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Unstable A19 dedicated server with mods (COMPOPACK & MORE) (interesting problem to solve)


ivancarbone00

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I've set up a dedicated server with some mods. Everybody has the mods installed in their PCs and I've included some XML only mods. Still, the server is extremely unstable. 4 people are unable to play for 90 minutes without crashing. 

 

 

mods:

modss.thumb.PNG.b5b8cbe45630601532d002af345c3629.PNG

server-side mods only:

serversideonly.thumb.PNG.e84957c536424412e62388b0ae3ee335.PNG

 

I do also have installed manually the COMPOPACK mod, dragging the PREFABS into the PREFABS folder, and so did everybody else.

As the host, I have 220 Mb/s downspeed and 30 Mb/s upspeed working consistently.

The server seems to work better the less prefabs I include in the NITROGEN generated world, and the smaller the map is. (8x8 works way better than 12x12, and 12x12 works way better than 16x16)

 

My hardware:

2080ti, i9 9900k, 32GB RAM, 1 TB SSD.

 

The error message they seem to have is "CONNECTION TIMED OUT". I have no idea what to do.

Sometimes there are 4 people playing, and when the fifth friend joins everybody gets kicked. I can't find a pattern.

output_log_dedi__2021-01-27__16-49-56.txt output_log_dedi__2021-01-27__17-08-45.txt output_log_dedi__2021-01-28__18-50-18.txt output_log_dedi__2021-01-28__18-52-39.txt output_log_dedi__2021-01-28__18-58-39.txt output_log_dedi__2021-01-29__00-34-43.txt output_log_dedi__2021-01-29__00-40-50.txt output_log_dedi__2021-01-29__01-43-55.txt output_log_dedi__2021-01-29__09-37-55.txt output_log_dedi__2021-01-29__09-41-44.txt output_log_dedi__2021-01-29__10-47-53.txt output_log_dedi__2021-01-29__11-32-08.txt output_log_dedi__2021-01-29__12-15-06.txt output_log_dedi__2021-01-30__14-46-31.txt output_log_dedi__2021-01-30__16-16-33.txt output_log_dedi__2021-01-30__18-56-48.txt output_log_dedi__2021-01-30__19-18-11.txt output_log_dedi__2021-01-30__22-01-01.txt output_log_dedi__2021-01-31__15-24-10.txt

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12 hours ago, ivancarbone00 said:

The server seems to work better the less prefabs I include in the NITROGEN generated world, and the smaller the map is. (8x8 works way better than 12x12, and 12x12 works way better than 16x16)

 

My hardware:

2080ti, i9 9900k, 32GB RAM, 1 TB SSD.

So you are running a dedicated server and your client in parallel on this computer?

 

Take a look on your RAM usage. I did run dedicated and client in parallel once during setting up a server and ended up with >28GB (total system, not 7d2d only) of RAM usage for both on a VANILLA 8K map. Might increase way higher with mods. Compo-pack also increases required RAM.

 

If you run dedicated and client in parallel each of those two will keep the whole map in memory. So the map requires twice the RAM. If you run the "ingame-server" instead it requires only one time the map, as the server and client parts now can share one copy of the map.

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5 hours ago, Wolf116 said:

 

 

this!

3 hours ago, Liesel Weppen said:

So you are running a dedicated server and your client in parallel on this computer?

 

Take a look on your RAM usage. I did run dedicated and client in parallel once during setting up a server and ended up with >28GB (total system, not 7d2d only) of RAM usage for both on a VANILLA 8K map. Might increase way higher with mods. Compo-pack also increases required RAM.

 

If you run dedicated and client in parallel each of those two will keep the whole map in memory. So the map requires twice the RAM. If you run the "ingame-server" instead it requires only one time the map, as the server and client parts now can share one copy of the map.

RAM usage is fine ≈ 15 GB

3 hours ago, Liesel Weppen said:

So you are running a dedicated server and your client in parallel on this computer?

 

Take a look on your RAM usage. I did run dedicated and client in parallel once during setting up a server and ended up with >28GB (total system, not 7d2d only) of RAM usage for both on a VANILLA 8K map. Might increase way higher with mods. Compo-pack also increases required RAM.

 

If you run dedicated and client in parallel each of those two will keep the whole map in memory. So the map requires twice the RAM. If you run the "ingame-server" instead it requires only one time the map, as the server and client parts now can share one copy of the map.

What about "Heap Memory Max"???

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