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Need help making a triggered create_item event


MrSean

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In my mod I have the zombies always drop a loot bag. Loot bags only contain casino coins. On horde night the number of bags gets unwieldly. I want to mod it so that every time the player kills a zombie the casino coins are created in the player inventory. Here is what I have that is not working:

 

 

<effect_group tiered="false">
            <requirement name="EntityTagCompare" target="other" tags="zombie"/>
                <triggered_effect trigger="onSelfKilledOther" 
    action="Create_item" value="casinoCoin" 
    property="Create_item_count" value="25"
    target="self"/>
        </effect_group>

 

I put that in the entityclasses.xml in the player effects list.

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The above caused an error. So I came up with the following, which does not error out on startup. However, it just doesn't work, no coins are created. I tried taking out the count, still no success. 

 

<effect_group tiered="false">
            <requirement name="EntityTagCompare" target="other" tags="zombie"/>
                <triggered_effect trigger="onSelfKilledOther" 
    action="Create_item" value="casinoCoin" count="25"
    target="self"/>
        </effect_group>

 

The error log states:

2020-11-14T13:20:39 22.393 INF Unable to find class: MinEventActionCreate_item

 

So I don't know if that means that the code just doesn't support triggered create_item events, or if I am doing something wrong.

 

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I vaguely recall there being a discussion once where Create_item only worked with the Eat class action.  But that can't be right, since the boxes of ammo don't do that.  However, they are still an Action0, requiring you to Use the item, rather than triggering off something else happening.  So maybe it has something to do with that.

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