha 18.2 b5 will be switching to stable Wednesday around noon CST. If you want to play earlier, you may opt in to latest_experimental until then. If you do not want to switch yet, you can select the Alpha 18.1 branch in steam If you need to backup modded files, use this time to do so, please. We are not aware of any savegame breaking issues, but as always encourage you to start over. Warning: Do not overload your forge (>30k) by smelting in new resources while queueing up recipes and cancelling them. This will likely result in a chunk reset and part of your base will be gone. A fix will be deployed to experimental soon. With this version we introduced: 1. a fix for our users running AMD HD 5000 & 6000 cards 2. a new option (terrain quality) that will allow players to gain FPS For feedback and balancing suggestions, please go to our feedback thread. For ideas outside of balancing please visit our dev diary. For any bug reports and the latest known issues please visit our bug report thread now links to stable thread. Enjoy your your long weekend! Here is what changed since A18.2 b2: Added Command aliases "food", "hungry" for "starve" and "water" for "thirsty" Zombie dogs to the burnt forest Terrain Quality video option Changed Updated burnt forest texture Knivesnow cause bleeding on every hit PerkDeepCuts further increases the max bleeding stacks and adds a run speed debuff to bleeding ResourceElectricParts are no longer craftable Lockpicks are not consumed on successful lockpicking. Cheesecake now grants 5% better prices when buying Fetch-only quests have lower rewards Blood moon spawner ignores bedrolls Improved blood moon spawner temp path grid position Fixed Initial loading of sounds from mod bundles can cause lag Vultures fall through the world when killed high in the sky Bulltproofplate makes farm plots transparent when touching the plot box Pistols with a full auto trigger have sound issues Schematic and food recipe sounds are played for everyone to hear Torch candle dupe by placing and quickly hitting drop key. Chainsaw and auger not giving xp on zombie kills Scopes have a red tint instead of green when wearing night vision goggles IndexOutOfRangeException when copying block shape while using multiblocks. Removed unneeded debug message for shape menu. Apply options NRE in PrefabLODManager UpdateMaterials Chili dogs do not return an empty can on eating Moldy Bread recipe missing from Chem Lab list Dirt and Topsoil localization says it is from the creative menu Cement mixer localization mentions fertilizer Several items have unintended high crafting times Blurry vision does not apply when using scopes Deprecated insulator item removed and from trader Fixed with issue with silenced fire on automatic weapons Cached map view persists between different servers with the same world a player connects to Admin star is only seen on own player name when host, not when client Starve command was broken Reading a book from toolbelt gives 100 xp, but not the same from backpack. Unknown loot_quality_templates threw an error on loading Forge max crafting will only allow 80% of available smelted resources. Living off the land lvl 3 was not working correctly. Shotgun particles replaying after fast weapon switching. AMD HD 5000 & 6000 series render ground horribly CustomIconTint did not apply to icons that are in the shape selector menu. Multiple turrets made constant reload sound Bunch of blocks caused errors in the prefab editor There was no hunting game in the burnt forest Mushrooms can be planted almost anywhere Typo in level 1 of electrocution er "Basics of electricity" is not in the loot table Battery bank unlock info is incorrect Localization end table lamp Reaper icon no longer stays with you on max level Player dying during blood moon can stop blood moon spawns Players can break blood moon spawn for entire server Distant terrain brightness flickering when reflection probes updated when player moved Improved reflection probe fade out range Distant terrain looks white with half or lower texture quality The silencer no longer blocks ADS on a pistol
  24. "BLACK FRIDAY SALE!" Hey Folks! Start off your holiday shopping with 40% off our t-shirts for Black Friday all the way through Cyber Monday, while supplies last! Sizes are limited, so be sure to get yours now! (Discount will be applied at checkout) Get it here!
  25. Happy Thanksgiving! Alpha 18.2 b5 will be on EXP soon! With this version we introduced: 1. a fix for our users running AMD HD 5000 & 6000 cards 2. a new option (terrain quality) that will allow players to gain FPS For feedback and balancing suggestions, please go to our feedback thread. For ideas outside of balancing please visit our dev diary. For any bug reports and the latest known issues please visit our bug report thread. Enjoy your your long weekend! Here is what changed since A18.2 b2: Added Command aliases "food", "hungry" for "starve" and "water" for "thirsty" Zombie dogs to the burnt forest Terrain Quality video option Changed Updated burnt forest texture Knivesnow cause bleeding on every hit PerkDeepCuts further increases the max bleeding stacks and adds a run speed debuff to bleeding ResourceElectricParts are no longer craftable Lockpicks are not consumed on successful lockpicking. Cheesecake now grants 5% better prices when buying Fetch-only quests have lower rewards Blood moon spawner ignores bedrolls Improved blood moon spawner temp path grid position Fixed Initial loading of sounds from mod bundles can cause lag Vultures fall through the world when killed high in the sky Bulltproofplate makes farm plots transparent when touching the plot box Pistols with a full auto trigger have sound issues Schematic and food recipe sounds are played for everyone to hear Torch candle dupe by placing and quickly hitting drop key. Chainsaw and auger not giving xp on zombie kills Scopes have a red tint instead of green when wearing night vision goggles IndexOutOfRangeException when copying block shape while using multiblocks. Removed unneeded debug message for shape menu. Apply options NRE in PrefabLODManager UpdateMaterials Chili dogs do not return an empty can on eating Moldy Bread recipe missing from Chem Lab list Dirt and Topsoil localization says it is from the creative menu Cement mixer localization mentions fertilizer Several items have unintended high crafting times Blurry vision does not apply when using scopes Deprecated insulator item removed and from trader Fixed with issue with silenced fire on automatic weapons Cached map view persists between different servers with the same world a player connects to Admin star is only seen on own player name when host, not when client Starve command was broken Reading a book from toolbelt gives 100 xp, but not the same from backpack. Unknown loot_quality_templates threw an error on loading Forge max crafting will only allow 80% of available smelted resources. Living off the land lvl 3 was not working correctly. Shotgun particles replaying after fast weapon switching. AMD HD 5000 & 6000 series render ground horribly CustomIconTint did not apply to icons that are in the shape selector menu. Multiple turrets made constant reload sound Bunch of blocks caused errors in the prefab editor There was no hunting game in the burnt forest Mushrooms can be planted almost anywhere Typo in level 1 of electrocution er "Basics of electricity" is not in the loot table Battery bank unlock info is incorrect Localization end table lamp Reaper icon no longer stays with you on max level Player dying during blood moon can stop blood moon spawns Players can break blood moon spawn for entire server Distant terrain brightness flickering when reflection probes updated when player moved Improved reflection probe fade out range Distant terrain looks white with half or lower texture quality The silencer no longer blocks ADS on a pistol
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